Merge pull request #73208 from smix8/fix_navigationregion2d_debug_4.x
Fix 2D navigation debug visuals ignoring half the ProjectSettings
This commit is contained in:
commit
c144919a74
@ -167,58 +167,78 @@ void NavigationRegion2D::_notification(int p_what) {
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case NOTIFICATION_DRAW: {
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case NOTIFICATION_DRAW: {
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#ifdef DEBUG_ENABLED
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#ifdef DEBUG_ENABLED
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if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || NavigationServer3D::get_singleton()->get_debug_enabled()) && navigation_polygon.is_valid()) {
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if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || NavigationServer2D::get_singleton()->get_debug_enabled()) && navigation_polygon.is_valid()) {
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Vector<Vector2> verts = navigation_polygon->get_vertices();
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Vector<Vector2> navigation_polygon_vertices = navigation_polygon->get_vertices();
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if (verts.size() < 3) {
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if (navigation_polygon_vertices.size() < 3) {
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return;
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return;
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}
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}
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Color color;
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const NavigationServer2D *ns2d = NavigationServer2D::get_singleton();
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if (enabled) {
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color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color();
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bool enabled_geometry_face_random_color = ns2d->get_debug_navigation_enable_geometry_face_random_color();
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} else {
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bool enabled_edge_lines = ns2d->get_debug_navigation_enable_edge_lines();
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color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_disabled_color();
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bool enable_edge_connections = ns2d->get_debug_navigation_enable_edge_connections();
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Color debug_face_color = ns2d->get_debug_navigation_geometry_face_color();
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Color debug_edge_color = ns2d->get_debug_navigation_geometry_edge_color();
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Color debug_edge_connection_color = ns2d->get_debug_navigation_edge_connection_color();
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if (!enabled) {
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debug_face_color = ns2d->get_debug_navigation_geometry_face_disabled_color();
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debug_edge_color = ns2d->get_debug_navigation_geometry_edge_disabled_color();
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}
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}
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Color doors_color = NavigationServer3D::get_singleton()->get_debug_navigation_edge_connection_color();
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RandomPCG rand;
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RandomPCG rand;
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for (int i = 0; i < navigation_polygon->get_polygon_count(); i++) {
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for (int i = 0; i < navigation_polygon->get_polygon_count(); i++) {
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// An array of vertices for this polygon.
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// An array of vertices for this polygon.
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Vector<int> polygon = navigation_polygon->get_polygon(i);
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Vector<int> polygon = navigation_polygon->get_polygon(i);
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Vector<Vector2> vertices;
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Vector<Vector2> debug_polygon_vertices;
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vertices.resize(polygon.size());
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debug_polygon_vertices.resize(polygon.size());
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for (int j = 0; j < polygon.size(); j++) {
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for (int j = 0; j < polygon.size(); j++) {
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ERR_FAIL_INDEX(polygon[j], verts.size());
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ERR_FAIL_INDEX(polygon[j], navigation_polygon_vertices.size());
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vertices.write[j] = verts[polygon[j]];
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debug_polygon_vertices.write[j] = navigation_polygon_vertices[polygon[j]];
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}
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}
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// Generate the polygon color, slightly randomly modified from the settings one.
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// Generate the polygon color, slightly randomly modified from the settings one.
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Color random_variation_color;
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Color random_variation_color = debug_face_color;
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random_variation_color.set_hsv(color.get_h() + rand.random(-1.0, 1.0) * 0.1, color.get_s(), color.get_v() + rand.random(-1.0, 1.0) * 0.2);
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if (enabled_geometry_face_random_color) {
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random_variation_color.a = color.a;
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random_variation_color.set_hsv(
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Vector<Color> colors;
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debug_face_color.get_h() + rand.random(-1.0, 1.0) * 0.1,
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colors.push_back(random_variation_color);
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debug_face_color.get_s(),
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debug_face_color.get_v() + rand.random(-1.0, 1.0) * 0.2);
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}
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random_variation_color.a = debug_face_color.a;
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RS::get_singleton()->canvas_item_add_polygon(get_canvas_item(), vertices, colors);
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Vector<Color> debug_face_colors;
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debug_face_colors.push_back(random_variation_color);
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RS::get_singleton()->canvas_item_add_polygon(get_canvas_item(), debug_polygon_vertices, debug_face_colors);
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if (enabled_edge_lines) {
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Vector<Color> debug_edge_colors;
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debug_edge_colors.push_back(debug_edge_color);
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debug_polygon_vertices.push_back(debug_polygon_vertices[0]); // Add first again for closing polyline.
