Prevent shader crash if name of variable overrides function name
(cherry picked from commit 76324bec8d
)
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8b4eea3d6d
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@ -2848,6 +2848,16 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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bool ok = _parse_function_arguments(p_block, p_builtin_types, func, &carg);
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bool ok = _parse_function_arguments(p_block, p_builtin_types, func, &carg);
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// Check if block has a variable with the same name as function to prevent shader crash.
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ShaderLanguage::BlockNode *bnode = p_block;
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while (bnode) {
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if (bnode->variables.has(name)) {
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_set_error("Expected function name");
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return NULL;
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}
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bnode = bnode->parent_block;
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}
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//test if function was parsed first
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//test if function was parsed first
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for (int i = 0; i < shader->functions.size(); i++) {
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for (int i = 0; i < shader->functions.size(); i++) {
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if (shader->functions[i].name == name) {
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if (shader->functions[i].name == name) {
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