Merge pull request #78816 from kleonc/scene-tree-fix-drag-drop-to-parent-with-internal-nodes

Fix drag-dropping nodes to parent with internal nodes
This commit is contained in:
Rémi Verschelde 2023-08-16 16:54:06 +02:00
commit c081d1bd24
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GPG Key ID: C3336907360768E1
3 changed files with 37 additions and 17 deletions

View File

@ -264,6 +264,9 @@ void SceneTreeDock::_perform_instantiate_scenes(const Vector<String> &p_files, N
}
void SceneTreeDock::_replace_with_branch_scene(const String &p_file, Node *base) {
// `move_child` + `get_index` doesn't really work for internal nodes.
ERR_FAIL_COND_MSG(base->get_internal_mode() != INTERNAL_MODE_DISABLED, "Trying to replace internal node, this is not supported.");
Ref<PackedScene> sdata = ResourceLoader::load(p_file);
if (!sdata.is_valid()) {
accept->set_text(vformat(TTR("Error loading scene from %s"), p_file));
@ -284,7 +287,7 @@ void SceneTreeDock::_replace_with_branch_scene(const String &p_file, Node *base)
undo_redo->create_action(TTR("Replace with Branch Scene"));
Node *parent = base->get_parent();
int pos = base->get_index();
int pos = base->get_index(false);
undo_redo->add_do_method(parent, "remove_child", base);
undo_redo->add_undo_method(parent, "remove_child", instantiated_scene);
undo_redo->add_do_method(parent, "add_child", instantiated_scene, true);
@ -612,10 +615,12 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
selection.reverse();
}
int lowest_id = common_parent->get_child_count() - 1;
int lowest_id = common_parent->get_child_count(false) - 1;
int highest_id = 0;
for (Node *E : selection) {
int index = E->get_index();
// `move_child` + `get_index` doesn't really work for internal nodes.
ERR_FAIL_COND_MSG(E->get_internal_mode() != INTERNAL_MODE_DISABLED, "Trying to move internal node, this is not supported.");
int index = E->get_index(false);
if (index > highest_id) {
highest_id = index;
@ -629,7 +634,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
}
}
if (!common_parent || (MOVING_DOWN && highest_id >= common_parent->get_child_count() - MOVING_DOWN) || (MOVING_UP && lowest_id == 0)) {
if (!common_parent || (MOVING_DOWN && highest_id >= common_parent->get_child_count(false) - MOVING_DOWN) || (MOVING_UP && lowest_id == 0)) {
break; // one or more nodes can not be moved
}
@ -648,8 +653,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
ERR_FAIL_COND(!top_node->get_parent());
ERR_FAIL_COND(!bottom_node->get_parent());
int bottom_node_pos = bottom_node->get_index();
int top_node_pos_next = top_node->get_index() + (MOVING_DOWN ? 1 : -1);
int bottom_node_pos = bottom_node->get_index(false);
int top_node_pos_next = top_node->get_index(false) + (MOVING_DOWN ? 1 : -1);
undo_redo->add_do_method(top_node->get_parent(), "move_child", top_node, top_node_pos_next);
undo_redo->add_undo_method(bottom_node->get_parent(), "move_child", bottom_node, bottom_node_pos);
@ -780,6 +785,9 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
return;
}
// `move_child` + `get_index` doesn't really work for internal nodes.
ERR_FAIL_COND_MSG(node->get_internal_mode() != INTERNAL_MODE_DISABLED, "Trying to set internal node as scene root, this is not supported.");
//check that from node to root, all owners are right
if (root->get_scene_inherited_state().is_valid()) {
@ -816,7 +824,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
undo_redo->add_undo_method(node, "remove_child", root);
undo_redo->add_undo_method(EditorNode::get_singleton(), "set_edited_scene", root);
undo_redo->add_undo_method(node->get_parent(), "add_child", node, true);
undo_redo->add_undo_method(node->get_parent(), "move_child", node, node->get_index());
undo_redo->add_undo_method(node->get_parent(), "move_child", node, node->get_index(false));
undo_redo->add_undo_method(root, "set_owner", (Object *)nullptr);
undo_redo->add_undo_method(node, "set_owner", root);
_node_replace_owner(root, root, root, MODE_UNDO);
@ -1908,8 +1916,10 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
if (p_nodes[ni] == p_new_parent) {
return; // Attempt to reparent to itself.
}
// `move_child` + `get_index` doesn't really work for internal nodes.
ERR_FAIL_COND_MSG(p_nodes[ni]->get_internal_mode() != INTERNAL_MODE_DISABLED, "Trying to move internal node, this is not supported.");
if (p_nodes[ni]->get_parent() != p_new_parent || p_position_in_parent + ni != p_nodes[ni]->get_index()) {
if (p_nodes[ni]->get_parent() != p_new_parent || p_position_in_parent + ni != p_nodes[ni]->get_index(false)) {
no_change = false;
}
}
@ -1950,7 +1960,7 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
}
bool same_parent = new_parent == node->get_parent();
