C#: Fix crash when errors occur before language initialization.
This commit is contained in:
parent
8208060c21
commit
c0ebc28136
|
@ -589,7 +589,7 @@ Vector<ScriptLanguage::StackInfo> CSharpLanguage::debug_get_current_stack_info()
|
|||
_recursion_flag_ = false;
|
||||
};
|
||||
|
||||
if (!gdmono->is_runtime_initialized()) {
|
||||
if (!gdmono || !gdmono->is_runtime_initialized()) {
|
||||
return Vector<StackInfo>();
|
||||
}
|
||||
|
||||
|
@ -679,6 +679,7 @@ void CSharpLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft
|
|||
|
||||
#ifdef GD_MONO_HOT_RELOAD
|
||||
bool CSharpLanguage::is_assembly_reloading_needed() {
|
||||
ERR_FAIL_NULL_V(gdmono, false);
|
||||
if (!gdmono->is_runtime_initialized()) {
|
||||
return false;
|
||||
}
|
||||
|
@ -713,6 +714,7 @@ bool CSharpLanguage::is_assembly_reloading_needed() {
|
|||
}
|
||||
|
||||
void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
|
||||
ERR_FAIL_NULL(gdmono);
|
||||
if (!gdmono->is_runtime_initialized()) {
|
||||
return;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue