Fight off some error spam in the editor
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25275de50e
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@ -73,7 +73,10 @@ Vector3 ARVRCamera::project_local_ray_normal(const Point2 &p_pos) const {
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ERR_FAIL_NULL_V(arvr_server, Vector3());
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ERR_FAIL_NULL_V(arvr_server, Vector3());
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Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface();
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Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface();
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ERR_FAIL_COND_V(arvr_interface.is_null(), Vector3());
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if (arvr_interface.is_null()) {
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// we might be in the editor or have VR turned off, just call superclass
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return Camera::project_local_ray_normal(p_pos);
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}
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if (!is_inside_tree()) {
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if (!is_inside_tree()) {
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ERR_EXPLAIN("Camera is not inside scene.");
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ERR_EXPLAIN("Camera is not inside scene.");
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@ -98,7 +101,10 @@ Point2 ARVRCamera::unproject_position(const Vector3 &p_pos) const {
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ERR_FAIL_NULL_V(arvr_server, Vector2());
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ERR_FAIL_NULL_V(arvr_server, Vector2());
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Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface();
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Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface();
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ERR_FAIL_COND_V(arvr_interface.is_null(), Vector2());
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if (arvr_interface.is_null()) {
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// we might be in the editor or have VR turned off, just call superclass
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return Camera::unproject_position(p_pos);
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}
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if (!is_inside_tree()) {
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if (!is_inside_tree()) {
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ERR_EXPLAIN("Camera is not inside scene.");
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ERR_EXPLAIN("Camera is not inside scene.");
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@ -127,7 +133,10 @@ Vector3 ARVRCamera::project_position(const Point2 &p_point) const {
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ERR_FAIL_NULL_V(arvr_server, Vector3());
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ERR_FAIL_NULL_V(arvr_server, Vector3());
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Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface();
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Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface();
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ERR_FAIL_COND_V(arvr_interface.is_null(), Vector3());
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if (arvr_interface.is_null()) {
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// we might be in the editor or have VR turned off, just call superclass
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return Camera::project_position(p_point);
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}
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if (!is_inside_tree()) {
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if (!is_inside_tree()) {
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ERR_EXPLAIN("Camera is not inside scene.");
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ERR_EXPLAIN("Camera is not inside scene.");
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@ -157,7 +166,10 @@ Vector<Plane> ARVRCamera::get_frustum() const {
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ERR_FAIL_NULL_V(arvr_server, Vector<Plane>());
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ERR_FAIL_NULL_V(arvr_server, Vector<Plane>());
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Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface();
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Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface();
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ERR_FAIL_COND_V(arvr_interface.is_null(), Vector<Plane>());
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if (arvr_interface.is_null()) {
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// we might be in the editor or have VR turned off, just call superclass
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return Camera::get_frustum();
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}
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ERR_FAIL_COND_V(!is_inside_world(), Vector<Plane>());
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ERR_FAIL_COND_V(!is_inside_world(), Vector<Plane>());
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