diff --git a/core/image.cpp b/core/image.cpp
index 579c1c1f6c3..ed751fcb1d7 100644
--- a/core/image.cpp
+++ b/core/image.cpp
@@ -2314,12 +2314,12 @@ void Image::blend_rect(const Image &p_src, const Rect2 &p_src_rect, const Point2
 
 				BColor src = p_src._get_pixel(rrect.pos.x + j, rrect.pos.y + i, src_data_ptr, srcdsize);
 				BColor dst = _get_pixel(p_dest.x + j, p_dest.y + i, dst_data_ptr, dst_data_size);
-				float ba = (float) dst.a / 255.0;
-				float fa = (float) src.a / 255.0;
-				dst.r = (uint8_t) (fa*src.r + ba*(1.0 - fa) * dst.r);
-				dst.g = (uint8_t) (fa*src.g + ba*(1.0 - fa) * dst.g);
-				dst.b = (uint8_t) (fa*src.b + ba*(1.0 - fa) * dst.b);
-				dst.a = (uint8_t) (255.0 * (fa + ba * (1.0 - fa)));
+				float ba = (float)dst.a / 255.0;
+				float fa = (float)src.a / 255.0;
+				dst.r = (uint8_t)(fa * src.r + ba * (1.0 - fa) * dst.r);
+				dst.g = (uint8_t)(fa * src.g + ba * (1.0 - fa) * dst.g);
+				dst.b = (uint8_t)(fa * src.b + ba * (1.0 - fa) * dst.b);
+				dst.a = (uint8_t)(255.0 * (fa + ba * (1.0 - fa)));
 				_put_pixel(p_dest.x + j, p_dest.y + i, dst, dst_data_ptr);
 			}
 		}
@@ -2369,12 +2369,12 @@ void Image::blend_rect_mask(const Image &p_src, const Image &p_mask, const Rect2
 				if (msk.a != 0) {
 					BColor src = p_src._get_pixel(rrect.pos.x + j, rrect.pos.y + i, src_data_ptr, srcdsize);
 					BColor dst = _get_pixel(p_dest.x + j, p_dest.y + i, dst_data_ptr, dst_data_size);
-					float ba = (float) dst.a / 255.0;
-					float fa = (float) src.a / 255.0;
-					dst.r = (uint8_t) (fa*src.r + ba*(1.0 - fa) * dst.r);
-					dst.g = (uint8_t) (fa*src.g + ba*(1.0 - fa) * dst.g);
-					dst.b = (uint8_t) (fa*src.b + ba*(1.0 - fa) * dst.b);
-					dst.a = (uint8_t) (255.0 * (fa + ba * (1.0 - fa)));
+					float ba = (float)dst.a / 255.0;
+					float fa = (float)src.a / 255.0;
+					dst.r = (uint8_t)(fa * src.r + ba * (1.0 - fa) * dst.r);
+					dst.g = (uint8_t)(fa * src.g + ba * (1.0 - fa) * dst.g);
+					dst.b = (uint8_t)(fa * src.b + ba * (1.0 - fa) * dst.b);
+					dst.a = (uint8_t)(255.0 * (fa + ba * (1.0 - fa)));
 					_put_pixel(p_dest.x + j, p_dest.y + i, dst, dst_data_ptr);
 				}
 			}
@@ -2388,8 +2388,8 @@ void Image::fill(const Color &p_color) {
 
 	DVector<uint8_t>::Write wp = data.write();
 	unsigned char *dst_data_ptr = wp.ptr();
-	
-	BColor c = BColor(p_color.r*255, p_color.g*255, p_color.b*255, p_color.a*255);
+
+	BColor c = BColor(p_color.r * 255, p_color.g * 255, p_color.b * 255, p_color.a * 255);
 
 	for (int i = 0; i < height; i++) {
 
@@ -2398,7 +2398,6 @@ void Image::fill(const Color &p_color) {
 			_put_pixel(j, i, c, dst_data_ptr);
 		}
 	}
-	
 }
 
 Image (*Image::_png_mem_loader_func)(const uint8_t *, int) = NULL;
diff --git a/core/image.h b/core/image.h
index 0ecf0eec08c..e15f0244d74 100644
--- a/core/image.h
+++ b/core/image.h
@@ -356,7 +356,7 @@ public:
 	void blend_rect_mask(const Image &p_src, const Image &p_mask, const Rect2 &p_src_rect, const Point2 &p_dest);
 
 	void fill(const Color &p_color);
-	
+
 	void brush_transfer(const Image &p_src, const Image &p_brush, const Point2 &p_dest);
 	Image brushed(const Image &p_src, const Image &p_brush, const Point2 &p_dest) const;
 
diff --git a/core/io/compression.cpp b/core/io/compression.cpp
index 672b8399c42..7ced3cc09bb 100644
--- a/core/io/compression.cpp
+++ b/core/io/compression.cpp
@@ -111,7 +111,7 @@ int Compression::decompress(uint8_t *p_dst, int p_dst_max_size, const uint8_t *p
 	switch (p_mode) {
 		case MODE_FASTLZ: {
 
-			int ret_size=0;
+			int ret_size = 0;
 
 			if (p_dst_max_size < 16) {
 				uint8_t dst[16];
diff --git a/core/ustring.h b/core/ustring.h
index c6b894143f4..cad77e5ba0f 100644
--- a/core/ustring.h
+++ b/core/ustring.h
@@ -120,7 +120,7 @@ public:
 	bool is_subsequence_ofi(const String &p_string) const;
 	Vector<String> bigrams() const;
 	float similarity(const String &p_string) const;
-	String format(const Variant& values, String placeholder = "{_}") const;
+	String format(const Variant &values, String placeholder = "{_}") const;
 	String replace_first(String p_key, String p_with) const;
 	String replace(String p_key, String p_with) const;
 	String replacen(String p_key, String p_with) const;
diff --git a/editor/io_plugins/editor_mesh_import_plugin.cpp b/editor/io_plugins/editor_mesh_import_plugin.cpp
index 1ad829e9962..da0cc25c56a 100644
--- a/editor/io_plugins/editor_mesh_import_plugin.cpp
+++ b/editor/io_plugins/editor_mesh_import_plugin.cpp
@@ -512,7 +512,6 @@ Error EditorMeshImportPlugin::import(const String &p_path, const Ref<ResourceImp
 					surf_tool->add_smooth_group(true);
 
 				has_index_data = false;
-
 			}
 
 			if (l.begins_with("o ")) //name
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 8041f3ff573..fabb67e310a 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -1041,8 +1041,7 @@ void CanvasItemEditor::_viewport_input_event(const InputEvent &p_event) {
 
 				v_scroll->set_val(v_scroll->get_val() + int(EditorSettings::get_singleton()->get("2d_editor/pan_speed")) / zoom * b.factor);
 
