diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml index 832adb6e982..b77ec4c517f 100644 --- a/doc/classes/DisplayServer.xml +++ b/doc/classes/DisplayServer.xml @@ -1434,9 +1434,9 @@ - Sets the V-Sync mode of the given window. + Sets the V-Sync mode of the given window. See also [member ProjectSettings.display/window/vsync/vsync_mode]. See [enum DisplayServer.VSyncMode] for possible values and how they affect the behavior of your application. - Depending on the platform and used renderer, the engine will fall back to [constant VSYNC_ENABLED], if the desired mode is not supported. + Depending on the platform and used renderer, the engine will fall back to [constant VSYNC_ENABLED] if the desired mode is not supported. diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index ec05be368c2..84df014fa4e 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -662,7 +662,8 @@ Sets the V-Sync mode for the main game window. See [enum DisplayServer.VSyncMode] for possible values and how they affect the behavior of your application. - Depending on the platform and used renderer, the engine will fall back to [code]Enabled[/code], if the desired mode is not supported. + Depending on the platform and used renderer, the engine will fall back to [code]Enabled[/code] if the desired mode is not supported. + [b]Note:[/b] This property is only read when the project starts. To change the V-Sync mode at runtime, call [method DisplayServer.window_set_vsync_mode] instead. Name of the .NET assembly. This name is used as the name of the [code].csproj[/code] and [code].sln[/code] files. By default, it's set to the name of the project ([member application/config/name]) allowing to change it in the future without affecting the .NET assembly.