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RS::get_singleton()->canvas_item_add_polyline(get_canvas_item(), debug_polygon_vertices, debug_edge_colors);
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}
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}
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}
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// Draw the region
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if (enable_edge_connections) {
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Transform2D xform = get_global_transform();
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// Draw the region edge connections.
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const NavigationServer2D *ns = NavigationServer2D::get_singleton();
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Transform2D xform = get_global_transform();
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real_t radius = ns->map_get_edge_connection_margin(get_world_2d()->get_navigation_map()) / 2.0;
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real_t radius = ns2d->map_get_edge_connection_margin(get_world_2d()->get_navigation_map()) / 2.0;
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for (int i = 0; i < ns->region_get_connections_count(region); i++) {
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for (int i = 0; i < ns2d->region_get_connections_count(region); i++) {
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// Two main points
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// Two main points
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Vector2 a = ns->region_get_connection_pathway_start(region, i);
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Vector2 a = ns2d->region_get_connection_pathway_start(region, i);
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a = xform.affine_inverse().xform(a);
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a = xform.affine_inverse().xform(a);
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Vector2 b = ns->region_get_connection_pathway_end(region, i);
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Vector2 b = ns2d->region_get_connection_pathway_end(region, i);
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b = xform.affine_inverse().xform(b);
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b = xform.affine_inverse().xform(b);
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draw_line(a, b, doors_color);
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draw_line(a, b, debug_edge_connection_color);
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// Draw a circle to illustrate the margins.
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// Draw a circle to illustrate the margins.
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real_t angle = a.angle_to_point(b);
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real_t angle = a.angle_to_point(b);
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draw_arc(a, radius, angle + Math_PI / 2.0, angle - Math_PI / 2.0 + Math_TAU, 10, doors_color);
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draw_arc(a, radius, angle + Math_PI / 2.0, angle - Math_PI / 2.0 + Math_TAU, 10, debug_edge_connection_color);
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draw_arc(b, radius, angle - Math_PI / 2.0, angle + Math_PI / 2.0, 10, doors_color);
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draw_arc(b, radius, angle - Math_PI / 2.0, angle + Math_PI / 2.0, 10, debug_edge_connection_color);
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}
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}
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}
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}
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}
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#endif // DEBUG_ENABLED
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#endif // DEBUG_ENABLED
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@ -1795,12 +1795,16 @@ void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
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return;
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return;
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}
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}
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RenderingServer *rs = RenderingServer::get_singleton();
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Color color = Color(0.5, 1.0, 1.0, 1.0);
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#ifdef DEBUG_ENABLED
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#ifdef DEBUG_ENABLED
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color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color();
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RenderingServer *rs = RenderingServer::get_singleton();
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#endif // DEBUG_ENABLED
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const NavigationServer2D *ns2d = NavigationServer2D::get_singleton();
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bool enabled_geometry_face_random_color = ns2d->get_debug_navigation_enable_geometry_face_random_color();
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bool enabled_edge_lines = ns2d->get_debug_navigation_enable_edge_lines();
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Color debug_face_color = ns2d->get_debug_navigation_geometry_face_color();
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Color debug_edge_color = ns2d->get_debug_navigation_geometry_edge_color();
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RandomPCG rand;
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RandomPCG rand;
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Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
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Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
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@ -1830,34 +1834,50 @@ void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
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rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, cell_to_quadrant);
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rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, cell_to_quadrant);
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for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
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for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
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Ref<NavigationPolygon> navpoly = tile_data->get_navigation_polygon(layer_index);
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Ref<NavigationPolygon> navigation_polygon = tile_data->get_navigation_polygon(layer_index);
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if (navpoly.is_valid()) {
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if (navigation_polygon.is_valid()) {
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PackedVector2Array navigation_polygon_vertices = navpoly->get_vertices();
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Vector<Vector2> navigation_polygon_vertices = navigation_polygon->get_vertices();
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if (navigation_polygon_vertices.size() < 3) {
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continue;
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}
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for (int i = 0; i < navpoly->get_polygon_count(); i++) {
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for (int i = 0; i < navigation_polygon->get_polygon_count(); i++) {
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// An array of vertices for this polygon.
