Prevent preview error for the instance parameter in visual shader

This commit is contained in:
Yuri Rubinsky 2023-02-03 15:09:51 +03:00
parent 1ed549e64b
commit c0a3129210
4 changed files with 101 additions and 16 deletions

View File

@ -128,7 +128,7 @@ void VisualShaderGraphPlugin::set_connections(const List<VisualShader::Connectio
connections = p_connections; connections = p_connections;
} }
void VisualShaderGraphPlugin::show_port_preview(VisualShader::Type p_type, int p_node_id, int p_port_id) { void VisualShaderGraphPlugin::show_port_preview(VisualShader::Type p_type, int p_node_id, int p_port_id, bool p_is_valid) {
if (visual_shader->get_shader_type() == p_type && links.has(p_node_id) && links[p_node_id].output_ports.has(p_port_id)) { if (visual_shader->get_shader_type() == p_type && links.has(p_node_id) && links[p_node_id].output_ports.has(p_port_id)) {
Link &link = links[p_node_id]; Link &link = links[p_node_id];
@ -162,7 +162,7 @@ void VisualShaderGraphPlugin::show_port_preview(VisualShader::Type p_type, int p
vbox->add_child(offset); vbox->add_child(offset);
VisualShaderNodePortPreview *port_preview = memnew(VisualShaderNodePortPreview); VisualShaderNodePortPreview *port_preview = memnew(VisualShaderNodePortPreview);
port_preview->setup(visual_shader, visual_shader->get_shader_type(), p_node_id, p_port_id); port_preview->setup(visual_shader, visual_shader->get_shader_type(), p_node_id, p_port_id, p_is_valid);
port_preview->set_h_size_flags(Control::SIZE_SHRINK_CENTER); port_preview->set_h_size_flags(Control::SIZE_SHRINK_CENTER);
vbox->add_child(port_preview); vbox->add_child(port_preview);
link.preview_visible = true; link.preview_visible = true;
@ -351,6 +351,29 @@ void VisualShaderGraphPlugin::update_theme() {
vector_expanded_color[3] = editor->get_theme_color(SNAME("axis_w_color"), SNAME("Editor")); // alpha vector_expanded_color[3] = editor->get_theme_color(SNAME("axis_w_color"), SNAME("Editor")); // alpha
} }
bool VisualShaderGraphPlugin::is_node_has_parameter_instances_relatively(VisualShader::Type p_type, int p_node) const {
bool result = false;
Ref<VisualShaderNodeParameter> parameter_node = Object::cast_to<VisualShaderNodeParameter>(visual_shader->get_node_unchecked(p_type, p_node).ptr());
if (parameter_node.is_valid()) {
if (parameter_node->get_qualifier() == VisualShaderNodeParameter::QUAL_INSTANCE) {
return true;
}
}
LocalVector<int> prev_connected_nodes;
visual_shader->get_prev_connected_nodes(p_type, p_node, prev_connected_nodes);
for (const int &E : prev_connected_nodes) {
result = is_node_has_parameter_instances_relatively(p_type, E);
if (result) {
break;
}
}
return result;
}
void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool p_just_update) { void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool p_just_update) {
if (!visual_shader.is_valid() || p_type != visual_shader->get_shader_type()) { if (!visual_shader.is_valid() || p_type != visual_shader->get_shader_type()) {
return; return;
@ -969,8 +992,10 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool
} }
} }
bool has_relative_parameter_instances = false;
if (vsnode->get_output_port_for_preview() >= 0) { if (vsnode->get_output_port_for_preview() >= 0) {
show_port_preview(p_type, p_id, vsnode->get_output_port_for_preview()); has_relative_parameter_instances = is_node_has_parameter_instances_relatively(p_type, p_id);
show_port_preview(p_type, p_id, vsnode->get_output_port_for_preview(), !has_relative_parameter_instances);
} else { } else {
offset = memnew(Control); offset = memnew(Control);
offset->set_custom_minimum_size(Size2(0, 4 * EDSCALE)); offset->set_custom_minimum_size(Size2(0, 4 * EDSCALE));
@ -978,6 +1003,9 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool
} }
String error = vsnode->get_warning(mode, p_type); String error = vsnode->get_warning(mode, p_type);
if (has_relative_parameter_instances) {
error += "\n" + TTR("The 2D preview cannot correctly show the result retrieved from instance parameter.");
}
if (!error.is_empty()) { if (!error.is_empty()) {
Label *error_label = memnew(Label); Label *error_label = memnew(Label);
error_label->add_theme_color_override("font_color", editor->get_theme_color(SNAME("error_color"), SNAME("Editor"))); error_label->add_theme_color_override("font_color", editor->get_theme_color(SNAME("error_color"), SNAME("Editor")));
