Merge pull request #78816 from kleonc/scene-tree-fix-drag-drop-to-parent-with-internal-nodes
Fix drag-dropping nodes to parent with internal nodes
This commit is contained in:
commit
c081d1bd24
@ -264,6 +264,9 @@ void SceneTreeDock::_perform_instantiate_scenes(const Vector<String> &p_files, N
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}
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void SceneTreeDock::_replace_with_branch_scene(const String &p_file, Node *base) {
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// `move_child` + `get_index` doesn't really work for internal nodes.
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ERR_FAIL_COND_MSG(base->get_internal_mode() != INTERNAL_MODE_DISABLED, "Trying to replace internal node, this is not supported.");
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Ref<PackedScene> sdata = ResourceLoader::load(p_file);
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if (!sdata.is_valid()) {
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accept->set_text(vformat(TTR("Error loading scene from %s"), p_file));
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@ -284,7 +287,7 @@ void SceneTreeDock::_replace_with_branch_scene(const String &p_file, Node *base)
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undo_redo->create_action(TTR("Replace with Branch Scene"));
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Node *parent = base->get_parent();
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int pos = base->get_index();
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int pos = base->get_index(false);
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undo_redo->add_do_method(parent, "remove_child", base);
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undo_redo->add_undo_method(parent, "remove_child", instantiated_scene);
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undo_redo->add_do_method(parent, "add_child", instantiated_scene, true);
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@ -612,10 +615,12 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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selection.reverse();
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}
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int lowest_id = common_parent->get_child_count() - 1;
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int lowest_id = common_parent->get_child_count(false) - 1;
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int highest_id = 0;
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for (Node *E : selection) {
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int index = E->get_index();
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// `move_child` + `get_index` doesn't really work for internal nodes.
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ERR_FAIL_COND_MSG(E->get_internal_mode() != INTERNAL_MODE_DISABLED, "Trying to move internal node, this is not supported.");
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int index = E->get_index(false);
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if (index > highest_id) {
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highest_id = index;
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@ -629,7 +634,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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}
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}
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if (!common_parent || (MOVING_DOWN && highest_id >= common_parent->get_child_count() - MOVING_DOWN) || (MOVING_UP && lowest_id == 0)) {
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if (!common_parent || (MOVING_DOWN && highest_id >= common_parent->get_child_count(false) - MOVING_DOWN) || (MOVING_UP && lowest_id == 0)) {
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break; // one or more nodes can not be moved
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}
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@ -648,8 +653,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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ERR_FAIL_COND(!top_node->get_parent());
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ERR_FAIL_COND(!bottom_node->get_parent());
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int bottom_node_pos = bottom_node->get_index();
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int top_node_pos_next = top_node->get_index() + (MOVING_DOWN ? 1 : -1);
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int bottom_node_pos = bottom_node->get_index(false);
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int top_node_pos_next = top_node->get_index(false) + (MOVING_DOWN ? 1 : -1);
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undo_redo->add_do_method(top_node->get_parent(), "move_child", top_node, top_node_pos_next);
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undo_redo->add_undo_method(bottom_node->get_parent(), "move_child", bottom_node, bottom_node_pos);
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@ -780,6 +785,9 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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return;
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}
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// `move_child` + `get_index` doesn't really work for internal nodes.
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ERR_FAIL_COND_MSG(node->get_internal_mode() != INTERNAL_MODE_DISABLED, "Trying to set internal node as scene root, this is not supported.");
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//check that from node to root, all owners are right
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if (root->get_scene_inherited_state().is_valid()) {
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@ -816,7 +824,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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undo_redo->add_undo_method(node, "remove_child", root);
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undo_redo->add_undo_method(EditorNode::get_singleton(), "set_edited_scene", root);
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undo_redo->add_undo_method(node->get_parent(), "add_child", node, true);
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undo_redo->add_undo_method(node->get_parent(), "move_child", node, node->get_index());
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undo_redo->add_undo_method(node->get_parent(), "move_child", node, node->get_index(false));
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undo_redo->add_undo_method(root, "set_owner", (Object *)nullptr);
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undo_redo->add_undo_method(node, "set_owner", root);
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_node_replace_owner(root, root, root, MODE_UNDO);
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@ -1908,8 +1916,10 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
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if (p_nodes[ni] == p_new_parent) {
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return; // Attempt to reparent to itself.
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}
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// `move_child` + `get_index` doesn't really work for internal nodes.
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ERR_FAIL_COND_MSG(p_nodes[ni]->get_internal_mode() != INTERNAL_MODE_DISABLED, "Trying to move internal node, this is not supported.");
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if (p_nodes[ni]->get_parent() != p_new_parent || p_position_in_parent + ni != p_nodes[ni]->get_index()) {
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if (p_nodes[ni]->get_parent() != p_new_parent || p_position_in_parent + ni != p_nodes[ni]->get_index(false)) {
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no_change = false;
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}
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}
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@ -1950,7 +1960,7 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
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}
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bool same_parent = new_parent == node->get_parent();
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if (same_parent && node->get_index() < p_position_in_parent + ni) {
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if (same_parent && node->get_index(false) < p_position_in_parent + ni) {
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inc--; // If the child will generate a gap when moved, adjust.
