Move CryptoCore to it's own folder.
Crypto classes will be placed in core/crypto.
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@ -159,6 +159,7 @@ env.CommandNoCache('#core/license.gen.h', ["../COPYRIGHT.txt", "../LICENSE.txt"]
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# Chain load SCsubs
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SConscript('os/SCsub')
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SConscript('math/SCsub')
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SConscript('crypto/SCsub')
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SConscript('io/SCsub')
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SConscript('bind/SCsub')
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@ -30,11 +30,11 @@
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#include "core_bind.h"
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#include "core/crypto/crypto_core.h"
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#include "core/io/file_access_compressed.h"
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#include "core/io/file_access_encrypted.h"
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#include "core/io/json.h"
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#include "core/io/marshalls.h"
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#include "core/math/crypto_core.h"
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#include "core/math/geometry.h"
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#include "core/os/keyboard.h"
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#include "core/os/os.h"
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@ -30,7 +30,7 @@
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#include "file_access_encrypted.h"
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#include "core/math/crypto_core.h"
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#include "core/crypto/crypto_core.h"
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#include "core/os/copymem.h"
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#include "core/print_string.h"
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#include "core/variant.h"
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@ -2,37 +2,6 @@
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Import('env')
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env_math = env.Clone() # Maybe make one specific for crypto?
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is_builtin = env["builtin_mbedtls"]
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has_module = env["module_mbedtls_enabled"]
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if is_builtin or not has_module:
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# Use our headers for builtin or if the module is not going to be compiled.
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# We decided not to depend on system mbedtls just for these few files that can
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# be easily extracted.
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env_math.Prepend(CPPPATH=["#thirdparty/mbedtls/include"])
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# MbedTLS core functions (for CryptoCore).
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# If the mbedtls module is compiled we don't need to add the .c files with our
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# custom config since they will be built by the module itself.
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# Only if the module is not enabled, we must compile here the required sources
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# to make a "light" build with only the necessary mbedtls files.
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if not has_module:
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env_thirdparty = env_math.Clone()
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env_thirdparty.disable_warnings()
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# Custom config file
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env_thirdparty.Append(CPPDEFINES=[('MBEDTLS_CONFIG_FILE', '\\"thirdparty/mbedtls/include/godot_core_mbedtls_config.h\\"')])
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thirdparty_mbedtls_dir = "#thirdparty/mbedtls/library/"
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thirdparty_mbedtls_sources = [
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"aes.c",
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"base64.c",
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"md5.c",
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"sha1.c",
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"sha256.c",
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"godot_core_mbedtls_platform.c"
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]
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thirdparty_mbedtls_sources = [thirdparty_mbedtls_dir + file for file in thirdparty_mbedtls_sources]
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env_thirdparty.add_source_files(env.core_sources, thirdparty_mbedtls_sources)
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env_math = env.Clone()
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env_math.add_source_files(env.core_sources, "*.cpp")
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@ -30,9 +30,9 @@
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#include "file_access.h"
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#include "core/crypto/crypto_core.h"
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#include "core/io/file_access_pack.h"
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#include "core/io/marshalls.h"
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#include "core/math/crypto_core.h"
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#include "core/os/os.h"
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#include "core/project_settings.h"
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@ -31,7 +31,7 @@
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#include "ustring.h"
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#include "core/color.h"
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#include "core/math/crypto_core.h"
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#include "core/crypto/crypto_core.h"
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#include "core/math/math_funcs.h"
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#include "core/os/memory.h"
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#include "core/print_string.h"
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@ -32,8 +32,8 @@
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#include "core/color_names.inc"
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#include "core/core_string_names.h"
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#include "core/crypto/crypto_core.h"
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#include "core/io/compression.h"
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#include "core/math/crypto_core.h"
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#include "core/object.h"
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#include "core/os/os.h"
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#include "core/script_language.h"
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@ -30,11 +30,11 @@
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#include "editor_export.h"
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#include "core/crypto/crypto_core.h"
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#include "core/io/config_file.h"
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#include "core/io/resource_loader.h"
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#include "core/io/resource_saver.h"
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#include "core/io/zip_io.h"
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#include "core/math/crypto_core.h"
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#include "core/os/dir_access.h"
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#include "core/os/file_access.h"
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#include "core/project_settings.h"
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@ -29,8 +29,8 @@
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/*************************************************************************/
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#include "editor_scene_importer_gltf.h"
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#include "core/crypto/crypto_core.h"
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#include "core/io/json.h"
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#include "core/math/crypto_core.h"
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#include "core/math/math_defs.h"
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#include "core/os/file_access.h"
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#include "core/os/os.h"
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@ -35,7 +35,7 @@
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#include "wsl_client.h"
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#include "wsl_server.h"
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#include "core/math/crypto_core.h"
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#include "core/crypto/crypto_core.h"
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#include "core/math/random_number_generator.h"
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#include "core/os/os.h"
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@ -30,9 +30,9 @@
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#include "export.h"
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#include "core/bind/core_bind.h"
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#include "core/crypto/crypto_core.h"
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#include "core/io/marshalls.h"
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#include "core/io/zip_io.h"
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#include "core/math/crypto_core.h"
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#include "core/object.h"
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#include "core/os/dir_access.h"
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#include "core/os/file_access.h"
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