-			}
-			else {
+			} else {
 
 				if (zoom < MIN_ZOOM)
 					return;
@@ -1055,7 +1054,6 @@ void CanvasItemEditor::_viewport_input_event(const InputEvent &p_event) {
 					h_scroll->set_val(h_scroll->get_val() + ofs.x);
 					v_scroll->set_val(v_scroll->get_val() + ofs.y);
 				}
-
 			}
 
 			_update_scroll(0);
@@ -1069,8 +1067,7 @@ void CanvasItemEditor::_viewport_input_event(const InputEvent &p_event) {
 
 				v_scroll->set_val(v_scroll->get_val() - int(EditorSettings::get_singleton()->get("2d_editor/pan_speed")) / zoom * b.factor);
 
-			}
-			else {
+			} else {
 
 				if (zoom > MAX_ZOOM)
 					return;
@@ -1083,7 +1080,6 @@ void CanvasItemEditor::_viewport_input_event(const InputEvent &p_event) {
 					h_scroll->set_val(h_scroll->get_val() + ofs.x);
 					v_scroll->set_val(v_scroll->get_val() + ofs.y);
 				}
-
 			}
 
 			_update_scroll(0);
@@ -1099,9 +1095,7 @@ void CanvasItemEditor::_viewport_input_event(const InputEvent &p_event) {
 
 				_update_scroll(0);
 				viewport->update();
-
 			}
-
 		}
 
 		if (b.button_index == BUTTON_WHEEL_RIGHT) {
@@ -1112,9 +1106,7 @@ void CanvasItemEditor::_viewport_input_event(const InputEvent &p_event) {
 
 				_update_scroll(0);
 				viewport->update();
-
 			}
-
 		}
 
 		if (b.button_index == BUTTON_RIGHT) {
diff --git a/platform/iphone/app_delegate.mm b/platform/iphone/app_delegate.mm
index cdd31694536..b04dd233de6 100644
--- a/platform/iphone/app_delegate.mm
+++ b/platform/iphone/app_delegate.mm
@@ -29,11 +29,11 @@
 /*************************************************************************/
 #import "app_delegate.h"
 
+#include "audio_driver_iphone.h"
 #include "core/globals.h"
 #import "gl_view.h"
 #include "main/main.h"
 #include "os_iphone.h"
-#include "audio_driver_iphone.h"
 
 #ifdef MODULE_FACEBOOKSCORER_IOS_ENABLED
 #include "modules/FacebookScorer_ios/FacebookScorer.h"
@@ -156,7 +156,7 @@ NSMutableDictionary *ios_joysticks = nil;
 
 			// add it to our dictionary, this will retain our controllers
 			[ios_joysticks setObject:controller
-												forKey:[NSNumber numberWithInt:joy_id]];
+							  forKey:[NSNumber numberWithInt:joy_id]];
 
 			// set our input handler
 			[self setControllerInputHandler:controller];
@@ -210,37 +210,37 @@ NSMutableDictionary *ios_joysticks = nil;
 
 			if (element == gamepad.buttonA) {
 				OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_0,
-																							gamepad.buttonA.isPressed);
+						gamepad.buttonA.isPressed);
 			} else if (element == gamepad.buttonB) {
 				OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_1,
-																							gamepad.buttonB.isPressed);
+						gamepad.buttonB.isPressed);
 			} else if (element == gamepad.buttonX) {
 				OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_2,
-																							gamepad.buttonX.isPressed);
+						gamepad.buttonX.isPressed);
 			} else if (element == gamepad.buttonY) {
 				OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_3,
-																							gamepad.buttonY.isPressed);
+						gamepad.buttonY.isPressed);
 			} else if (element == gamepad.leftShoulder) {
 				OSIPhone::get_singleton()->joy_button(joy_id, JOY_L,
-																							gamepad.leftShoulder.isPressed);
+						gamepad.leftShoulder.isPressed);
 			} else if (element == gamepad.rightShoulder) {
 				OSIPhone::get_singleton()->joy_button(joy_id, JOY_R,
-																							gamepad.rightShoulder.isPressed);
+						gamepad.rightShoulder.isPressed);
 			} else if (element == gamepad.leftTrigger) {
 				OSIPhone::get_singleton()->joy_button(joy_id, JOY_L2,
-																							gamepad.leftTrigger.isPressed);
+						gamepad.leftTrigger.isPressed);
 			} else if (element == gamepad.rightTrigger) {
 				OSIPhone::get_singleton()->joy_button(joy_id, JOY_R2,
-																							gamepad.rightTrigger.isPressed);
+						gamepad.rightTrigger.isPressed);
 			} else if (element == gamepad.dpad) {
 				OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_UP,
-																							gamepad.dpad.up.isPressed);
+						gamepad.dpad.up.isPressed);
 				OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_DOWN,
-																							gamepad.dpad.down.isPressed);
+						gamepad.dpad.down.isPressed);
 				OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_LEFT,
-																							gamepad.dpad.left.isPressed);
+						gamepad.dpad.left.isPressed);
 				OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_RIGHT,
-																							gamepad.dpad.right.isPressed);
+						gamepad.dpad.right.isPressed);
 			};
 