@ -4970,6 +4998,29 @@ void VisualShaderEditor::_update_preview() {
} }
} }
void VisualShaderEditor::_update_next_previews(int p_node_id) {
VisualShader::Type type = get_current_shader_type();
LocalVector<int> nodes;
_get_next_nodes_recursively(type, p_node_id, nodes);
for (int node_id : nodes) {
if (graph_plugin->is_preview_visible(node_id)) {
graph_plugin->update_node_deferred(type, node_id);
}
}
}
void VisualShaderEditor::_get_next_nodes_recursively(VisualShader::Type p_type, int p_node_id, LocalVector<int> &r_nodes) const {
LocalVector<int> next_connections;
visual_shader->get_next_connected_nodes(p_type, p_node_id, next_connections);
for (int node_id : next_connections) {
r_nodes.push_back(node_id);
_get_next_nodes_recursively(p_type, node_id, r_nodes);
}
}
void VisualShaderEditor::_visibility_changed() { void VisualShaderEditor::_visibility_changed() {
if (!is_visible()) { if (!is_visible()) {
if (preview_window->is_visible()) { if (preview_window->is_visible()) {
@ -5002,6 +5053,7 @@ void VisualShaderEditor::_bind_methods() {
ClassDB::bind_method("_update_options_menu_deferred", &VisualShaderEditor::_update_options_menu_deferred); ClassDB::bind_method("_update_options_menu_deferred", &VisualShaderEditor::_update_options_menu_deferred);
ClassDB::bind_method("_rebuild_shader_deferred", &VisualShaderEditor::_rebuild_shader_deferred); ClassDB::bind_method("_rebuild_shader_deferred", &VisualShaderEditor::_rebuild_shader_deferred);
ClassDB::bind_method("_resources_removed", &VisualShaderEditor::_resources_removed); ClassDB::bind_method("_resources_removed", &VisualShaderEditor::_resources_removed);
ClassDB::bind_method("_update_next_previews", &VisualShaderEditor::_update_next_previews);
ClassDB::bind_method("_is_available", &VisualShaderEditor::_is_available); ClassDB::bind_method("_is_available", &VisualShaderEditor::_is_available);
} }
@ -6292,6 +6344,8 @@ public:
if (p_property != "constant") { if (p_property != "constant") {
VisualShaderGraphPlugin *graph_plugin = editor->get_graph_plugin(); VisualShaderGraphPlugin *graph_plugin = editor->get_graph_plugin();
if (graph_plugin) { if (graph_plugin) {
undo_redo->add_do_method(editor, "_update_next_previews", node_id);
undo_redo->add_undo_method(editor, "_update_next_previews", node_id);
undo_redo->add_do_method(graph_plugin, "update_node_deferred", shader_type, node_id); undo_redo->add_do_method(graph_plugin, "update_node_deferred", shader_type, node_id);
undo_redo->add_undo_method(graph_plugin, "update_node_deferred", shader_type, node_id); undo_redo->add_undo_method(graph_plugin, "update_node_deferred", shader_type, node_id);
} }
@ -6586,7 +6640,7 @@ bool EditorInspectorVisualShaderModePlugin::parse_property(Object *p_object, con
////////////////////////////////// //////////////////////////////////
void VisualShaderNodePortPreview::_shader_changed() { void VisualShaderNodePortPreview::_shader_changed() {
if (shader.is_null()) { if (!is_valid || shader.is_null()) {
return; return;
} }
@ -6633,12 +6687,13 @@ void VisualShaderNodePortPreview::_shader_changed() {
set_material(mat); set_material(mat);
} }
void VisualShaderNodePortPreview::setup(const Ref<VisualShader> &p_shader, VisualShader::Type p_type, int p_node, int p_port) { void VisualShaderNodePortPreview::setup(const Ref<VisualShader> &p_shader, VisualShader::Type p_type, int p_node, int p_port, bool p_is_valid) {
shader = p_shader; shader = p_shader;
shader->connect("changed", callable_mp(this, &VisualShaderNodePortPreview::_shader_changed)); shader->connect("changed", callable_mp(this, &VisualShaderNodePortPreview::_shader_changed), CONNECT_DEFERRED);
type = p_type; type = p_type;
port = p_port; port = p_port;
node = p_node; node = p_node;
is_valid = p_is_valid;
queue_redraw(); queue_redraw();
_shader_changed(); _shader_changed();
} }
@ -6665,14 +6720,24 @@ void VisualShaderNodePortPreview::_notification(int p_what) {
Vector2(0, 1) Vector2(0, 1)
}; };
if (is_valid) {
Vector<Color> colors = { Vector<Color> colors = {
Color(1, 1, 1, 1), Color(1, 1, 1, 1),
Color(1, 1, 1, 1), Color(1, 1, 1, 1),
Color(1, 1, 1, 1), Color(1, 1, 1, 1),
Color(1, 1, 1, 1) Color(1, 1, 1, 1)
}; };
draw_primitive(points, colors, uvs); draw_primitive(points, colors, uvs);
} else {
Vector<Color> colors = {
Color(0, 0, 0, 1),
Color(0, 0, 0, 1),
Color(0, 0, 0, 1),
Color(0, 0, 0, 1)
};
draw_primitive(points, colors, uvs);
}
} break; } break;
} }
} }

