Fight off some error spam in the editor

This commit is contained in:
Bastiaan Olij 2018-06-24 11:54:08 +10:00
parent 25275de50e
commit c11735facf
1 changed files with 16 additions and 4 deletions

View File

@ -73,7 +73,10 @@ Vector3 ARVRCamera::project_local_ray_normal(const Point2 &p_pos) const {
ERR_FAIL_NULL_V(arvr_server, Vector3());
Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface();
ERR_FAIL_COND_V(arvr_interface.is_null(), Vector3());
if (arvr_interface.is_null()) {
// we might be in the editor or have VR turned off, just call superclass
return Camera::project_local_ray_normal(p_pos);
}
if (!is_inside_tree()) {
ERR_EXPLAIN("Camera is not inside scene.");
@ -98,7 +101,10 @@ Point2 ARVRCamera::unproject_position(const Vector3 &p_pos) const {
ERR_FAIL_NULL_V(arvr_server, Vector2());
Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface();
ERR_FAIL_COND_V(arvr_interface.is_null(), Vector2());
if (arvr_interface.is_null()) {
// we might be in the editor or have VR turned off, just call superclass
return Camera::unproject_position(p_pos);
}
if (!is_inside_tree()) {
ERR_EXPLAIN("Camera is not inside scene.");
@ -127,7 +133,10 @@ Vector3 ARVRCamera::project_position(const Point2 &p_point) const {
ERR_FAIL_NULL_V(arvr_server, Vector3());
Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface();
ERR_FAIL_COND_V(arvr_interface.is_null(), Vector3());
if (arvr_interface.is_null()) {
// we might be in the editor or have VR turned off, just call superclass
return Camera::project_position(p_point);
}
if (!is_inside_tree()) {
ERR_EXPLAIN("Camera is not inside scene.");
@ -157,7 +166,10 @@ Vector<Plane> ARVRCamera::get_frustum() const {
ERR_FAIL_NULL_V(arvr_server, Vector<Plane>());
Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface();
ERR_FAIL_COND_V(arvr_interface.is_null(), Vector<Plane>());
if (arvr_interface.is_null()) {
// we might be in the editor or have VR turned off, just call superclass
return Camera::get_frustum();
}
ERR_FAIL_COND_V(!is_inside_world(), Vector<Plane>());