-Fix blend tree rename, closes #20210
-Fixed activity lines in blend tree
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adc0188d9f
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@ -650,8 +650,9 @@ void AnimationNodeBlendTreeEditor::_notification(int p_what) {
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blend_tree->get_node_connections(&conns);
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for (List<AnimationNodeBlendTree::NodeConnection>::Element *E = conns.front(); E; E = E->next()) {
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float activity = 0;
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StringName path = AnimationTreeEditor::get_singleton()->get_base_path() + E->get().input_node;
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if (AnimationTreeEditor::get_singleton()->get_tree() && !AnimationTreeEditor::get_singleton()->get_tree()->is_state_invalid()) {
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activity = blend_tree->get_connection_activity(E->get().input_node, E->get().input_index);
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activity = AnimationTreeEditor::get_singleton()->get_tree()->get_connection_activity(path, E->get().input_index);
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}
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graph->set_connection_activity(E->get().output_node, 0, E->get().input_node, E->get().input_index, activity);
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}
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@ -777,6 +778,30 @@ void AnimationNodeBlendTreeEditor::_node_renamed(const String &p_text, Ref<Anima
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visible_properties[i]->set_object_and_property(visible_properties[i]->get_edited_object(), new_name);
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}
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}
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//recreate connections
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graph->clear_connections();
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List<AnimationNodeBlendTree::NodeConnection> connections;
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blend_tree->get_node_connections(&connections);
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for (List<AnimationNodeBlendTree::NodeConnection>::Element *E = connections.front(); E; E = E->next()) {
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StringName from = E->get().output_node;
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StringName to = E->get().input_node;
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int to_idx = E->get().input_index;
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graph->connect_node(from, 0, to, to_idx);
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}
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//update animations
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for (Map<StringName, ProgressBar *>::Element *E = animations.front(); E; E = E->next()) {
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if (E->key() == prev_name) {
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animations[new_name] = animations[prev_name];
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animations.erase(prev_name);
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break;
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}
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}
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}
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void AnimationNodeBlendTreeEditor::_node_renamed_focus_out(Node *le, Ref<AnimationNode> p_node) {
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@ -987,17 +987,6 @@ void AnimationNodeBlendTree::disconnect_node(const StringName &p_node, int p_inp
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nodes[p_node].connections.write[p_input_index] = StringName();
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}
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float AnimationNodeBlendTree::get_connection_activity(const StringName &p_input_node, int p_input_index) const {
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ERR_FAIL_COND_V(!nodes.has(p_input_node), 0);
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Ref<AnimationNode> input = nodes[p_input_node].node;
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ERR_FAIL_INDEX_V(p_input_index, nodes[p_input_node].connections.size(), 0);
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//return input->get_input_activity(p_input_index);
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return 0;
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}
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AnimationNodeBlendTree::ConnectionError AnimationNodeBlendTree::can_connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node) const {
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if (!nodes.has(p_output_node) || p_output_node == SceneStringNames::get_singleton()->output) {
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@ -349,7 +349,6 @@ public:
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void connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node);
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void disconnect_node(const StringName &p_node, int p_input_index);
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float get_connection_activity(const StringName &p_input_node, int p_input_index) const;
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struct NodeConnection {
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StringName input_node;
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@ -109,8 +109,16 @@ float AnimationNode::blend_input(int p_input, float p_time, bool p_seek, float p
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Ref<AnimationNode> node = blend_tree->get_node(node_name);
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//inputs.write[p_input].last_pass = state->last_pass;
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float activity;
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return _blend_node(node_name, blend_tree->get_node_connection_array(node_name), NULL, node, p_time, p_seek, p_blend, p_filter, p_optimize, &activity);
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float activity=0;
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float ret = _blend_node(node_name, blend_tree->get_node_connection_array(node_name), NULL, node, p_time, p_seek, p_blend, p_filter, p_optimize, &activity);
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Vector<AnimationTree::Activity> *activity_ptr = state->tree->input_activity_map.getptr(base_path);
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if (activity_ptr && p_input<activity_ptr->size()) {
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activity_ptr->write[p_input].last_pass = state->last_pass;
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activity_ptr->write[p_input].activity = activity;
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}
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return ret;
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}
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float AnimationNode::blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize) {
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@ -1285,6 +1293,18 @@ void AnimationTree::_update_properties_for_node(const String &p_base_path, Ref<A
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property_parent_map[p_base_path] = HashMap<StringName, StringName>();
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}
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if (node->get_input_count() && !input_activity_map.has(p_base_path)) {
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Vector<Activity> activity;
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for(int i=0;i<node->get_input_count();i++) {
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Activity a;
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a.last_pass=0;
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activity.push_back(a);
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}
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input_activity_map[p_base_path] = activity;
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input_activity_map_get[String(p_base_path).substr(0,String(p_base_path).length()-1)]=&input_activity_map[p_base_path];
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}
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List<PropertyInfo> plist;
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node->get_parameter_list(&plist);
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for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
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@ -1317,6 +1337,8 @@ void AnimationTree::_update_properties() {
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properties.clear();
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property_parent_map.clear();
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input_activity_map.clear();
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input_activity_map_get.clear();
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if (root.is_valid()) {
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_update_properties_for_node(SceneStringNames::get_singleton()->parameters_base_path, root);
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@ -1380,6 +1402,25 @@ void AnimationTree::rename_parameter(const String &p_base, const String &p_new_b
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_update_properties();
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}
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float AnimationTree::get_connection_activity(const StringName& p_path,int p_connection) const {
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if (!input_activity_map_get.has(p_path)) {
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return 0;
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}
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const Vector<Activity> *activity = input_activity_map_get[p_path];
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if (!activity || p_connection<0 || p_connection>=activity->size()) {
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return 0;
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}
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if ((*activity)[p_connection].last_pass != process_pass) {
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return 0;
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}
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return (*activity)[p_connection].activity;
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}
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void AnimationTree::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_active", "active"), &AnimationTree::set_active);
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ClassDB::bind_method(D_METHOD("is_active"), &AnimationTree::is_active);
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@ -55,7 +55,7 @@ public:
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Vector<float> blends;
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State *state;
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String path;
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float _pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, float p_time, bool p_seek, const Vector<StringName> &p_connections);
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void _pre_update_animations(HashMap<NodePath, int> *track_map);
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@ -256,6 +256,14 @@ private:
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HashMap<StringName, HashMap<StringName, StringName> > property_parent_map;
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HashMap<StringName, Variant> property_map;
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struct Activity {
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uint64_t last_pass;
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float activity;
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};
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HashMap<StringName, Vector<Activity> > input_activity_map;
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HashMap<StringName, Vector<Activity> *> input_activity_map_get;
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void _update_properties_for_node(const String &p_base_path, Ref<AnimationNode> node);
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protected:
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@ -289,6 +297,7 @@ public:
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Transform get_root_motion_transform() const;
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float get_connection_activity(const StringName &p_path, int p_connection) const;
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void advance(float p_time);
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void rename_parameter(const String &p_base, const String &p_new_base);
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