 			InputDefault::JoyAxis jx;
@@ -267,36 +267,36 @@ NSMutableDictionary *ios_joysticks = nil;
 		// gamepad is the standard profile with 4 buttons, shoulder buttons and a
 		// D-pad
 		controller.gamepad.valueChangedHandler = ^(GCGamepad *gamepad,
-																							 GCControllerElement *element) {
+				GCControllerElement *element) {
 			int joy_id = [self getJoyIdForController:controller];
 
 			if (element == gamepad.buttonA) {
 				OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_0,
-																							gamepad.buttonA.isPressed);
+						gamepad.buttonA.isPressed);
 			} else if (element == gamepad.buttonB) {
 				OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_1,
-																							gamepad.buttonB.isPressed);
+						gamepad.buttonB.isPressed);
 			} else if (element == gamepad.buttonX) {
 				OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_2,
-																							gamepad.buttonX.isPressed);
+						gamepad.buttonX.isPressed);
 			} else if (element == gamepad.buttonY) {
 				OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_3,
-																							gamepad.buttonY.isPressed);
+						gamepad.buttonY.isPressed);
 			} else if (element == gamepad.leftShoulder) {
 				OSIPhone::get_singleton()->joy_button(joy_id, JOY_L,
-																							gamepad.leftShoulder.isPressed);
+						gamepad.leftShoulder.isPressed);
 			} else if (element == gamepad.rightShoulder) {
 				OSIPhone::get_singleton()->joy_button(joy_id, JOY_R,
-																							gamepad.rightShoulder.isPressed);
+						gamepad.rightShoulder.isPressed);
 			} else if (element == gamepad.dpad) {
 				OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_UP,
-																							gamepad.dpad.up.isPressed);
+						gamepad.dpad.up.isPressed);
 				OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_DOWN,
-																							gamepad.dpad.down.isPressed);
+						gamepad.dpad.down.isPressed);
 				OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_LEFT,
-																							gamepad.dpad.left.isPressed);
+						gamepad.dpad.left.isPressed);
 				OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_RIGHT,
-																							gamepad.dpad.right.isPressed);
+						gamepad.dpad.right.isPressed);
 			};
 		};
 #ifdef ADD_MICRO_GAMEPAD // disabling this for now, only available on iOS 9+ and we're still compiling for iOS 7+
@@ -307,19 +307,19 @@ NSMutableDictionary *ios_joysticks = nil;
 
 			if (element == gamepad.buttonA) {
 				OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_0,
-																							gamepad.buttonA.isPressed);
+						gamepad.buttonA.isPressed);
 			} else if (element == gamepad.buttonX) {
 				OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_2,
-																							gamepad.buttonX.isPressed);
+						gamepad.buttonX.isPressed);
 			} else if (element == gamepad.dpad) {
 				OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_UP,
-																							gamepad.dpad.up.isPressed);
+						gamepad.dpad.up.isPressed);
 				OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_DOWN,
-																							gamepad.dpad.down.isPressed);
+						gamepad.dpad.down.isPressed);
 				OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_LEFT,
-																							gamepad.dpad.left.isPressed);
+						gamepad.dpad.left.isPressed);
 				OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_RIGHT,
-																							gamepad.dpad.right.isPressed);
+						gamepad.dpad.right.isPressed);
 			};
 		};
 #endif
@@ -337,27 +337,27 @@ NSMutableDictionary *ios_joysticks = nil;
 	// already connected controllers
 	[[NSNotificationCenter defaultCenter]
 			addObserver:self
-				 selector:@selector(controllerWasConnected:)
-						 name:GCControllerDidConnectNotification
-					 object:nil];
+			   selector:@selector(controllerWasConnected:)
+				   name:GCControllerDidConnectNotification
+				 object:nil];
 
 	// get told when controllers disconnect
 	[[NSNotificationCenter defaultCenter]
 			addObserver:self
-				 selector:@selector(controllerWasDisconnected:)
-						 name:GCControllerDidDisconnectNotification
-					 object:nil];
+			   selector:@selector(controllerWasDisconnected:)
+				   name:GCControllerDidDisconnectNotification
+				 object:nil];
 };
 
 - (void)deinitGameControllers {
 	[[NSNotificationCenter defaultCenter]
 			removeObserver:self
-								name:GCControllerDidConnectNotification
-							object:nil];
+					  name:GCControllerDidConnectNotification
+					object:nil];
 	[[NSNotificationCenter defaultCenter]
 			removeObserver:self
-								name:GCControllerDidDisconnectNotification
-							object:nil];
+					  name:GCControllerDidDisconnectNotification
+					object:nil];
 
 	if (ios_joysticks != nil) {
 		[ios_joysticks dealloc];
@@ -370,195 +370,195 @@ static int frame_count = 0;
 {
 
 	switch (frame_count) {
-	case 0: {
-		int backingWidth;
-		int backingHeight;
-		glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES,
-																		GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
-		glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES,
-																		GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
+		case 0: {
+			int backingWidth;
+			int backingHeight;
+			glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES,
+					GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
+			glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES,
+					GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
 
-		OS::VideoMode vm;
-		vm.fullscreen = true;
-		vm.width = backingWidth;
-		vm.height = backingHeight;
-		vm.resizable = false;
-		OS::get_singleton()->set_video_mode(vm);
+			OS::VideoMode vm;
+			vm.fullscreen = true;
+			vm.width = backingWidth;
+			vm.height = backingHeight;
+			vm.resizable = false;
+			OS::get_singleton()->set_video_mode(vm);
 
-		if (!OS::get_singleton()) {
-			exit(0);
-		};
-		++frame_count;
+			if (!OS::get_singleton()) {
+				exit(0);
+			};
+			++frame_count;
 
-		NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,
-																												 NSUserDomainMask, YES);
-		NSString *documentsDirectory = [paths objectAtIndex:0];
-		// NSString *documentsDirectory = [[[NSFileManager defaultManager]
-		// URLsForDirectory:NSDocumentDirectory inDomains:NSUserDomainMask]
-		// lastObject];
-		OSIPhone::get_singleton()->set_data_dir(
-				String::utf8([documentsDirectory UTF8String]));
+			NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,
+					NSUserDomainMask, YES);
+			NSString *documentsDirectory = [paths objectAtIndex:0];
+			// NSString *documentsDirectory = [[[NSFileManager defaultManager]
+			// URLsForDirectory:NSDocumentDirectory inDomains:NSUserDomainMask]
+			// lastObject];
+			OSIPhone::get_singleton()->set_data_dir(
+					String::utf8([documentsDirectory UTF8String]));
 
-		NSString *locale_code = [[NSLocale currentLocale] localeIdentifier];
-		OSIPhone::get_singleton()->set_locale(
-				String::utf8([locale_code UTF8String]));
+			NSString *locale_code = [[NSLocale currentLocale] localeIdentifier];
+			OSIPhone::get_singleton()->set_locale(
+					String::utf8([locale_code UTF8String]));
 
-		NSString *uuid;
-		if ([[UIDevice currentDevice]
+			NSString *uuid;
+			if ([[UIDevice currentDevice]
 						respondsToSelector:@selector(identifierForVendor)]) {
-			uuid = [UIDevice currentDevice].identifierForVendor.UUIDString;
-		} else {
+				uuid = [UIDevice currentDevice].identifierForVendor.UUIDString;
+			} else {
 
