Mono: Some StackTrace to StackInfo[] fixes

- Sometimes `StackFrame.GetMethod()` returns null (e.g.: latest frame of a `MissingMethodException`). Still not sure what to do with that frame (maybe skip it), but at least it no longer fails.
- Skip `CSharpLanguage::debug_get_current_stack_info()` if an error is printed from `GDMonoUtils::update_corlib_cache()`.
- Fix crash when calling `GDMonoUtils::print_unhandled_exception(exc)` if there is no ScriptDebugger attached.
This commit is contained in:
Ignacio Etcheverry 2018-01-12 19:23:11 +01:00
parent feb843da2b
commit bff9627dc4
4 changed files with 38 additions and 6 deletions

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@ -449,7 +449,7 @@ Vector<ScriptLanguage::StackInfo> CSharpLanguage::debug_get_current_stack_info()
// Printing an error here will result in endless recursion, so we must be careful
if (!gdmono->is_runtime_initialized() && GDMono::get_singleton()->get_api_assembly())
if (!gdmono->is_runtime_initialized() || !GDMono::get_singleton()->get_api_assembly() || !GDMonoUtils::mono_cache.corlib_cache_updated)
return Vector<StackInfo>();
MonoObject *stack_trace = mono_object_new(mono_domain_get(), CACHED_CLASS(System_Diagnostics_StackTrace)->get_mono_ptr());
@ -503,6 +503,10 @@ Vector<ScriptLanguage::StackInfo> CSharpLanguage::stack_trace_get_info(MonoObjec
return Vector<StackInfo>();
}
// TODO
// what if the StackFrame method is null (method_decl is empty). should we skip this frame?
// can reproduce with a MissingMethodException on internal calls
sif.file = GDMonoMarshal::mono_string_to_godot(file_name);
sif.line = file_line_num;
sif.func = GDMonoMarshal::mono_string_to_godot(method_decl);

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@ -26,6 +26,12 @@ namespace Godot
MethodBase methodBase = frame.GetMethod();
if (methodBase == null)
{
methodDecl = string.Empty;
return;
}
StringBuilder sb = new StringBuilder();
if (methodBase is MethodInfo methodInfo)

View File

@ -44,10 +44,13 @@ namespace GDMonoUtils {
MonoCache mono_cache;
#define CACHE_AND_CHECK(m_var, m_val) \
{ \
m_var = m_val; \
if (!m_var) ERR_PRINT("Mono Cache: Member " #m_var " is null. This is really bad!"); \
#define CACHE_AND_CHECK(m_var, m_val) \
{ \
m_var = m_val; \
if (!m_var) { \
ERR_EXPLAIN("Mono Cache: Member " #m_var " is null"); \
ERR_FAIL(); \
} \
}
#define CACHE_CLASS_AND_CHECK(m_class, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.class_##m_class, m_val)
@ -133,6 +136,12 @@ void MonoCache::clear_members() {
task_scheduler_handle = Ref<MonoGCHandle>();
}
void MonoCache::cleanup() {
corlib_cache_updated = false;
godot_api_cache_updated = false;
}
#define GODOT_API_CLASS(m_class) (GDMono::get_singleton()->get_api_assembly()->get_class(BINDINGS_NAMESPACE, #m_class))
void update_corlib_cache() {
@ -158,6 +167,8 @@ void update_corlib_cache() {
CACHE_METHOD_AND_CHECK(System_Diagnostics_StackTrace, ctor_bool, CACHED_CLASS(System_Diagnostics_StackTrace)->get_method_with_desc("System.Diagnostics.StackTrace:.ctor(bool)", true));
CACHE_METHOD_AND_CHECK(System_Diagnostics_StackTrace, ctor_Exception_bool, CACHED_CLASS(System_Diagnostics_StackTrace)->get_method_with_desc("System.Diagnostics.StackTrace:.ctor(System.Exception,bool)", true));
#endif
mono_cache.corlib_cache_updated = true;
}
void update_godot_api_cache() {
@ -231,6 +242,8 @@ void update_godot_api_cache() {
MonoObject *task_scheduler = mono_object_new(SCRIPTS_DOMAIN, GODOT_API_CLASS(GodotTaskScheduler)->get_mono_ptr());
mono_runtime_object_init(task_scheduler);
mono_cache.task_scheduler_handle = MonoGCHandle::create_strong(task_scheduler);
mono_cache.corlib_cache_updated = true;
}
void clear_cache() {
@ -402,6 +415,9 @@ void print_unhandled_exception(MonoObject *p_exc) {
void print_unhandled_exception(MonoObject *p_exc, bool p_recursion_caution) {
mono_print_unhandled_exception(p_exc);
#ifdef DEBUG_ENABLED
if (!ScriptDebugger::get_singleton())
return;
GDMonoClass *st_klass = CACHED_CLASS(System_Diagnostics_StackTrace);
MonoObject *stack_trace = mono_object_new(mono_domain_get(), st_klass->get_mono_ptr());

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@ -129,10 +129,16 @@ struct MonoCache {
Ref<MonoGCHandle> task_scheduler_handle;
bool corlib_cache_updated;
bool godot_api_cache_updated;
void clear_members();
void cleanup() {}
void cleanup();
MonoCache() {
corlib_cache_updated = false;
godot_api_cache_updated = false;
clear_members();
}
};