-properly use hidpi icons in hidpi, looks pretty!
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parent
73fa537472
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c170589929
@ -14,6 +14,8 @@ def make_editor_icons_action(target, source, env):
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s.write("#include \"editor_scale.h\"\n\n")
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s.write("#include \"scene/resources/theme.h\"\n\n")
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hidpi_list=[]
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for x in pixmaps:
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x=str(x)
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@ -31,13 +33,39 @@ def make_editor_icons_action(target, source, env):
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if (len(b)==1):
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s.write(",")
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s.write("\n};\n\n\n");
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pngf.close();
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s.write("\n};\n\n");
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s.write("static Ref<ImageTexture> make_icon(const uint8_t* p_png) {\n")
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pngf.close();
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var_str=os.path.basename(x)[:-4]+"_hidpi_png";
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#print("TRY OPEN: "+os.path.dirname(x)+"/2x/"+os.path.basename(x)+"\n")
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try:
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pngf = open(os.path.dirname(x)+"/2x/"+os.path.basename(x))
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#print(var_str)
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s.write("static const unsigned char "+ var_str +"[]={\n");
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b=pngf.read(1);
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while(len(b)==1):
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s.write(hex(ord(b)))
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b=pngf.read(1);
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if (len(b)==1):
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s.write(",")
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s.write("\n};\n\n\n");
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hidpi_list.append(x)
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except:
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s.write("static const unsigned char* "+ var_str +"=NULL;\n\n\n");
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s.write("static Ref<ImageTexture> make_icon(const uint8_t* p_png,const uint8_t* p_hidpi_png) {\n")
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s.write("\tRef<ImageTexture> texture( memnew( ImageTexture ) );\n")
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s.write("\tImage img(p_png);\n")
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s.write("\tif (editor_is_hidpi()) img.expand_x2_hq2x();\n")
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s.write("\tImage img((editor_is_hidpi()&&p_hidpi_png)?p_hidpi_png:p_png);\n")
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s.write("\tif (editor_is_hidpi() && !p_hidpi_png) img.expand_x2_hq2x();\n")
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s.write("\ttexture->create_from_image( img,ImageTexture::FLAG_FILTER );\n")
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s.write("\treturn texture;\n")
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s.write("}\n\n")
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@ -49,7 +77,8 @@ def make_editor_icons_action(target, source, env):
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x=os.path.basename(str(x))
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type=x[5:-4].title().replace("_","");
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var_str=x[:-4]+"_png";
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s.write("\tp_theme->set_icon(\""+type+"\",\"EditorIcons\",make_icon("+var_str+"));\n");
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var_str_hidpi=x[:-4]+"_hidpi_png";
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s.write("\tp_theme->set_icon(\""+type+"\",\"EditorIcons\",make_icon("+var_str+","+var_str_hidpi+"));\n");
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s.write("\n\n}\n\n");
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