-			// before iOS 6, so just generate an identifier and store it
-			uuid = [[NSUserDefaults standardUserDefaults]
-					objectForKey:@"identiferForVendor"];
-			if (!uuid) {
-				CFUUIDRef cfuuid = CFUUIDCreate(NULL);
-				uuid = (__bridge_transfer NSString *)CFUUIDCreateString(NULL, cfuuid);
-				CFRelease(cfuuid);
-				[[NSUserDefaults standardUserDefaults]
-						setObject:uuid
-							 forKey:@"identifierForVendor"];
+				// before iOS 6, so just generate an identifier and store it
+				uuid = [[NSUserDefaults standardUserDefaults]
+						objectForKey:@"identiferForVendor"];
+				if (!uuid) {
+					CFUUIDRef cfuuid = CFUUIDCreate(NULL);
+					uuid = (__bridge_transfer NSString *)CFUUIDCreateString(NULL, cfuuid);
+					CFRelease(cfuuid);
+					[[NSUserDefaults standardUserDefaults]
+							setObject:uuid
+							   forKey:@"identifierForVendor"];
+				}
 			}
-		}
 
-		OSIPhone::get_singleton()->set_unique_ID(String::utf8([uuid UTF8String]));
+			OSIPhone::get_singleton()->set_unique_ID(String::utf8([uuid UTF8String]));
 
-	}; break;
-	/*
+		}; break;
+		/*
 	case 1: {
 																	++frame_count;
 	}; break;
 */
-	case 1: {
+		case 1: {
 
-		Main::setup2();
-		++frame_count;
+			Main::setup2();
+			++frame_count;
 
-		// this might be necessary before here
-		NSDictionary *dict = [[NSBundle mainBundle] infoDictionary];
-		for (NSString *key in dict) {
-			NSObject *value = [dict objectForKey:key];
-			String ukey = String::utf8([key UTF8String]);
+			// this might be necessary before here
+			NSDictionary *dict = [[NSBundle mainBundle] infoDictionary];
+			for (NSString *key in dict) {
+				NSObject *value = [dict objectForKey:key];
+				String ukey = String::utf8([key UTF8String]);
 
-			// we need a NSObject to Variant conversor
+				// we need a NSObject to Variant conversor
 
-			if ([value isKindOfClass:[NSString class]]) {
-				NSString *str = (NSString *)value;
-				String uval = String::utf8([str UTF8String]);
+				if ([value isKindOfClass:[NSString class]]) {
+					NSString *str = (NSString *)value;
+					String uval = String::utf8([str UTF8String]);
 
-				Globals::get_singleton()->set("Info.plist/" + ukey, uval);
+					Globals::get_singleton()->set("Info.plist/" + ukey, uval);
 
-			} else if ([value isKindOfClass:[NSNumber class]]) {
+				} else if ([value isKindOfClass:[NSNumber class]]) {
 
-				NSNumber *n = (NSNumber *)value;
-				double dval = [n doubleValue];
+					NSNumber *n = (NSNumber *)value;
+					double dval = [n doubleValue];
 
-				Globals::get_singleton()->set("Info.plist/" + ukey, dval);
-			};
-			// do stuff
-		}
+					Globals::get_singleton()->set("Info.plist/" + ukey, dval);
+				};
+				// do stuff
+			}
 
-	}; break;
-	/*
+		}; break;
+		/*
 	case 3: {
 																	++frame_count;
 	} break;
 */
-	case 2: {
+		case 2: {
 
-		Main::start();
-		++frame_count;
+			Main::start();
+			++frame_count;
 
-	}; break; // no fallthrough
+		}; break; // no fallthrough
 
-	default: {
-		if (OSIPhone::get_singleton()) {
-			if (motionInitialised) {
-				// Just using polling approach for now, we can set this up so it sends
-				// data to us in intervals, might be better. See Apple reference pages
-				// for more details:
-				// https://developer.apple.com/reference/coremotion/cmmotionmanager?language=objc
+		default: {
+			if (OSIPhone::get_singleton()) {
+				if (motionInitialised) {
+					// Just using polling approach for now, we can set this up so it sends
+					// data to us in intervals, might be better. See Apple reference pages
+					// for more details:
+					// https://developer.apple.com/reference/coremotion/cmmotionmanager?language=objc
 
-				// Apple splits our accelerometer date into a gravity and user movement
-				// component. We add them back together
-				CMAcceleration gravity = motionManager.deviceMotion.gravity;
-				CMAcceleration acceleration =
-						motionManager.deviceMotion.userAcceleration;
+					// Apple splits our accelerometer date into a gravity and user movement
+					// component. We add them back together
+					CMAcceleration gravity = motionManager.deviceMotion.gravity;
+					CMAcceleration acceleration =
+							motionManager.deviceMotion.userAcceleration;
 
-				///@TODO We don't seem to be getting data here, is my device broken or
-				/// is this code incorrect?
-				CMMagneticField magnetic =
-						motionManager.deviceMotion.magneticField.field;
+					///@TODO We don't seem to be getting data here, is my device broken or
+					/// is this code incorrect?
+					CMMagneticField magnetic =
+							motionManager.deviceMotion.magneticField.field;
 
-				///@TODO we can access rotationRate as a CMRotationRate variable
-				///(processed date) or CMGyroData (raw data), have to see what works
-				/// best
-				CMRotationRate rotation = motionManager.deviceMotion.rotationRate;
+					///@TODO we can access rotationRate as a CMRotationRate variable
+					///(processed date) or CMGyroData (raw data), have to see what works
+					/// best
+					CMRotationRate rotation = motionManager.deviceMotion.rotationRate;
 
-				// Adjust for screen orientation.
-				// [[UIDevice currentDevice] orientation] changes even if we've fixed
-				// our orientation which is not a good thing when you're trying to get
-				// your user to move the screen in all directions and want consistent
-				// output
+					// Adjust for screen orientation.
+					// [[UIDevice currentDevice] orientation] changes even if we've fixed
+					// our orientation which is not a good thing when you're trying to get
+					// your user to move the screen in all directions and want consistent
+					// output
 
-				///@TODO Using [[UIApplication sharedApplication] statusBarOrientation]
-				/// is a bit of a hack. Godot obviously knows the orientation so maybe
-				/// we
-				// can use that instead? (note that left and right seem swapped)
+					///@TODO Using [[UIApplication sharedApplication] statusBarOrientation]
+					/// is a bit of a hack. Godot obviously knows the orientation so maybe
+					/// we
+					// can use that instead? (note that left and right seem swapped)
 
