Use 75% editor scale on small displays automatically
This also makes borders always display in the editor theme, even if the editor scale is below 100%. Otherwise, "focus" outlines would vanish when using an editor scale below 100%, which harms usability.
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@ -5565,46 +5565,51 @@ EditorNode::EditorNode() {
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{
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int display_scale = EditorSettings::get_singleton()->get("interface/editor/display_scale");
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float custom_display_scale = EditorSettings::get_singleton()->get("interface/editor/custom_display_scale");
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switch (display_scale) {
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case 0: {
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// Try applying a suitable display scale automatically
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// Try applying a suitable display scale automatically.
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#ifdef OSX_ENABLED
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editor_set_scale(DisplayServer::get_singleton()->screen_get_max_scale());
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#else
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const int screen = DisplayServer::get_singleton()->window_get_current_screen();
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editor_set_scale(DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && DisplayServer::get_singleton()->screen_get_size(screen).x > 2000 ? 2.0 : 1.0);
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float scale;
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if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && DisplayServer::get_singleton()->screen_get_size(screen).y >= 1400) {
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// hiDPI display.
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scale = 2.0;
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} else if (DisplayServer::get_singleton()->screen_get_size(screen).y <= 800) {
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// Small loDPI display. Use a smaller display scale so that editor elements fit more easily.
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// Icons won't look great, but this is better than having editor elements overflow from its window.
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scale = 0.75;
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} else {
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scale = 1.0;
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}
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editor_set_scale(scale);
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#endif
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} break;
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case 1: {
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case 1:
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editor_set_scale(0.75);
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} break;
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case 2: {
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break;
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case 2:
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editor_set_scale(1.0);
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} break;
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case 3: {
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break;
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case 3:
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editor_set_scale(1.25);
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} break;
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case 4: {
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break;
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case 4:
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editor_set_scale(1.5);
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} break;
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case 5: {
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break;
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case 5:
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editor_set_scale(1.75);
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} break;
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case 6: {
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break;
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case 6:
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editor_set_scale(2.0);
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} break;
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default: {
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editor_set_scale(custom_display_scale);
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} break;
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break;
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default:
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editor_set_scale(EditorSettings::get_singleton()->get("interface/editor/custom_display_scale"));
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break;
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}
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}
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@ -441,7 +441,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
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// Highlighted tabs and border width
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Color tab_color = highlight_tabs ? base_color.lerp(font_color, contrast) : base_color;
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const int border_width = CLAMP(border_size, 0, 3) * EDSCALE;
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// Ensure borders are visible when using an editor scale below 100%.
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const int border_width = CLAMP(border_size, 0, 3) * MAX(1, EDSCALE);
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const int default_margin_size = 4;
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const int margin_size_extra = default_margin_size + CLAMP(border_size, 0, 3);
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@ -2348,12 +2348,24 @@ ProjectManager::ProjectManager() {
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switch (display_scale) {
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case 0: {
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// Try applying a suitable display scale automatically
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// Try applying a suitable display scale automatically.
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#ifdef OSX_ENABLED
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editor_set_scale(DisplayServer::get_singleton()->screen_get_max_scale());
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#else
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const int screen = DisplayServer::get_singleton()->window_get_current_screen();
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editor_set_scale(DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && DisplayServer::get_singleton()->screen_get_size(screen).x > 2000 ? 2.0 : 1.0);
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float scale;
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if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && DisplayServer::get_singleton()->screen_get_size(screen).y >= 1400) {
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// hiDPI display.
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scale = 2.0;
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} else if (DisplayServer::get_singleton()->screen_get_size(screen).y <= 800) {
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// Small loDPI display. Use a smaller display scale so that editor elements fit more easily.
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// Icons won't look great, but this is better than having editor elements overflow from its window.
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scale = 0.75;
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} else {
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scale = 1.0;
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}
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editor_set_scale(scale);
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#endif
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} break;
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@ -2375,9 +2387,9 @@ ProjectManager::ProjectManager() {
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case 6:
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editor_set_scale(2.0);
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break;
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default: {
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default:
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editor_set_scale(EditorSettings::get_singleton()->get("interface/editor/custom_display_scale"));
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} break;
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break;
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}
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// Define a minimum window size to prevent UI elements from overlapping or being cut off
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