-properly use hidpi icons in hidpi, looks pretty!

This commit is contained in:
Juan Linietsky 2016-06-08 17:48:31 -03:00
parent 73fa537472
commit c170589929

View File

@ -14,6 +14,8 @@ def make_editor_icons_action(target, source, env):
s.write("#include \"editor_scale.h\"\n\n")
s.write("#include \"scene/resources/theme.h\"\n\n")
hidpi_list=[]
for x in pixmaps:
x=str(x)
@ -31,13 +33,39 @@ def make_editor_icons_action(target, source, env):
if (len(b)==1):
s.write(",")
s.write("\n};\n\n\n");
pngf.close();
s.write("\n};\n\n");
s.write("static Ref<ImageTexture> make_icon(const uint8_t* p_png) {\n")
pngf.close();
var_str=os.path.basename(x)[:-4]+"_hidpi_png";
#print("TRY OPEN: "+os.path.dirname(x)+"/2x/"+os.path.basename(x)+"\n")
try:
pngf = open(os.path.dirname(x)+"/2x/"+os.path.basename(x))
#print(var_str)
s.write("static const unsigned char "+ var_str +"[]={\n");
b=pngf.read(1);
while(len(b)==1):
s.write(hex(ord(b)))
b=pngf.read(1);
if (len(b)==1):
s.write(",")
s.write("\n};\n\n\n");
hidpi_list.append(x)
except:
s.write("static const unsigned char* "+ var_str +"=NULL;\n\n\n");
s.write("static Ref<ImageTexture> make_icon(const uint8_t* p_png,const uint8_t* p_hidpi_png) {\n")
s.write("\tRef<ImageTexture> texture( memnew( ImageTexture ) );\n")
s.write("\tImage img(p_png);\n")
s.write("\tif (editor_is_hidpi()) img.expand_x2_hq2x();\n")
s.write("\tImage img((editor_is_hidpi()&&p_hidpi_png)?p_hidpi_png:p_png);\n")
s.write("\tif (editor_is_hidpi() && !p_hidpi_png) img.expand_x2_hq2x();\n")
s.write("\ttexture->create_from_image( img,ImageTexture::FLAG_FILTER );\n")
s.write("\treturn texture;\n")
s.write("}\n\n")
@ -49,7 +77,8 @@ def make_editor_icons_action(target, source, env):
x=os.path.basename(str(x))
type=x[5:-4].title().replace("_","");
var_str=x[:-4]+"_png";
s.write("\tp_theme->set_icon(\""+type+"\",\"EditorIcons\",make_icon("+var_str+"));\n");
var_str_hidpi=x[:-4]+"_hidpi_png";
s.write("\tp_theme->set_icon(\""+type+"\",\"EditorIcons\",make_icon("+var_str+","+var_str_hidpi+"));\n");
s.write("\n\n}\n\n");