-				switch ([[UIApplication sharedApplication] statusBarOrientation]) {
-				case UIDeviceOrientationLandscapeLeft: {
-					OSIPhone::get_singleton()->update_gravity(-gravity.y, gravity.x,
-																										gravity.z);
-					OSIPhone::get_singleton()->update_accelerometer(
-							-(acceleration.y + gravity.y), (acceleration.x + gravity.x),
-							acceleration.z + gravity.z);
-					OSIPhone::get_singleton()->update_magnetometer(
-							-magnetic.y, magnetic.x, magnetic.z);
-					OSIPhone::get_singleton()->update_gyroscope(-rotation.y, rotation.x,
-																											rotation.z);
-				}; break;
-				case UIDeviceOrientationLandscapeRight: {
-					OSIPhone::get_singleton()->update_gravity(gravity.y, -gravity.x,
-																										gravity.z);
-					OSIPhone::get_singleton()->update_accelerometer(
-							(acceleration.y + gravity.y), -(acceleration.x + gravity.x),
-							acceleration.z + gravity.z);
-					OSIPhone::get_singleton()->update_magnetometer(
-							magnetic.y, -magnetic.x, magnetic.z);
-					OSIPhone::get_singleton()->update_gyroscope(rotation.y, -rotation.x,
-																											rotation.z);
-				}; break;
-				case UIDeviceOrientationPortraitUpsideDown: {
-					OSIPhone::get_singleton()->update_gravity(-gravity.x, gravity.y,
-																										gravity.z);
-					OSIPhone::get_singleton()->update_accelerometer(
-							-(acceleration.x + gravity.x), (acceleration.y + gravity.y),
-							acceleration.z + gravity.z);
-					OSIPhone::get_singleton()->update_magnetometer(
-							-magnetic.x, magnetic.y, magnetic.z);
-					OSIPhone::get_singleton()->update_gyroscope(-rotation.x, rotation.y,
-																											rotation.z);
-				}; break;
-				default: { // assume portrait
-					OSIPhone::get_singleton()->update_gravity(gravity.x, gravity.y,
-																										gravity.z);
-					OSIPhone::get_singleton()->update_accelerometer(
-							acceleration.x + gravity.x, acceleration.y + gravity.y,
-							acceleration.z + gravity.z);
-					OSIPhone::get_singleton()->update_magnetometer(magnetic.x, magnetic.y,
-																												 magnetic.z);
-					OSIPhone::get_singleton()->update_gyroscope(rotation.x, rotation.y,
-																											rotation.z);
-				}; break;
-				};
-			}
+					switch ([[UIApplication sharedApplication] statusBarOrientation]) {
+						case UIDeviceOrientationLandscapeLeft: {
+							OSIPhone::get_singleton()->update_gravity(-gravity.y, gravity.x,
+									gravity.z);
+							OSIPhone::get_singleton()->update_accelerometer(
+									-(acceleration.y + gravity.y), (acceleration.x + gravity.x),
+									acceleration.z + gravity.z);
+							OSIPhone::get_singleton()->update_magnetometer(
+									-magnetic.y, magnetic.x, magnetic.z);
+							OSIPhone::get_singleton()->update_gyroscope(-rotation.y, rotation.x,
+									rotation.z);
+						}; break;
+						case UIDeviceOrientationLandscapeRight: {
+							OSIPhone::get_singleton()->update_gravity(gravity.y, -gravity.x,
+									gravity.z);
+							OSIPhone::get_singleton()->update_accelerometer(
+									(acceleration.y + gravity.y), -(acceleration.x + gravity.x),
+									acceleration.z + gravity.z);
+							OSIPhone::get_singleton()->update_magnetometer(
+									magnetic.y, -magnetic.x, magnetic.z);
+							OSIPhone::get_singleton()->update_gyroscope(rotation.y, -rotation.x,
+									rotation.z);
+						}; break;
+						case UIDeviceOrientationPortraitUpsideDown: {
+							OSIPhone::get_singleton()->update_gravity(-gravity.x, gravity.y,
+									gravity.z);
+							OSIPhone::get_singleton()->update_accelerometer(
+									-(acceleration.x + gravity.x), (acceleration.y + gravity.y),
+									acceleration.z + gravity.z);
+							OSIPhone::get_singleton()->update_magnetometer(
+									-magnetic.x, magnetic.y, magnetic.z);
+							OSIPhone::get_singleton()->update_gyroscope(-rotation.x, rotation.y,
+									rotation.z);
+						}; break;
+						default: { // assume portrait
+							OSIPhone::get_singleton()->update_gravity(gravity.x, gravity.y,
+									gravity.z);
+							OSIPhone::get_singleton()->update_accelerometer(
+									acceleration.x + gravity.x, acceleration.y + gravity.y,
+									acceleration.z + gravity.z);
+							OSIPhone::get_singleton()->update_magnetometer(magnetic.x, magnetic.y,
+									magnetic.z);
+							OSIPhone::get_singleton()->update_gyroscope(rotation.x, rotation.y,
+									rotation.z);
+						}; break;
+					};
+				}
 
-			bool quit_request = OSIPhone::get_singleton()->iterate();
+				bool quit_request = OSIPhone::get_singleton()->iterate();
+			};
 		};
 	};
-	};
 };
 
 - (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {
@@ -595,9 +595,9 @@ static int frame_count = 0;
 	int backingWidth;
 	int backingHeight;
 	glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES,
-																	GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
+			GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
 	glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES,
-																	GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
+			GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
 
 	iphone_main(backingWidth, backingHeight, gargc, gargv);
 
@@ -605,8 +605,7 @@ static int frame_count = 0;
 	view_controller.view = glView;
 	window.rootViewController = view_controller;
 
-	_set_keep_screen_on(bool(GLOBAL_DEF("display/keep_screen_on", true)) ? YES
-																																			 : NO);
+	_set_keep_screen_on(bool(GLOBAL_DEF("display/keep_screen_on", true)) ? YES : NO);
 	glView.useCADisplayLink =
 			bool(GLOBAL_DEF("display.iOS/use_cadisplaylink", true)) ? YES : NO;
 	printf("cadisaplylink: %d", glView.useCADisplayLink);
@@ -621,7 +620,7 @@ static int frame_count = 0;
 		if (motionManager.deviceMotionAvailable) {
 			motionManager.deviceMotionUpdateInterval = 1.0 / 70.0;
 			[motionManager startDeviceMotionUpdatesUsingReferenceFrame:
-												 CMAttitudeReferenceFrameXMagneticNorthZVertical];
+								   CMAttitudeReferenceFrameXMagneticNorthZVertical];
 			motionInitialised = YES;
 		};
 	};
@@ -652,15 +651,15 @@ static int frame_count = 0;
 