if (same_parent && node->get_index() < p_position_in_parent + ni) {
if (same_parent && node->get_index(false) < p_position_in_parent + ni) {
inc--; // If the child will generate a gap when moved, adjust.
}
@ -1992,7 +2002,7 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
}
undo_redo->add_do_method(ed, "live_debug_reparent_node", edited_scene->get_path_to(node), edited_scene->get_path_to(new_parent), new_name, new_position_in_parent);
undo_redo->add_undo_method(ed, "live_debug_reparent_node", NodePath(String(edited_scene->get_path_to(new_parent)).path_join(new_name)), edited_scene->get_path_to(node->get_parent()), node->get_name(), node->get_index());
undo_redo->add_undo_method(ed, "live_debug_reparent_node", NodePath(String(edited_scene->get_path_to(new_parent)).path_join(new_name)), edited_scene->get_path_to(node->get_parent()), node->get_name(), node->get_index(false));
if (p_keep_global_xform) {
if (Object::cast_to<Node2D>(node)) {
@ -2029,7 +2039,7 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
owners.push_back(E);
}
int child_pos = node->get_index();
int child_pos = node->get_index(false);
undo_redo->add_undo_method(node->get_parent(), "add_child", node, true);
undo_redo->add_undo_method(node->get_parent(), "move_child", node, child_pos);
@ -2177,6 +2187,10 @@ void SceneTreeDock::_delete_confirm(bool p_cut) {
undo_redo->add_undo_method(scene_tree, "update_tree");
undo_redo->add_undo_reference(edited_scene);
} else {
for (const Node *E : remove_list) {
// `move_child` + `get_index` doesn't really work for internal nodes.
ERR_FAIL_COND_MSG(E->get_internal_mode() != INTERNAL_MODE_DISABLED, "Trying to remove internal node, this is not supported.");
}
if (delete_tracks_checkbox->is_pressed() || p_cut) {
remove_list.sort_custom<Node::Comparator>(); // Sort nodes to keep positions.
HashMap<Node *, NodePath> path_renames;
@ -2208,7 +2222,7 @@ void SceneTreeDock::_delete_confirm(bool p_cut) {
undo_redo->add_do_method(n->get_parent(), "remove_child", n);
undo_redo->add_undo_method(n->get_parent(), "add_child", n, true);
undo_redo->add_undo_method(n->get_parent(), "move_child", n, n->get_index());
undo_redo->add_undo_method(n->get_parent(), "move_child", n, n->get_index(false));
if (AnimationPlayerEditor::get_singleton()->get_track_editor()->get_root() == n) {
undo_redo->add_undo_method(AnimationPlayerEditor::get_singleton()->get_track_editor(), "set_root", n);
}
@ -2217,7 +2231,7 @@ void SceneTreeDock::_delete_confirm(bool p_cut) {
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
undo_redo->add_do_method(ed, "live_debug_remove_and_keep_node", edited_scene->get_path_to(n), n->get_instance_id());
undo_redo->add_undo_method(ed, "live_debug_restore_node", n->get_instance_id(), edited_scene->get_path_to(n->get_parent()), n->get_index());
undo_redo->add_undo_method(ed, "live_debug_restore_node", n->get_instance_id(), edited_scene->get_path_to(n->get_parent()), n->get_index(false));
}
}
undo_redo->commit_action();
@ -2710,7 +2724,7 @@ void SceneTreeDock::_normalize_drop(Node *&to_node, int &to_pos, int p_type) {
ERR_FAIL_MSG("Cannot perform drop above the root node!");
}
to_pos = to_node->get_index();
to_pos = to_node->get_index(false);
to_node = to_node->get_parent();
} else if (p_type == 1) {
@ -2726,15 +2740,15 @@ void SceneTreeDock::_normalize_drop(Node *&to_node, int &to_pos, int p_type) {
if (_has_visible_children(to_node)) {
to_pos = 0;
} else {
for (int i = to_node->get_index() + 1; i < to_node->get_parent()->get_child_count(); i++) {
Node *c = to_node->get_parent()->get_child(i);
for (int i = to_node->get_index(false) + 1; i < to_node->get_parent()->get_child_count(false); i++) {
Node *c = to_node->get_parent()->get_child(i, false);
if (_is_node_visible(c)) {
lower_sibling = c;
break;
}
}
if (lower_sibling) {
to_pos = lower_sibling->get_index();
to_pos = lower_sibling->get_index(false);
}
to_node = to_node->get_parent();

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@ -1347,6 +1347,10 @@ void Node::_generate_serial_child_name(const Node *p_child, StringName &name) co
}
}
Node::InternalMode Node::get_internal_mode() const {
return data.internal_mode;
}
void Node::_add_child_nocheck(Node *p_child, const StringName &p_name, InternalMode p_internal_mode) {
//add a child node quickly, without name validation

View File

@ -386,6 +386,8 @@ public:
String get_description() const;
void set_name(const String &p_name);
InternalMode get_internal_mode() const;
void add_child(Node *p_child, bool p_force_readable_name = false, InternalMode p_internal = INTERNAL_MODE_DISABLED);
void add_sibling(Node *p_sibling, bool p_force_readable_name = false);
void remove_child(Node *p_child);