Add menu item for file resources in the inspector to reveal them in the FileSystem
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@ -287,6 +287,39 @@ String FileSystemDock::get_current_path() const {
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return path;
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}
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void FileSystemDock::navigate_to_path(const String& p_path) {
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// If the path is a file, do not only go to the directory in the tree, also select the file in the file list.
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String dir_path="";
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String file_name="";
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DirAccess* dirAccess=DirAccess::open("res://");
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if (dirAccess->file_exists(p_path)) {
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dir_path=p_path.get_base_dir();
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file_name=p_path.get_file();
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} else if (dirAccess->dir_exists(p_path)) {
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dir_path=p_path;
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} else {
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ERR_EXPLAIN(TTR("Cannot navigate to '" + p_path + "' as it has not been found in the file system!"));
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ERR_FAIL();
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}
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path=dir_path;
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_update_tree();
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tree->ensure_cursor_is_visible();
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if (!file_name.empty()) {
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_open_pressed(); // Seems to be the only way to get into the file view. This also pushes to history.
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// Focus the given file.
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for (int i=0; i<files->get_item_count(); i++) {
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if (files->get_item_text(i) == file_name) {
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files->select(i,true);
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files->ensure_current_is_visible();
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break;
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}
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}
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}
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}
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void FileSystemDock::_thumbnail_done(const String& p_path,const Ref<Texture>& p_preview, const Variant& p_udata) {
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bool valid=false;
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@ -198,6 +198,7 @@ public:
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String get_selected_path() const;
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String get_current_path() const;
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void navigate_to_path(const String& p_path);
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void focus_on_filter();
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void fix_dependencies(const String& p_for_file);
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@ -222,6 +222,14 @@ void CustomPropertyEditor::_menu_option(int p_which) {
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EditorNode::get_singleton()->get_scene_tree_dock()->open_script_dialog(owner->cast_to<Node>());
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} break;
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case OBJ_MENU_SHOW_IN_FILE_SYSTEM: {
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RES r=v;
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FileSystemDock *file_system_dock=EditorNode::get_singleton()->get_filesystem_dock();
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file_system_dock->navigate_to_path(r->get_path());
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// Ensure that the FileSystem dock is visible.
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TabContainer* tab_container=(TabContainer*)file_system_dock->get_parent_control();
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tab_container->set_current_tab(file_system_dock->get_position_in_parent());
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} break;
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default: {
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@ -945,11 +953,15 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty
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menu->add_icon_item(get_icon("EditResource","EditorIcons"),"Edit",OBJ_MENU_EDIT);
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menu->add_icon_item(get_icon("Del","EditorIcons"),"Clear",OBJ_MENU_CLEAR);
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menu->add_icon_item(get_icon("Duplicate","EditorIcons"),"Make Unique",OBJ_MENU_MAKE_UNIQUE);
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/*RES r = v;
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if (r.is_valid() && r->get_path().is_resource_file() && r->get_import_metadata().is_valid()) {
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RES r = v;
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if (r.is_valid() && r->get_path().is_resource_file()) {
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/*if (r->get_import_metadata().is_valid()) {
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menu->add_separator();
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menu->add_icon_item(get_icon("ReloadSmall","EditorIcons"),"Re-Import",OBJ_MENU_REIMPORT);
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}*/
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menu->add_separator();
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menu->add_icon_item(get_icon("ReloadSmall","EditorIcons"),"Re-Import",OBJ_MENU_REIMPORT);
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}*/
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menu->add_item(TTR("Show in File System"),OBJ_MENU_SHOW_IN_FILE_SYSTEM);
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}
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/*if (r.is_valid() && r->get_path().is_resource_file()) {
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menu->set_item_tooltip(1,r->get_path());
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} else if (r.is_valid()) {
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@ -67,8 +67,8 @@ class CustomPropertyEditor : public Popup {
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OBJ_MENU_PASTE=5,
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OBJ_MENU_REIMPORT=6,
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OBJ_MENU_NEW_SCRIPT=7,
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OBJ_MENU_SHOW_IN_FILE_SYSTEM=8,
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TYPE_BASE_ID=100
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};
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enum {
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