From c188c5597f386a4f2ea88e0d756f330f32e29621 Mon Sep 17 00:00:00 2001 From: Chaosus89 Date: Thu, 5 Sep 2019 09:07:13 +0300 Subject: [PATCH] Removed useless code from Switch in visual shader --- scene/resources/visual_shader_nodes.cpp | 10 +--------- 1 file changed, 1 insertion(+), 9 deletions(-) diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index e4e04143423..f5c599b67e7 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -3269,15 +3269,7 @@ String VisualShaderNodeSwitch::get_output_port_name(int p_port) const { String VisualShaderNodeSwitch::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; - if (p_input_vars[0] == String()) { - if ((bool)get_input_port_default_value(0)) { - code += "\tif(true)\n"; - } else { - code += "\tif(false)\n"; - } - } else { - code += "\tif(" + p_input_vars[0] + ")\n"; - } + code += "\tif(" + p_input_vars[0] + ")\n"; code += "\t{\n"; code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[1] + ";\n"; code += "\t}\n";