Clamp environment light sky contribution to the [0.0; 1.0] range
The value is already clamped in the editor, but it wasn't being clamped when the value was set via code. Values outside the [0.0; 1.0] range can result in broken rendering.
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@ -57,7 +57,8 @@
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The ambient light's energy. The higher the value, the stronger the light.
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</member>
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<member name="ambient_light_sky_contribution" type="float" setter="set_ambient_light_sky_contribution" getter="get_ambient_light_sky_contribution" default="1.0">
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Defines the amount of light that the sky brings on the scene. A value of 0 means that the sky's light emission has no effect on the scene illumination, thus all ambient illumination is provided by the ambient light. On the contrary, a value of 1 means that all the light that affects the scene is provided by the sky, thus the ambient light parameter has no effect on the scene.
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Defines the amount of light that the sky brings on the scene. A value of [code]0.0[/code] means that the sky's light emission has no effect on the scene illumination, thus all ambient illumination is provided by the ambient light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] the light that affects the scene is provided by the sky, thus the ambient light parameter has no effect on the scene.
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[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped between [code]0.0[/code] and [code]1.0[/code] (inclusive).
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</member>
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<member name="ambient_light_source" type="int" setter="set_ambient_source" getter="get_ambient_source" enum="Environment.AmbientSource" default="0">
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</member>
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@ -155,7 +155,9 @@ float Environment::get_ambient_light_energy() const {
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}
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void Environment::set_ambient_light_sky_contribution(float p_ratio) {
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ambient_sky_contribution = p_ratio;
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// Sky contribution values outside the [0.0; 1.0] range don't make sense and
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// can result in negative colors.
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ambient_sky_contribution = CLAMP(p_ratio, 0.0, 1.0);
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_update_ambient_light();
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}
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