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// An array of vertices for this polygon.
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Vector<int> polygon = navpoly->get_polygon(i);
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Vector<int> polygon = navigation_polygon->get_polygon(i);
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Vector<Vector2> vertices;
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Vector<Vector2> debug_polygon_vertices;
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vertices.resize(polygon.size());
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debug_polygon_vertices.resize(polygon.size());
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for (int j = 0; j < polygon.size(); j++) {
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for (int j = 0; j < polygon.size(); j++) {
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ERR_FAIL_INDEX(polygon[j], navigation_polygon_vertices.size());
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ERR_FAIL_INDEX(polygon[j], navigation_polygon_vertices.size());
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vertices.write[j] = navigation_polygon_vertices[polygon[j]];
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debug_polygon_vertices.write[j] = navigation_polygon_vertices[polygon[j]];
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}
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}
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// Generate the polygon color, slightly randomly modified from the settings one.
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// Generate the polygon color, slightly randomly modified from the settings one.
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Color random_variation_color;
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Color random_variation_color = debug_face_color;
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random_variation_color.set_hsv(color.get_h() + rand.random(-1.0, 1.0) * 0.05, color.get_s(), color.get_v() + rand.random(-1.0, 1.0) * 0.1);
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if (enabled_geometry_face_random_color) {
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random_variation_color.a = color.a;
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random_variation_color.set_hsv(
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Vector<Color> colors;
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debug_face_color.get_h() + rand.random(-1.0, 1.0) * 0.1,
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colors.push_back(random_variation_color);
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debug_face_color.get_s(),
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debug_face_color.get_v() + rand.random(-1.0, 1.0) * 0.2);
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}
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random_variation_color.a = debug_face_color.a;
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rs->canvas_item_add_polygon(p_quadrant->debug_canvas_item, vertices, colors);
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Vector<Color> debug_face_colors;
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debug_face_colors.push_back(random_variation_color);
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rs->canvas_item_add_polygon(p_quadrant->debug_canvas_item, debug_polygon_vertices, debug_face_colors);
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if (enabled_edge_lines) {
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Vector<Color> debug_edge_colors;
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debug_edge_colors.push_back(debug_edge_color);
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debug_polygon_vertices.push_back(debug_polygon_vertices[0]); // Add first again for closing polyline.
