Make sure project manager gets editor hint set
Previous fix in e8e06b2
worked in most cases but not if you run e.g.
'godot -', where the '-' argument would mean that 'project_manager'
is false and yet that's what will be opened eventually.
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parent
0f6803ea77
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@ -792,10 +792,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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// Determine if the project manager should be requested
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project_manager = main_args.size() == 0 && !found_project;
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}
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if (project_manager) {
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Engine::get_singleton()->set_editor_hint(true);
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}
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#endif
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if (main_args.size() == 0 && String(GLOBAL_DEF("application/run/main_scene", "")) == "") {
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@ -1697,6 +1693,7 @@ bool Main::start() {
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#ifdef TOOLS_ENABLED
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if (project_manager || (script == "" && test == "" && game_path == "" && !editor)) {
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Engine::get_singleton()->set_editor_hint(true);
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ProjectManager *pmanager = memnew(ProjectManager);
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ProgressDialog *progress_dialog = memnew(ProgressDialog);
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pmanager->add_child(progress_dialog);
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