Merge pull request #55250 from Chaosus/shader_fix_return_3.x

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Rémi Verschelde 2021-11-23 10:59:30 +01:00 committed by GitHub
commit c0403b2ebe
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1 changed files with 5 additions and 5 deletions

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@ -5385,11 +5385,6 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
//check return type //check return type
BlockNode *b = p_block; BlockNode *b = p_block;
if (b && b->parent_function && (b->parent_function->name == "vertex" || b->parent_function->name == "fragment" || b->parent_function->name == "light")) {
_set_error(vformat("Using 'return' in '%s' processor function results in undefined behavior!", b->parent_function->name));
return ERR_PARSE_ERROR;
}
while (b && !b->parent_function) { while (b && !b->parent_function) {
b = b->parent_block; b = b->parent_block;
} }
@ -5399,6 +5394,11 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
return ERR_BUG; return ERR_BUG;
} }
if (b && b->parent_function && (b->parent_function->name == "vertex" || b->parent_function->name == "fragment" || b->parent_function->name == "light")) {
_set_error(vformat("Using 'return' in '%s' processor function results in undefined behavior!", b->parent_function->name));
return ERR_PARSE_ERROR;
}
String return_struct_name = String(b->parent_function->return_struct_name); String return_struct_name = String(b->parent_function->return_struct_name);
ControlFlowNode *flow = alloc_node<ControlFlowNode>(); ControlFlowNode *flow = alloc_node<ControlFlowNode>();