 	// Account Configuration info - must be set
 	[MobileAppTracker initializeWithMATAdvertiserId:advertiser_id
-																 MATConversionKey:conversion_key];
+								   MATConversionKey:conversion_key];
 
 	// Used to pass us the IFA, enables highly accurate 1-to-1 attribution.
 	// Required for many advertising networks.
 	[MobileAppTracker
 			setAppleAdvertisingIdentifier:[[ASIdentifierManager sharedManager]
-																				advertisingIdentifier]
-				 advertisingTrackingEnabled:[[ASIdentifierManager sharedManager]
-																				isAdvertisingTrackingEnabled]];
+												  advertisingIdentifier]
+			   advertisingTrackingEnabled:[[ASIdentifierManager sharedManager]
+												  isAdvertisingTrackingEnabled]];
 
 #endif
 };
@@ -728,7 +727,7 @@ static int frame_count = 0;
 	};
 
 	// Fixed audio can not resume if it is interrupted cause by an incoming phone call
-	if(AudioDriverIphone::get_singleton() != NULL)
+	if (AudioDriverIphone::get_singleton() != NULL)
 		AudioDriverIphone::get_singleton()->start();
 }
 
@@ -742,16 +741,16 @@ static int frame_count = 0;
 
 // For 4.2+ support
 - (BOOL)application:(UIApplication *)application
-							openURL:(NSURL *)url
+				  openURL:(NSURL *)url
 		sourceApplication:(NSString *)sourceApplication
-					 annotation:(id)annotation {
+			   annotation:(id)annotation {
 #ifdef MODULE_PARSE_ENABLED
 	NSLog(@"Handling application openURL");
 	return
 			[[FBSDKApplicationDelegate sharedInstance] application:application
-																										 openURL:url
-																					 sourceApplication:sourceApplication
-																									annotation:annotation];
+														   openURL:url
+												 sourceApplication:sourceApplication
+														annotation:annotation];
 #endif
 
 #ifdef MODULE_FACEBOOKSCORER_IOS_ENABLED
diff --git a/platform/iphone/ios.mm b/platform/iphone/ios.mm
index b1a8b70e200..4bde9084ce5 100644
--- a/platform/iphone/ios.mm
+++ b/platform/iphone/ios.mm
@@ -36,7 +36,7 @@ void iOS::_bind_methods() {
 	ObjectTypeDB::bind_method(_MD("get_rate_url", "app_id"), &iOS::get_rate_url);
 };
 
-void iOS::alert(const char* p_alert, const char* p_title) {
+void iOS::alert(const char *p_alert, const char *p_title) {
 	UIAlertView *alert = [[[UIAlertView alloc] initWithTitle:[NSString stringWithUTF8String:p_title] message:[NSString stringWithUTF8String:p_alert] delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil, nil] autorelease];
 	[alert show];
 }
diff --git a/platform/osx/audio_driver_osx.cpp b/platform/osx/audio_driver_osx.cpp
index 1eb1591a4e2..e46044a6396 100644
--- a/platform/osx/audio_driver_osx.cpp
+++ b/platform/osx/audio_driver_osx.cpp
@@ -257,7 +257,6 @@ AudioDriverOSX::AudioDriverOSX() {
 	samples_in = NULL;
 };
 
-AudioDriverOSX::~AudioDriverOSX() {
-};
+AudioDriverOSX::~AudioDriverOSX(){};
 
 #endif
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index a76a3b3c7e3..aadbb757987 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -236,7 +236,7 @@ static bool mouse_down_control = false;
 		//Event retrieval blocks until resize is over. Call Main::iteration() directly.
 		Main::iteration();
 	}
-	
+
 	//_GodotInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
 	//_GodotInputWindowSize(window, contentRect.size.width, contentRect.size.height);
 	//_GodotInputWindowDamage(window);
@@ -1725,7 +1725,7 @@ OS_OSX::OS_OSX() {
 	NSMenu *apple_menu = [[NSMenu alloc] initWithTitle:@""];
 	title = [NSString stringWithFormat:NSLocalizedString(@"About %@", nil), nsappname];
 	[apple_menu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
-	
+
 	[apple_menu addItem:[NSMenuItem separatorItem]];
 
 	NSMenu *services = [[NSMenu alloc] initWithTitle:@""];
@@ -1740,7 +1740,7 @@ OS_OSX::OS_OSX() {
 	[apple_menu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
 
 	menu_item = [apple_menu addItemWithTitle:NSLocalizedString(@"Hide Others", nil) action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
-	[menu_item setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
+	[menu_item setKeyEquivalentModifierMask:(NSAlternateKeyMask | NSCommandKeyMask)];
 
 	[apple_menu addItemWithTitle:NSLocalizedString(@"Show all", nil) action:@selector(unhideAllApplications:) keyEquivalent:@""];
 
@@ -1752,12 +1752,12 @@ OS_OSX::OS_OSX() {
 	// Setup menu bar
 	NSMenu *main_menu = [[NSMenu alloc] initWithTitle:@""];
 	menu_item = [main_menu addItemWithTitle:@"" action:nil keyEquivalent:@""];
-	[main_menu setSubmenu:apple_menu forItem:menu_item];	
+	[main_menu setSubmenu:apple_menu forItem:menu_item];
 	[NSApp setMainMenu:main_menu];
 
 	[main_menu release];
 	[apple_menu release];
-	
+
 	[NSApp finishLaunching];
 
 	delegate = [[GodotApplicationDelegate alloc] init];
diff --git a/platform/winrt/app.h b/platform/winrt/app.h
index 7c820547bf1..48e5f7520bb 100644
--- a/platform/winrt/app.h
+++ b/platform/winrt/app.h
@@ -35,6 +35,9 @@
 #include "GLES2/gl2.h"
 #include "os_winrt.h"
 
+/** clang-format does not play nice with this C++/CX hybrid, needs investigation. */
+/* clang-format off */
+
 namespace GodotWinRT
 {
 	ref class App sealed : public Windows::ApplicationModel::Core::IFrameworkView
@@ -106,3 +109,5 @@ namespace GodotWinRT
 	};
 
