Merge pull request #64889 from Calinou/improve-platform-docs

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This folder contains the Java and C++ (JNI) code for the Android platform port,
using [Gradle](https://gradle.org/) as a build system.
## Documentation
- [Compiling for Android](https://docs.godotengine.org/en/latest/development/compiling/compiling_for_android.html)
- Instructions on building this platform port from source.
- [Exporting for Android](https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_android.html)
- Instructions on using the compiled export templates to export a project.
## Artwork license
[`logo.png`](logo.png) and [`run_icon.png`](run_icon.png) are licensed under

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# iOS platform port
This folder contains the C++, Objective-C and Objective-C++ code for the iOS
platform port.
See also [`misc/dist/ios_xcode`](/misc/dist/ios_xcode) folder for the Xcode
project template used for packaging the iOS export templates.
## Documentation
- [Compiling for iOS](https://docs.godotengine.org/en/latest/development/compiling/compiling_for_ios.html)
- Instructions on building this platform port from source.
- [Exporting for iOS](https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_ios.html)
- Instructions on using the compiled export templates to export a project.

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It also contains a ESLint linting setup (see [`package.json`](package.json)).
See also [`misc/dist/html`](/misc/dist/html) folder for files used by this platform
such as the HTML5 shell.
See also [`misc/dist/html`](/misc/dist/html) folder for additional files used by
this platform such as the HTML5 shell.
## Documentation
- [Compiling for the Web](https://docs.godotengine.org/en/latest/development/compiling/compiling_for_web.html)
- Instructions on building this platform port from source.
- [Exporting for the Web](https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_web.html)
- Instructions on using the compiled export templates to export a project.
## Artwork license

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This folder contains the C++ code for the Linux/*BSD platform port.
See also [`misc/dist/linux`](/misc/dist/linux) folder for additional files
used by this platform.
## Documentation
- [Compiling for Linux/*BSD](https://docs.godotengine.org/en/latest/development/compiling/compiling_for_linuxbsd.html)
- Instructions on building this platform port from source.
- [Exporting for Linux/*BSD](https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_linux.html)
- Instructions on using the compiled export templates to export a project.
## Artwork license
[`logo.png`](logo.png) is derived from the [Linux logo](https://isc.tamu.edu/~lewing/linux/):
> Permission to use and/or modify this image is granted provided you acknowledge me
<lewing@isc.tamu.edu> and [The GIMP](https://isc.tamu.edu/~lewing/gimp/)
if someone asks.
> <lewing@isc.tamu.edu> and [The GIMP](https://isc.tamu.edu/~lewing/gimp/)
> if someone asks.

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# macOS platform port
This folder contains the C++, Objective-C and Objective-C++ code for the macOS
platform port.
See also [`misc/dist/macos`](/misc/dist/macos) folder for additional files used
by this platform. [`misc/dist/macos_tools.app`](/misc/dist/macos_tools.app) is
an `.app` bundle template used for packaging the macOS editor, while
[`misc/dist/macos_template.app`](/misc/dist/macos_template.app) is used for
packaging macOS export templates.
## Documentation
- [Compiling for macOS](https://docs.godotengine.org/en/latest/development/compiling/compiling_for_macos.html)
- Instructions on building this platform port from source.
- [Exporting for macOS](https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_macos.html)
- Instructions on using the compiled export templates to export a project.
- [Running Godot apps on macOS](https://docs.godotengine.org/en/latest/tutorials/export/running_on_macos.html)
- Instructions on running Godot projects on macOS.

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# UWP platform port
> **Warning**
>
> The UWP platform port is not currently in a working state for the `master`
> branch, and may be dropped in the future.
This folder contains the C++ code for the Universal Windows Platform (UWP)
platform port. **This is not to be confused with the "standard" Win32 port**,
which is available in [`platform/windows`](/platform/windows).
See also [`misc/dist/uwp_template`](/misc/dist/uwp_template) folder for the UWP
project template used for packaging the UWP export templates.
## Documentation
- [Compiling for Universal Windows Platform](https://docs.godotengine.org/en/latest/development/compiling/compiling_for_uwp.html)
- Instructions on building this platform port from source.
- [Exporting for Universal Windows Platform](https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_uwp.html)
- Instructions on using the compiled export templates to export a project.

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# Windows platform port
This folder contains the C++ and JavaScript code for the Windows platform port.
See also [`misc/dist/windows`](/misc/dist/windows) folder for additional files
used by this platform.
## Documentation
- [Compiling for Windows](https://docs.godotengine.org/en/latest/development/compiling/compiling_for_windows.html)
- Instructions on building this platform port from source.
- [Exporting for Windows](https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_windows.html)
- Instructions on using the compiled export templates to export a project.
- [Changing application icon for Windows](https://docs.godotengine.org/en/stable/tutorials/export/changing_application_icon_for_windows.html)
- Instructions on using a custom icon for the exported project executable.