Make sure project manager gets editor hint set

Previous fix in e8e06b2 worked in most cases but not if you run e.g.
'godot -', where the '-' argument would mean that 'project_manager'
is false and yet that's what will be opened eventually.
This commit is contained in:
Rémi Verschelde 2018-09-10 14:53:31 +02:00
parent 0f6803ea77
commit c0df3b147e
1 changed files with 1 additions and 4 deletions

View File

@ -792,10 +792,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
// Determine if the project manager should be requested // Determine if the project manager should be requested
project_manager = main_args.size() == 0 && !found_project; project_manager = main_args.size() == 0 && !found_project;
} }
if (project_manager) {
Engine::get_singleton()->set_editor_hint(true);
}
#endif #endif
if (main_args.size() == 0 && String(GLOBAL_DEF("application/run/main_scene", "")) == "") { if (main_args.size() == 0 && String(GLOBAL_DEF("application/run/main_scene", "")) == "") {
@ -1697,6 +1693,7 @@ bool Main::start() {
#ifdef TOOLS_ENABLED #ifdef TOOLS_ENABLED
if (project_manager || (script == "" && test == "" && game_path == "" && !editor)) { if (project_manager || (script == "" && test == "" && game_path == "" && !editor)) {
Engine::get_singleton()->set_editor_hint(true);
ProjectManager *pmanager = memnew(ProjectManager); ProjectManager *pmanager = memnew(ProjectManager);
ProgressDialog *progress_dialog = memnew(ProgressDialog); ProgressDialog *progress_dialog = memnew(ProgressDialog);
pmanager->add_child(progress_dialog); pmanager->add_child(progress_dialog);