 }
+
+/* clang-format on */
diff --git a/platform/winrt/audio_driver_winrt.cpp b/platform/winrt/audio_driver_winrt.cpp
index ff46244ac3d..36b97bcd9be 100644
--- a/platform/winrt/audio_driver_winrt.cpp
+++ b/platform/winrt/audio_driver_winrt.cpp
@@ -37,8 +37,7 @@ using namespace Windows::Media::MediaProperties;
 using namespace Windows::Media::Editing;
 using namespace Windows::Foundation;
 
-const char * AudioDriverWinRT::get_name() const
-{
+const char *AudioDriverWinRT::get_name() const {
 	return "WinRT";
 }
 
@@ -50,7 +49,6 @@ Error AudioDriverWinRT::init() {
 	pcm_open = false;
 	samples_in = NULL;
 
-
 	mix_rate = 48000;
 	output_format = OUTPUT_STEREO;
 	channels = 2;
@@ -58,11 +56,11 @@ Error AudioDriverWinRT::init() {
 	int latency = GLOBAL_DEF("audio/output_latency", 25);
 	buffer_size = nearest_power_of_2(latency * mix_rate / 1000);
 
-	samples_in = memnew_arr(int32_t, buffer_size*channels);
+	samples_in = memnew_arr(int32_t, buffer_size * channels);
 	for (int i = 0; i < AUDIO_BUFFERS; i++) {
-		samples_out[i] = memnew_arr(int16_t, buffer_size*channels);
+		samples_out[i] = memnew_arr(int16_t, buffer_size * channels);
 		xaudio_buffer[i].AudioBytes = buffer_size * channels * sizeof(int16_t);
-		xaudio_buffer[i].pAudioData = (const BYTE*)(samples_out[i]);
+		xaudio_buffer[i].pAudioData = (const BYTE *)(samples_out[i]);
 		xaudio_buffer[i].Flags = 0;
 	}
 
@@ -100,15 +98,14 @@ Error AudioDriverWinRT::init() {
 	return OK;
 };
 
-void AudioDriverWinRT::thread_func(void* p_udata) {
+void AudioDriverWinRT::thread_func(void *p_udata) {
 
-	AudioDriverWinRT* ad = (AudioDriverWinRT*)p_udata;
+	AudioDriverWinRT *ad = (AudioDriverWinRT *)p_udata;
 
 	uint64_t usdelay = (ad->buffer_size / float(ad->mix_rate)) * 1000000;
 
 	while (!ad->exit_thread) {
 
-
 		if (!ad->active) {
 
 			for (int i = 0; i < AUDIO_BUFFERS; i++) {
@@ -123,30 +120,27 @@ void AudioDriverWinRT::thread_func(void* p_udata) {
 
 			ad->unlock();
 
-			for (unsigned int i = 0;i < ad->buffer_size*ad->channels;i++) {
+			for (unsigned int i = 0; i < ad->buffer_size * ad->channels; i++) {
 
 				ad->samples_out[ad->current_buffer][i] = ad->samples_in[i] >> 16;
 			}
 
 			ad->xaudio_buffer[ad->current_buffer].Flags = 0;
 			ad->xaudio_buffer[ad->current_buffer].AudioBytes = ad->buffer_size * ad->channels * sizeof(int16_t);
-			ad->xaudio_buffer[ad->current_buffer].pAudioData = (const BYTE*)(ad->samples_out[ad->current_buffer]);
+			ad->xaudio_buffer[ad->current_buffer].pAudioData = (const BYTE *)(ad->samples_out[ad->current_buffer]);
 			ad->xaudio_buffer[ad->current_buffer].PlayBegin = 0;
 			ad->source_voice->SubmitSourceBuffer(&(ad->xaudio_buffer[ad->current_buffer]));
 
 			ad->current_buffer = (ad->current_buffer + 1) % AUDIO_BUFFERS;
 
 			XAUDIO2_VOICE_STATE state;
-			while (ad->source_voice->GetState(&state), state.BuffersQueued > AUDIO_BUFFERS - 1)
-			{
+			while (ad->source_voice->GetState(&state), state.BuffersQueued > AUDIO_BUFFERS - 1) {
 				WaitForSingleObject(ad->voice_callback->buffer_end_event, INFINITE);
 			}
 		}
-
 	};
 
 	ad->thread_exited = true;
-
 };
 
 void AudioDriverWinRT::start() {
@@ -236,9 +230,6 @@ AudioDriverWinRT::AudioDriverWinRT() {
 	current_buffer = 0;
 };
 
-AudioDriverWinRT::~AudioDriverWinRT() {
-
+AudioDriverWinRT::~AudioDriverWinRT(){
 
 };
-
-
diff --git a/platform/winrt/audio_driver_winrt.h b/platform/winrt/audio_driver_winrt.h
index d7a69994f8f..8a87bdf42d0 100644
--- a/platform/winrt/audio_driver_winrt.h
+++ b/platform/winrt/audio_driver_winrt.h
@@ -31,14 +31,14 @@
 
 #include "servers/audio/audio_server_sw.h"
 
-#include "core/os/thread.h"
 #include "core/os/mutex.h"
+#include "core/os/thread.h"
 
-#include <windows.h>
-#include <mmsystem.h>
 #include <mmreg.h>
-#include <xaudio2.h>
+#include <mmsystem.h>
+#include <windows.h>
 #include <wrl/client.h>
+#include <xaudio2.h>
 
 class AudioDriverWinRT : public AudioDriverSW {
 
@@ -49,26 +49,28 @@ class AudioDriverWinRT : public AudioDriverSW {
 	struct XAudio2DriverVoiceCallback : public IXAudio2VoiceCallback {
 
 		HANDLE buffer_end_event;
-		XAudio2DriverVoiceCallback() : buffer_end_event(CreateEvent(NULL, FALSE, FALSE, NULL)) {}
-		void STDMETHODCALLTYPE OnBufferEnd(void* pBufferContext) { /*print_line("buffer ended");*/ SetEvent(buffer_end_event); }
+		XAudio2DriverVoiceCallback()
+			: buffer_end_event(CreateEvent(NULL, FALSE, FALSE, NULL)) {}
+		void STDMETHODCALLTYPE OnBufferEnd(void *pBufferContext) { /*print_line("buffer ended");*/
+			SetEvent(buffer_end_event);
+		}
 