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}
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@ -1992,7 +2002,7 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
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}
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undo_redo->add_do_method(ed, "live_debug_reparent_node", edited_scene->get_path_to(node), edited_scene->get_path_to(new_parent), new_name, new_position_in_parent);
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undo_redo->add_undo_method(ed, "live_debug_reparent_node", NodePath(String(edited_scene->get_path_to(new_parent)).path_join(new_name)), edited_scene->get_path_to(node->get_parent()), node->get_name(), node->get_index());
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undo_redo->add_undo_method(ed, "live_debug_reparent_node", NodePath(String(edited_scene->get_path_to(new_parent)).path_join(new_name)), edited_scene->get_path_to(node->get_parent()), node->get_name(), node->get_index(false));
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if (p_keep_global_xform) {
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if (Object::cast_to<Node2D>(node)) {
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@ -2029,7 +2039,7 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
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owners.push_back(E);
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}
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int child_pos = node->get_index();
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int child_pos = node->get_index(false);
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undo_redo->add_undo_method(node->get_parent(), "add_child", node, true);
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undo_redo->add_undo_method(node->get_parent(), "move_child", node, child_pos);
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@ -2177,6 +2187,10 @@ void SceneTreeDock::_delete_confirm(bool p_cut) {
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undo_redo->add_undo_method(scene_tree, "update_tree");
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undo_redo->add_undo_reference(edited_scene);
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} else {
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for (const Node *E : remove_list) {
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// `move_child` + `get_index` doesn't really work for internal nodes.
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ERR_FAIL_COND_MSG(E->get_internal_mode() != INTERNAL_MODE_DISABLED, "Trying to remove internal node, this is not supported.");
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}
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if (delete_tracks_checkbox->is_pressed() || p_cut) {
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remove_list.sort_custom<Node::Comparator>(); // Sort nodes to keep positions.
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HashMap<Node *, NodePath> path_renames;
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@ -2208,7 +2222,7 @@ void SceneTreeDock::_delete_confirm(bool p_cut) {
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undo_redo->add_do_method(n->get_parent(), "remove_child", n);
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undo_redo->add_undo_method(n->get_parent(), "add_child", n, true);
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undo_redo->add_undo_method(n->get_parent(), "move_child", n, n->get_index());
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undo_redo->add_undo_method(n->get_parent(), "move_child", n, n->get_index(false));
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if (AnimationPlayerEditor::get_singleton()->get_track_editor()->get_root() == n) {
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undo_redo->add_undo_method(AnimationPlayerEditor::get_singleton()->get_track_editor(), "set_root", n);
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}
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@ -2217,7 +2231,7 @@ void SceneTreeDock::_delete_confirm(bool p_cut) {
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EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
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undo_redo->add_do_method(ed, "live_debug_remove_and_keep_node", edited_scene->get_path_to(n), n->get_instance_id());
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undo_redo->add_undo_method(ed, "live_debug_restore_node", n->get_instance_id(), edited_scene->get_path_to(n->get_parent()), n->get_index());
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undo_redo->add_undo_method(ed, "live_debug_restore_node", n->get_instance_id(), edited_scene->get_path_to(n->get_parent()), n->get_index(false));
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}
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}
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undo_redo->commit_action();
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@ -2710,7 +2724,7 @@ void SceneTreeDock::_normalize_drop(Node *&to_node, int &to_pos, int p_type) {
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ERR_FAIL_MSG("Cannot perform drop above the root node!");
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}
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to_pos = to_node->get_index();
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to_pos = to_node->get_index(false);
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to_node = to_node->get_parent();
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} else if (p_type == 1) {
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@ -2726,15 +2740,15 @@ void SceneTreeDock::_normalize_drop(Node *&to_node, int &to_pos, int p_type) {
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if (_has_visible_children(to_node)) {
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to_pos = 0;
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} else {
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for (int i = to_node->get_index() + 1; i < to_node->get_parent()->get_child_count(); i++) {
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Node *c = to_node->get_parent()->get_child(i);
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for (int i = to_node->get_index(false) + 1; i < to_node->get_parent()->get_child_count(false); i++) {
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Node *c = to_node->get_parent()->get_child(i, false);
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if (_is_node_visible(c)) {
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lower_sibling = c;
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break;
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}
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}
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if (lower_sibling) {
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to_pos = lower_sibling->get_index();
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to_pos = lower_sibling->get_index(false);
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}
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to_node = to_node->get_parent();
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@ -1347,6 +1347,10 @@ void Node::_generate_serial_child_name(const Node *p_child, StringName &name) co
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}
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}
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Node::InternalMode Node::get_internal_mode() const {
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return data.internal_mode;
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}
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void Node::_add_child_nocheck(Node *p_child, const StringName &p_name, InternalMode p_internal_mode) {
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//add a child node quickly, without name validation
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@ -386,6 +386,8 @@ public:
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String get_description() const;
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void set_name(const String &p_name);
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InternalMode get_internal_mode() const;
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void add_child(Node *p_child, bool p_force_readable_name = false, InternalMode p_internal = INTERNAL_MODE_DISABLED);
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void add_sibling(Node *p_sibling, bool p_force_readable_name = false);
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void remove_child(Node *p_child);
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