Merge pull request #56967 from pycbouh/assetlib-ux-in-progress

Fix Asset Library UX when an asset is being downloaded
This commit is contained in:
Rémi Verschelde 2022-01-19 22:55:36 +01:00 committed by GitHub
commit c13319db8d
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3 changed files with 17 additions and 3 deletions

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@ -275,7 +275,7 @@ void EditorAssetInstaller::open(const String &p_path, int p_depth) {
asset_contents->set_text(vformat(TTR("Contents of asset \"%s\" - No files conflict with your project:"), asset_name));
}
popup_centered_ratio();
popup_centered_ratio(0.5);
updating = false;
}

View File

@ -374,7 +374,7 @@ void EditorAssetLibraryItemDownload::_http_download_completed(int p_status, int
}
install_button->set_disabled(false);
status->set_text(TTR("Success!"));
status->set_text(TTR("Ready to install!"));
// Make the progress bar invisible but don't reflow other Controls around it.
progress->set_modulate(Color(0, 0, 0, 0));
@ -462,6 +462,10 @@ void EditorAssetLibraryItemDownload::_close() {
queue_delete();
}
bool EditorAssetLibraryItemDownload::can_install() const {
return !install_button->is_disabled();
}
void EditorAssetLibraryItemDownload::install() {
String file = download->get_download_file();
@ -1265,9 +1269,16 @@ void EditorAssetLibrary::_http_request_completed(int p_status, int p_code, const
EditorAssetLibraryItemDownload *download_item = _get_asset_in_progress(description->get_asset_id());
if (download_item) {
description->get_ok_button()->set_text(TTR("Install"));
if (download_item->can_install()) {
description->get_ok_button()->set_text(TTR("Install"));
description->get_ok_button()->set_disabled(false);
} else {
description->get_ok_button()->set_text(TTR("Downloading..."));
description->get_ok_button()->set_disabled(true);
}
} else {
description->get_ok_button()->set_text(TTR("Download"));
description->get_ok_button()->set_disabled(false);
}
if (r.has("icon_url") && !r["icon_url"].operator String().is_empty()) {

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@ -164,7 +164,10 @@ public:
void set_external_install(bool p_enable) { external_install = p_enable; }
int get_asset_id() { return asset_id; }
void configure(const String &p_title, int p_asset_id, const Ref<Texture2D> &p_preview, const String &p_download_url, const String &p_sha256_hash);
bool can_install() const;
void install();
EditorAssetLibraryItemDownload();
};