Fix CanvasOcclusionShaderRD format error with double precision build.

This commit is contained in:
bruvzg 2023-12-06 08:39:21 +02:00
parent 7233bc6736
commit c0a1c5ae61
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GPG Key ID: 7960FCF39844EC38
1 changed files with 29 additions and 8 deletions

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@ -1981,8 +1981,7 @@ void RendererCanvasRenderRD::occluder_polygon_set_shape(RID p_occluder, const Ve
if (oc->vertex_array.is_null()) {
//create from scratch
//vertices
// TODO: geometry is always of length lc * 6 * sizeof(float), so in doubles builds this will receive half the data it needs
oc->vertex_buffer = RD::get_singleton()->vertex_buffer_create(lc * 6 * sizeof(real_t), geometry);
oc->vertex_buffer = RD::get_singleton()->vertex_buffer_create(lc * 6 * sizeof(float), geometry);
Vector<RID> buffer;
buffer.push_back(oc->vertex_buffer);
@ -2043,7 +2042,18 @@ void RendererCanvasRenderRD::occluder_polygon_set_shape(RID p_occluder, const Ve
if (oc->sdf_vertex_array.is_null()) {
//create from scratch
//vertices
oc->sdf_vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_points.size() * 2 * sizeof(real_t), p_points.to_byte_array());
#ifdef REAL_T_IS_DOUBLE
PackedFloat32Array float_points;
float_points.resize(p_points.size() * 2);
float *float_points_ptr = (float *)float_points.ptrw();
for (int i = 0; i < p_points.size(); i++) {
float_points_ptr[i * 2] = p_points[i].x;
float_points_ptr[i * 2 + 1] = p_points[i].y;
}
oc->sdf_vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_points.size() * 2 * sizeof(float), float_points.to_byte_array());
#else
oc->sdf_vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_points.size() * 2 * sizeof(float), p_points.to_byte_array());
#endif
oc->sdf_index_buffer = RD::get_singleton()->index_buffer_create(sdf_indices.size(), RD::INDEX_BUFFER_FORMAT_UINT32, sdf_indices.to_byte_array());
oc->sdf_index_array = RD::get_singleton()->index_array_create(oc->sdf_index_buffer, 0, sdf_indices.size());
@ -2054,7 +2064,18 @@ void RendererCanvasRenderRD::occluder_polygon_set_shape(RID p_occluder, const Ve
} else {
//update existing
RD::get_singleton()->buffer_update(oc->sdf_vertex_buffer, 0, sizeof(real_t) * 2 * p_points.size(), p_points.ptr());
#ifdef REAL_T_IS_DOUBLE
PackedFloat32Array float_points;
float_points.resize(p_points.size() * 2);
float *float_points_ptr = (float *)float_points.ptrw();
for (int i = 0; i < p_points.size(); i++) {
float_points_ptr[i * 2] = p_points[i].x;
float_points_ptr[i * 2 + 1] = p_points[i].y;
}
RD::get_singleton()->buffer_update(oc->sdf_vertex_buffer, 0, sizeof(float) * 2 * p_points.size(), float_points.ptr());
#else
RD::get_singleton()->buffer_update(oc->sdf_vertex_buffer, 0, sizeof(float) * 2 * p_points.size(), p_points.ptr());
#endif
RD::get_singleton()->buffer_update(oc->sdf_index_buffer, 0, sdf_indices.size() * sizeof(int32_t), sdf_indices.ptr());
}
}
@ -2578,15 +2599,15 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() {
//pipelines
Vector<RD::VertexAttribute> vf;
RD::VertexAttribute vd;
vd.format = sizeof(real_t) == sizeof(float) ? RD::DATA_FORMAT_R32G32B32_SFLOAT : RD::DATA_FORMAT_R64G64B64_SFLOAT;
vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
vd.stride = sizeof(float) * 3;
vd.location = 0;
vd.offset = 0;
vd.stride = sizeof(real_t) * 3;
vf.push_back(vd);
shadow_render.vertex_format = RD::get_singleton()->vertex_format_create(vf);
vd.format = sizeof(real_t) == sizeof(float) ? RD::DATA_FORMAT_R32G32_SFLOAT : RD::DATA_FORMAT_R64G64_SFLOAT;
vd.stride = sizeof(real_t) * 2;
vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
vd.stride = sizeof(float) * 2;
vf.write[0] = vd;
shadow_render.sdf_vertex_format = RD::get_singleton()->vertex_format_create(vf);