View File

@ -120,7 +120,7 @@ public:
void remove_node(VisualShader::Type p_type, int p_id, bool p_just_update); void remove_node(VisualShader::Type p_type, int p_id, bool p_just_update);
void connect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port); void connect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
void disconnect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port); void disconnect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
void show_port_preview(VisualShader::Type p_type, int p_node_id, int p_port_id); void show_port_preview(VisualShader::Type p_type, int p_node_id, int p_port_id, bool p_is_valid);
void set_node_position(VisualShader::Type p_type, int p_id, const Vector2 &p_position); void set_node_position(VisualShader::Type p_type, int p_id, const Vector2 &p_position);
void refresh_node_ports(VisualShader::Type p_type, int p_node); void refresh_node_ports(VisualShader::Type p_type, int p_node);
void set_input_port_default_value(VisualShader::Type p_type, int p_node_id, int p_port_id, Variant p_value); void set_input_port_default_value(VisualShader::Type p_type, int p_node_id, int p_port_id, Variant p_value);
@ -133,6 +133,7 @@ public:
Ref<Script> get_node_script(int p_node_id) const; Ref<Script> get_node_script(int p_node_id) const;
void update_node_size(int p_node_id); void update_node_size(int p_node_id);
void update_theme(); void update_theme();
bool is_node_has_parameter_instances_relatively(VisualShader::Type p_type, int p_node) const;
VisualShader::Type get_shader_type() const; VisualShader::Type get_shader_type() const;
VisualShaderGraphPlugin(); VisualShaderGraphPlugin();
@ -354,6 +355,8 @@ class VisualShaderEditor : public VBoxContainer {
void _preview_close_requested(); void _preview_close_requested();
void _preview_size_changed(); void _preview_size_changed();
void _update_preview(); void _update_preview();
void _update_next_previews(int p_node_id);
void _get_next_nodes_recursively(VisualShader::Type p_type, int p_node_id, LocalVector<int> &r_nodes) const;
String _get_description(int p_idx); String _get_description(int p_idx);
struct DragOp { struct DragOp {
@ -570,6 +573,7 @@ class VisualShaderNodePortPreview : public Control {
VisualShader::Type type = VisualShader::Type::TYPE_MAX; VisualShader::Type type = VisualShader::Type::TYPE_MAX;
int node = 0; int node = 0;
int port = 0; int port = 0;
bool is_valid = false;
void _shader_changed(); //must regen void _shader_changed(); //must regen
protected: protected:
void _notification(int p_what); void _notification(int p_what);
@ -577,7 +581,7 @@ protected:
public: public:
virtual Size2 get_minimum_size() const override; virtual Size2 get_minimum_size() const override;
void setup(const Ref<VisualShader> &p_shader, VisualShader::Type p_type, int p_node, int p_port); void setup(const Ref<VisualShader> &p_shader, VisualShader::Type p_type, int p_node, int p_port, bool p_is_valid);
}; };
class VisualShaderConversionPlugin : public EditorResourceConversionPlugin { class VisualShaderConversionPlugin : public EditorResourceConversionPlugin {

