C#: Fix crash when errors occur before language initialization.

This commit is contained in:
RedworkDE 2023-02-28 22:08:19 +01:00
parent 8208060c21
commit c0ebc28136
1 changed files with 3 additions and 1 deletions

View File

@ -589,7 +589,7 @@ Vector<ScriptLanguage::StackInfo> CSharpLanguage::debug_get_current_stack_info()
_recursion_flag_ = false; _recursion_flag_ = false;
}; };
if (!gdmono->is_runtime_initialized()) { if (!gdmono || !gdmono->is_runtime_initialized()) {
return Vector<StackInfo>(); return Vector<StackInfo>();
} }
@ -679,6 +679,7 @@ void CSharpLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft
#ifdef GD_MONO_HOT_RELOAD #ifdef GD_MONO_HOT_RELOAD
bool CSharpLanguage::is_assembly_reloading_needed() { bool CSharpLanguage::is_assembly_reloading_needed() {
ERR_FAIL_NULL_V(gdmono, false);
if (!gdmono->is_runtime_initialized()) { if (!gdmono->is_runtime_initialized()) {
return false; return false;
} }
@ -713,6 +714,7 @@ bool CSharpLanguage::is_assembly_reloading_needed() {
} }
void CSharpLanguage::reload_assemblies(bool p_soft_reload) { void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
ERR_FAIL_NULL(gdmono);
if (!gdmono->is_runtime_initialized()) { if (!gdmono->is_runtime_initialized()) {
return; return;
} }