Expose EditorExportPlatform::get_os_name()
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@ -10,4 +10,12 @@
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<tutorials>
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<link title="$DOCS_URL/tutorials/platform/consoles.html">Console support in Godot</link>
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</tutorials>
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<methods>
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<method name="get_os_name" qualifiers="const">
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<return type="String" />
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<description>
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Returns the name of the export operating system handled by this [EditorExportPlatform] class, as a friendly string. Possible return values are [code]Windows[/code], [code]Linux[/code], [code]macOS[/code], [code]Android[/code], [code]iOS[/code], and [code]Web[/code].
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</description>
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</method>
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</methods>
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</class>
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@ -1972,5 +1972,9 @@ Error EditorExportPlatform::ssh_push_to_remote(const String &p_host, const Strin
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return OK;
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}
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void EditorExportPlatform::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_os_name"), &EditorExportPlatform::get_os_name);
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}
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EditorExportPlatform::EditorExportPlatform() {
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}
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@ -49,6 +49,9 @@ const String ENV_SCRIPT_ENCRYPTION_KEY = "GODOT_SCRIPT_ENCRYPTION_KEY";
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class EditorExportPlatform : public RefCounted {
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GDCLASS(EditorExportPlatform, RefCounted);
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protected:
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static void _bind_methods();
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public:
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typedef Error (*EditorExportSaveFunction)(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key);
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typedef Error (*EditorExportSaveSharedObject)(void *p_userdata, const SharedObject &p_so);
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