Properly setup EditorProperties in arrays and dictionaries
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e20a28a7db
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@ -336,16 +336,16 @@ void EditorPropertyArray::update_property() {
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} break;
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case Variant::INT: {
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EditorPropertyInteger *ed = memnew(EditorPropertyInteger);
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ed->setup(-100000, 100000, true, true);
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prop = ed;
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EditorPropertyInteger *editor = memnew(EditorPropertyInteger);
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editor->setup(-100000, 100000, true, true);
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prop = editor;
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} break;
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case Variant::REAL: {
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EditorPropertyFloat *ed = memnew(EditorPropertyFloat);
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ed->setup(-100000, 100000, 0.001, true, false, true, true);
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prop = ed;
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EditorPropertyFloat *editor = memnew(EditorPropertyFloat);
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editor->setup(-100000, 100000, 0.001, true, false, true, true);
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prop = editor;
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} break;
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case Variant::STRING: {
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@ -357,63 +357,63 @@ void EditorPropertyArray::update_property() {
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case Variant::VECTOR2: {
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EditorPropertyVector2 *ed = memnew(EditorPropertyVector2);
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ed->setup(-100000, 100000, 0.001, true);
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prop = ed;
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EditorPropertyVector2 *editor = memnew(EditorPropertyVector2);
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editor->setup(-100000, 100000, 0.001, true);
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prop = editor;
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} break;
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case Variant::RECT2: {
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EditorPropertyRect2 *ed = memnew(EditorPropertyRect2);
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ed->setup(-100000, 100000, 0.001, true);
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prop = ed;
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EditorPropertyRect2 *editor = memnew(EditorPropertyRect2);
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editor->setup(-100000, 100000, 0.001, true);
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prop = editor;
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} break;
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case Variant::VECTOR3: {
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EditorPropertyVector3 *ed = memnew(EditorPropertyVector3);
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ed->setup(-100000, 100000, 0.001, true);
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prop = ed;
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EditorPropertyVector3 *editor = memnew(EditorPropertyVector3);
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editor->setup(-100000, 100000, 0.001, true);
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prop = editor;
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} break;
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case Variant::TRANSFORM2D: {
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EditorPropertyTransform2D *ed = memnew(EditorPropertyTransform2D);
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ed->setup(-100000, 100000, 0.001, true);
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prop = ed;
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EditorPropertyTransform2D *editor = memnew(EditorPropertyTransform2D);
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editor->setup(-100000, 100000, 0.001, true);
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prop = editor;
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} break;
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case Variant::PLANE: {
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EditorPropertyPlane *ed = memnew(EditorPropertyPlane);
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ed->setup(-100000, 100000, 0.001, true);
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prop = ed;
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EditorPropertyPlane *editor = memnew(EditorPropertyPlane);
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editor->setup(-100000, 100000, 0.001, true);
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prop = editor;
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} break;
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case Variant::QUAT: {
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EditorPropertyQuat *ed = memnew(EditorPropertyQuat);
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ed->setup(-100000, 100000, 0.001, true);
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prop = ed;
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EditorPropertyQuat *editor = memnew(EditorPropertyQuat);
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editor->setup(-100000, 100000, 0.001, true);
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prop = editor;
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} break;
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case Variant::AABB: {
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EditorPropertyAABB *ed = memnew(EditorPropertyAABB);
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ed->setup(-100000, 100000, 0.001, true);
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prop = ed;
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EditorPropertyAABB *editor = memnew(EditorPropertyAABB);
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editor->setup(-100000, 100000, 0.001, true);
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prop = editor;
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} break;
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case Variant::BASIS: {
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EditorPropertyBasis *ed = memnew(EditorPropertyBasis);
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ed->setup(-100000, 100000, 0.001, true);
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prop = ed;
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EditorPropertyBasis *editor = memnew(EditorPropertyBasis);
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editor->setup(-100000, 100000, 0.001, true);
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prop = editor;
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} break;
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case Variant::TRANSFORM: {
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EditorPropertyTransform *ed = memnew(EditorPropertyTransform);
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ed->setup(-100000, 100000, 0.001, true);
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prop = ed;
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EditorPropertyTransform *editor = memnew(EditorPropertyTransform);
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editor->setup(-100000, 100000, 0.001, true);
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prop = editor;
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} break;
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@ -431,8 +431,9 @@ void EditorPropertyArray::update_property() {
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} break;
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case Variant::OBJECT: {
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prop = memnew(EditorPropertyResource);
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EditorPropertyResource *editor = memnew(EditorPropertyResource);
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editor->setup("Resource");
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prop = editor;
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} break;
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case Variant::DICTIONARY: {
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@ -798,16 +799,16 @@ void EditorPropertyDictionary::update_property() {
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} break;
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case Variant::INT: {
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EditorPropertyInteger *ed = memnew(EditorPropertyInteger);
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ed->setup(-100000, 100000, true, true);
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prop = ed;
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EditorPropertyInteger *editor = memnew(EditorPropertyInteger);
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editor->setup(-100000, 100000, true, true);
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prop = editor;
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} break;
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case Variant::REAL: {
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EditorPropertyFloat *ed = memnew(EditorPropertyFloat);
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ed->setup(-100000, 100000, 0.001, true, false, true, true);
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prop = ed;
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EditorPropertyFloat *editor = memnew(EditorPropertyFloat);
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editor->setup(-100000, 100000, 0.001, true, false, true, true);
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prop = editor;
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} break;
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case Variant::STRING: {
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@ -815,67 +816,66 @@ void EditorPropertyDictionary::update_property() {
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} break;
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// math types
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// math types
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case Variant::VECTOR2: {
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EditorPropertyVector2 *ed = memnew(EditorPropertyVector2);
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ed->setup(-100000, 100000, 0.001, true);
