Fix wrong internal format for half-float textures
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@ -244,24 +244,24 @@ Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_
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} break;
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case Image::FORMAT_RH: {
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r_gl_internal_format = GL_R32F;
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r_gl_internal_format = GL_R16F;
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r_gl_format = GL_RED;
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r_gl_type = GL_HALF_FLOAT;
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} break;
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case Image::FORMAT_RGH: {
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r_gl_internal_format = GL_RG32F;
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r_gl_internal_format = GL_RG16F;
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r_gl_format = GL_RG;
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r_gl_type = GL_HALF_FLOAT;
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} break;
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case Image::FORMAT_RGBH: {
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r_gl_internal_format = GL_RGB32F;
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r_gl_internal_format = GL_RGB16F;
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r_gl_format = GL_RGB;
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r_gl_type = GL_HALF_FLOAT;
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} break;
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case Image::FORMAT_RGBAH: {
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r_gl_internal_format = GL_RGBA32F;
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r_gl_internal_format = GL_RGBA16F;
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r_gl_format = GL_RGBA;
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r_gl_type = GL_HALF_FLOAT;
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