View File

@ -815,6 +815,8 @@ void VisualShader::remove_node(Type p_type, int p_id) {
if (E->get().from_node == p_id) { if (E->get().from_node == p_id) {
g->nodes[E->get().to_node].prev_connected_nodes.erase(p_id); g->nodes[E->get().to_node].prev_connected_nodes.erase(p_id);
g->nodes[E->get().to_node].node->set_input_port_connected(E->get().to_port, false); g->nodes[E->get().to_node].node->set_input_port_connected(E->get().to_port, false);
} else if (E->get().to_node == p_id) {
g->nodes[E->get().from_node].next_connected_nodes.erase(p_id);
} }
} }
E = N; E = N;
@ -981,6 +983,7 @@ void VisualShader::connect_nodes_forced(Type p_type, int p_from_node, int p_from
c.to_node = p_to_node; c.to_node = p_to_node;
c.to_port = p_to_port; c.to_port = p_to_port;
g->connections.push_back(c); g->connections.push_back(c);
g->nodes[p_from_node].next_connected_nodes.push_back(p_to_node);
g->nodes[p_to_node].prev_connected_nodes.push_back(p_from_node); g->nodes[p_to_node].prev_connected_nodes.push_back(p_from_node);
g->nodes[p_from_node].node->set_output_port_connected(p_from_port, true); g->nodes[p_from_node].node->set_output_port_connected(p_from_port, true);
g->nodes[p_to_node].node->set_input_port_connected(p_to_port, true); g->nodes[p_to_node].node->set_input_port_connected(p_to_port, true);
@ -1014,6 +1017,7 @@ Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port,
c.to_node = p_to_node; c.to_node = p_to_node;
c.to_port = p_to_port; c.to_port = p_to_port;
g->connections.push_back(c); g->connections.push_back(c);
g->nodes[p_from_node].next_connected_nodes.push_back(p_to_node);
g->nodes[p_to_node].prev_connected_nodes.push_back(p_from_node); g->nodes[p_to_node].prev_connected_nodes.push_back(p_from_node);
g->nodes[p_from_node].node->set_output_port_connected(p_from_port, true); g->nodes[p_from_node].node->set_output_port_connected(p_from_port, true);
g->nodes[p_to_node].node->set_input_port_connected(p_to_port, true); g->nodes[p_to_node].node->set_input_port_connected(p_to_port, true);
@ -1029,6 +1033,7 @@ void VisualShader::disconnect_nodes(Type p_type, int p_from_node, int p_from_por
for (const List<Connection>::Element *E = g->connections.front(); E; E = E->next()) { for (const List<Connection>::Element *E = g->connections.front(); E; E = E->next()) {
if (E->get().from_node == p_from_node && E->get().from_port == p_from_port && E->get().to_node == p_to_node && E->get().to_port == p_to_port) { if (E->get().from_node == p_from_node && E->get().from_port == p_from_port && E->get().to_node == p_to_node && E->get().to_port == p_to_port) {
g->connections.erase(E); g->connections.erase(E);
g->nodes[p_from_node].next_connected_nodes.erase(p_to_node);
g->nodes[p_to_node].prev_connected_nodes.erase(p_from_node); g->nodes[p_to_node].prev_connected_nodes.erase(p_from_node);
g->nodes[p_from_node].node->set_output_port_connected(p_from_port, false); g->nodes[p_from_node].node->set_output_port_connected(p_from_port, false);
g->nodes[p_to_node].node->set_input_port_connected(p_to_port, false); g->nodes[p_to_node].node->set_input_port_connected(p_to_port, false);

View File

@ -122,7 +122,8 @@ private:
struct Node { struct Node {
Ref<VisualShaderNode> node; Ref<VisualShaderNode> node;
Vector2 position; Vector2 position;
List<int> prev_connected_nodes; LocalVector<int> prev_connected_nodes;
LocalVector<int> next_connected_nodes;
}; };
struct Graph { struct Graph {
@ -199,6 +200,16 @@ public: // internal methods
Vector2 get_node_position(Type p_type, int p_id) const; Vector2 get_node_position(Type p_type, int p_id) const;
Ref<VisualShaderNode> get_node(Type p_type, int p_id) const; Ref<VisualShaderNode> get_node(Type p_type, int p_id) const;
_FORCE_INLINE_ Ref<VisualShaderNode> get_node_unchecked(Type p_type, int p_id) const {
return graph[p_type].nodes[p_id].node;
}
_FORCE_INLINE_ void get_next_connected_nodes(Type p_type, int p_id, LocalVector<int> &r_list) const {
r_list = graph[p_type].nodes[p_id].next_connected_nodes;
}
_FORCE_INLINE_ void get_prev_connected_nodes(Type p_type, int p_id, LocalVector<int> &r_list) const {
r_list = graph[p_type].nodes[p_id].prev_connected_nodes;
}
Vector<int> get_node_list(Type p_type) const; Vector<int> get_node_list(Type p_type) const;
int get_valid_node_id(Type p_type) const; int get_valid_node_id(Type p_type) const;