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rs->canvas_item_add_polyline(p_quadrant->debug_canvas_item, debug_polygon_vertices, debug_edge_colors);
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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#endif // DEBUG_ENABLED
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}
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}
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/////////////////////////////// Scenes //////////////////////////////////////
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/////////////////////////////// Scenes //////////////////////////////////////
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@ -200,6 +200,22 @@ Color NavigationServer2D::get_debug_navigation_link_connection_disabled_color()
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return NavigationServer3D::get_singleton()->get_debug_navigation_link_connection_disabled_color();
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return NavigationServer3D::get_singleton()->get_debug_navigation_link_connection_disabled_color();
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}
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}
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void NavigationServer2D::set_debug_navigation_geometry_edge_color(const Color &p_color) {
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NavigationServer3D::get_singleton()->set_debug_navigation_geometry_edge_color(p_color);
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}
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Color NavigationServer2D::get_debug_navigation_geometry_edge_color() const {
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return NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_color();
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}
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void NavigationServer2D::set_debug_navigation_geometry_edge_disabled_color(const Color &p_color) {
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NavigationServer3D::get_singleton()->set_debug_navigation_geometry_edge_disabled_color(p_color);
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}
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Color NavigationServer2D::get_debug_navigation_geometry_edge_disabled_color() const {
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return NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_disabled_color();
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}
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void NavigationServer2D::set_debug_navigation_enable_edge_connections(const bool p_value) {
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void NavigationServer2D::set_debug_navigation_enable_edge_connections(const bool p_value) {
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NavigationServer3D::get_singleton()->set_debug_navigation_enable_edge_connections(p_value);
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NavigationServer3D::get_singleton()->set_debug_navigation_enable_edge_connections(p_value);
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}
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}
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@ -208,6 +224,22 @@ bool NavigationServer2D::get_debug_navigation_enable_edge_connections() const {
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return NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_connections();
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return NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_connections();
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}
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}
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void NavigationServer2D::set_debug_navigation_enable_geometry_face_random_color(const bool p_value) {
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NavigationServer3D::get_singleton()->set_debug_navigation_enable_geometry_face_random_color(p_value);
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}
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bool NavigationServer2D::get_debug_navigation_enable_geometry_face_random_color() const {
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return NavigationServer3D::get_singleton()->get_debug_navigation_enable_geometry_face_random_color();
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}
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void NavigationServer2D::set_debug_navigation_enable_edge_lines(const bool p_value) {
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NavigationServer3D::get_singleton()->set_debug_navigation_enable_edge_lines(p_value);
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}
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bool NavigationServer2D::get_debug_navigation_enable_edge_lines() const {
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return NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_lines();
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}
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void NavigationServer2D::set_debug_navigation_agent_path_color(const Color &p_color) {
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void NavigationServer2D::set_debug_navigation_agent_path_color(const Color &p_color) {
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NavigationServer3D::get_singleton()->set_debug_navigation_agent_path_color(p_color);
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NavigationServer3D::get_singleton()->set_debug_navigation_agent_path_color(p_color);
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}
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}
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@ -247,6 +247,12 @@ public:
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void set_debug_navigation_geometry_face_disabled_color(const Color &p_color);
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void set_debug_navigation_geometry_face_disabled_color(const Color &p_color);
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Color get_debug_navigation_geometry_face_disabled_color() const;
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Color get_debug_navigation_geometry_face_disabled_color() const;
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void set_debug_navigation_geometry_edge_color(const Color &p_color);
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Color get_debug_navigation_geometry_edge_color() const;
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void set_debug_navigation_geometry_edge_disabled_color(const Color &p_color);
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Color get_debug_navigation_geometry_edge_disabled_color() const;
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void set_debug_navigation_link_connection_color(const Color &p_color);
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void set_debug_navigation_link_connection_color(const Color &p_color);
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Color get_debug_navigation_link_connection_color() const;
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Color get_debug_navigation_link_connection_color() const;
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@ -256,6 +262,12 @@ public:
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void set_debug_navigation_enable_edge_connections(const bool p_value);
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void set_debug_navigation_enable_edge_connections(const bool p_value);
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bool get_debug_navigation_enable_edge_connections() const;
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bool get_debug_navigation_enable_edge_connections() const;
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void set_debug_navigation_enable_geometry_face_random_color(const bool p_value);
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bool get_debug_navigation_enable_geometry_face_random_color() const;
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void set_debug_navigation_enable_edge_lines(const bool p_value);
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bool get_debug_navigation_enable_edge_lines() const;
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void set_debug_navigation_agent_path_color(const Color &p_color);
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void set_debug_navigation_agent_path_color(const Color &p_color);
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Color get_debug_navigation_agent_path_color() const;
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Color get_debug_navigation_agent_path_color() const;
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