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prop = ed;
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EditorPropertyVector2 *editor = memnew(EditorPropertyVector2);
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editor->setup(-100000, 100000, 0.001, true);
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prop = editor;
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} break;
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case Variant::RECT2: {
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EditorPropertyRect2 *ed = memnew(EditorPropertyRect2);
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ed->setup(-100000, 100000, 0.001, true);
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prop = ed;
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EditorPropertyRect2 *editor = memnew(EditorPropertyRect2);
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editor->setup(-100000, 100000, 0.001, true);
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prop = editor;
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} break;
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case Variant::VECTOR3: {
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EditorPropertyVector3 *ed = memnew(EditorPropertyVector3);
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ed->setup(-100000, 100000, 0.001, true);
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prop = ed;
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EditorPropertyVector3 *editor = memnew(EditorPropertyVector3);
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editor->setup(-100000, 100000, 0.001, true);
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prop = editor;
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} break;
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case Variant::TRANSFORM2D: {
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EditorPropertyTransform2D *ed = memnew(EditorPropertyTransform2D);
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ed->setup(-100000, 100000, 0.001, true);
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prop = ed;
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EditorPropertyTransform2D *editor = memnew(EditorPropertyTransform2D);
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editor->setup(-100000, 100000, 0.001, true);
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prop = editor;
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} break;
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case Variant::PLANE: {
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EditorPropertyPlane *ed = memnew(EditorPropertyPlane);
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ed->setup(-100000, 100000, 0.001, true);
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prop = ed;
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EditorPropertyPlane *editor = memnew(EditorPropertyPlane);
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editor->setup(-100000, 100000, 0.001, true);
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prop = editor;
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} break;
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case Variant::QUAT: {
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EditorPropertyQuat *ed = memnew(EditorPropertyQuat);
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ed->setup(-100000, 100000, 0.001, true);
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prop = ed;
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EditorPropertyQuat *editor = memnew(EditorPropertyQuat);
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editor->setup(-100000, 100000, 0.001, true);
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prop = editor;
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} break;
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case Variant::AABB: {
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EditorPropertyAABB *ed = memnew(EditorPropertyAABB);
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ed->setup(-100000, 100000, 0.001, true);
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prop = ed;
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EditorPropertyAABB *editor = memnew(EditorPropertyAABB);
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editor->setup(-100000, 100000, 0.001, true);
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prop = editor;
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} break;
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case Variant::BASIS: {
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EditorPropertyBasis *ed = memnew(EditorPropertyBasis);
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ed->setup(-100000, 100000, 0.001, true);
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prop = ed;
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EditorPropertyBasis *editor = memnew(EditorPropertyBasis);
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editor->setup(-100000, 100000, 0.001, true);
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prop = editor;
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} break;
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case Variant::TRANSFORM: {
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EditorPropertyTransform *ed = memnew(EditorPropertyTransform);
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ed->setup(-100000, 100000, 0.001, true);
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prop = ed;
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EditorPropertyTransform *editor = memnew(EditorPropertyTransform);
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editor->setup(-100000, 100000, 0.001, true);
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prop = editor;
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} break;
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@ -893,8 +893,9 @@ void EditorPropertyDictionary::update_property() {
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} break;
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case Variant::OBJECT: {
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prop = memnew(EditorPropertyResource);
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EditorPropertyResource *editor = memnew(EditorPropertyResource);
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editor->setup("Resource");
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prop = editor;
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} break;
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case Variant::DICTIONARY: {
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@ -902,39 +903,53 @@ void EditorPropertyDictionary::update_property() {
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} break;
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case Variant::ARRAY: {
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prop = memnew(EditorPropertyArray);
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EditorPropertyArray *editor = memnew(EditorPropertyArray);
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editor->setup(Variant::ARRAY);
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prop = editor;
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} break;
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// arrays
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case Variant::POOL_BYTE_ARRAY: {
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prop = memnew(EditorPropertyArray);
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EditorPropertyArray *editor = memnew(EditorPropertyArray);
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editor->setup(Variant::POOL_BYTE_ARRAY);
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prop = editor;
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} break;
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case Variant::POOL_INT_ARRAY: {
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prop = memnew(EditorPropertyArray);
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EditorPropertyArray *editor = memnew(EditorPropertyArray);
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editor->setup(Variant::POOL_INT_ARRAY);
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prop = editor;
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} break;
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case Variant::POOL_REAL_ARRAY: {
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prop = memnew(EditorPropertyArray);
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EditorPropertyArray *editor = memnew(EditorPropertyArray);
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editor->setup(Variant::POOL_REAL_ARRAY);
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prop = editor;
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} break;
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case Variant::POOL_STRING_ARRAY: {
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prop = memnew(EditorPropertyArray);
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EditorPropertyArray *editor = memnew(EditorPropertyArray);
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editor->setup(Variant::POOL_STRING_ARRAY);
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prop = editor;
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} break;
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case Variant::POOL_VECTOR2_ARRAY: {
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prop = memnew(EditorPropertyArray);
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EditorPropertyArray *editor = memnew(EditorPropertyArray);
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editor->setup(Variant::POOL_VECTOR2_ARRAY);
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prop = editor;
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} break;
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case Variant::POOL_VECTOR3_ARRAY: {
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prop = memnew(EditorPropertyArray);
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EditorPropertyArray *editor = memnew(EditorPropertyArray);
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editor->setup(Variant::POOL_VECTOR3_ARRAY);
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prop = editor;
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} break;
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case Variant::POOL_COLOR_ARRAY: {
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prop = memnew(EditorPropertyArray);
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EditorPropertyArray *editor = memnew(EditorPropertyArray);
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editor->setup(Variant::POOL_COLOR_ARRAY);
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prop = editor;
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} break;
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default: {}
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}
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