 		//Unused methods are stubs
-		void STDMETHODCALLTYPE OnStreamEnd() { }
-		void STDMETHODCALLTYPE OnVoiceProcessingPassEnd() { }
-		void STDMETHODCALLTYPE OnVoiceProcessingPassStart(UINT32 SamplesRequired) {    }
-		void STDMETHODCALLTYPE OnBufferStart(void * pBufferContext) {    }
-		void STDMETHODCALLTYPE OnLoopEnd(void * pBufferContext) {    }
-		void STDMETHODCALLTYPE OnVoiceError(void * pBufferContext, HRESULT Error) { }
-
+		void STDMETHODCALLTYPE OnStreamEnd() {}
+		void STDMETHODCALLTYPE OnVoiceProcessingPassEnd() {}
+		void STDMETHODCALLTYPE OnVoiceProcessingPassStart(UINT32 SamplesRequired) {}
+		void STDMETHODCALLTYPE OnBufferStart(void *pBufferContext) {}
+		void STDMETHODCALLTYPE OnLoopEnd(void *pBufferContext) {}
+		void STDMETHODCALLTYPE OnVoiceError(void *pBufferContext, HRESULT Error) {}
 	};
 
-	Thread* thread;
-	Mutex* mutex;
+	Thread *thread;
+	Mutex *mutex;
 
-	int32_t* samples_in;
-	int16_t* samples_out[AUDIO_BUFFERS];
+	int32_t *samples_in;
+	int16_t *samples_out[AUDIO_BUFFERS];
 
-	static void thread_func(void* p_udata);
+	static void thread_func(void *p_udata);
 	int buffer_size;
 
 	unsigned int mix_rate;
@@ -84,14 +86,13 @@ class AudioDriverWinRT : public AudioDriverSW {
 	WAVEFORMATEX wave_format;
 	Microsoft::WRL::ComPtr<IXAudio2> xaudio;
 	int current_buffer;
-	IXAudio2MasteringVoice* mastering_voice;
+	IXAudio2MasteringVoice *mastering_voice;
 	XAUDIO2_BUFFER xaudio_buffer[AUDIO_BUFFERS];
-	IXAudio2SourceVoice* source_voice;
-	XAudio2DriverVoiceCallback* voice_callback;
+	IXAudio2SourceVoice *source_voice;
+	XAudio2DriverVoiceCallback *voice_callback;
 
 public:
-
-	const char* get_name() const;
+	const char *get_name() const;
 
 	virtual Error init();
 	virtual void start();
diff --git a/platform/winrt/gl_context_egl.cpp b/platform/winrt/gl_context_egl.cpp
index 0b5290a896e..c34eb54d425 100644
--- a/platform/winrt/gl_context_egl.cpp
+++ b/platform/winrt/gl_context_egl.cpp
@@ -101,8 +101,7 @@ Error ContextEGL::initialize() {
 
 	try {
 
-		const EGLint displayAttributes[] =
-		{
+		const EGLint displayAttributes[] = {
 			/*EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
 			EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE, 9,
 			EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE, 3,
@@ -114,9 +113,9 @@ Error ContextEGL::initialize() {
 			// EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER is an optimization that can have large performance benefits on mobile devices.
 			// Its syntax is subject to change, though. Please update your Visual Studio templates if you experience compilation issues with it.
 			//EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER, EGL_TRUE,
-			
-			// EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE is an option that enables ANGLE to automatically call 
-			// the IDXGIDevice3::Trim method on behalf of the application when it gets suspended. 
+
+			// EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE is an option that enables ANGLE to automatically call
+			// the IDXGIDevice3::Trim method on behalf of the application when it gets suspended.
 			// Calling IDXGIDevice3::Trim when an application is suspended is a Windows Store application certification requirement.
 			EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE, EGL_TRUE,
 			EGL_NONE,
diff --git a/platform/winrt/joystick_winrt.cpp b/platform/winrt/joystick_winrt.cpp
index 71669c66d9c..960581130b4 100644
--- a/platform/winrt/joystick_winrt.cpp
+++ b/platform/winrt/joystick_winrt.cpp
@@ -53,7 +53,7 @@ uint32_t JoystickWinrt::process_controllers(uint32_t p_last_id) {
 
 			case ControllerType::GAMEPAD_CONTROLLER: {
 
-				GamepadReading reading = ((Gamepad ^) joy.controller_reference)->GetCurrentReading();
+				GamepadReading reading = ((Gamepad ^)joy.controller_reference)->GetCurrentReading();
 
 				int button_mask = (int)GamepadButtons::Menu;
 				for (int j = 0; j < 14; j++) {
@@ -162,7 +162,7 @@ void JoystickWinrt::joypad_vibration_start(int p_device, float p_weak_magnitude,
 		GamepadVibration vibration;
 		vibration.LeftMotor = p_strong_magnitude;
 		vibration.RightMotor = p_weak_magnitude;
-		((Gamepad ^) joy.controller_reference)->Vibration = vibration;
+		((Gamepad ^)joy.controller_reference)->Vibration = vibration;
 
 		joy.ff_timestamp = p_timestamp;
 		joy.ff_end_timestamp = p_duration == 0 ? 0 : p_timestamp + (uint64_t)(p_duration * 1000000.0);
@@ -176,7 +176,7 @@ void JoystickWinrt::joypad_vibration_stop(int p_device, uint64_t p_timestamp) {
 		GamepadVibration vibration;
 		vibration.LeftMotor = 0.0;
 		vibration.RightMotor = 0.0;
-		((Gamepad ^) joy.controller_reference)->Vibration = vibration;
+		((Gamepad ^)joy.controller_reference)->Vibration = vibration;
 
 		joy.ff_timestamp = p_timestamp;
 		joy.vibrating = false;
diff --git a/platform/winrt/joystick_winrt.h b/platform/winrt/joystick_winrt.h
index a63384449fa..bfb773e9341 100644
--- a/platform/winrt/joystick_winrt.h
+++ b/platform/winrt/joystick_winrt.h
@@ -33,10 +33,12 @@
 
 ref class JoystickWinrt sealed {
 
+	/** clang-format breaks this, it does not understand this token. */
+	/* clang-format off */
 internal:
-
 	void register_events();
 	uint32_t process_controllers(uint32_t p_last_id);
+	/* clang-format on */
 
 	JoystickWinrt();
 	JoystickWinrt(InputDefault *p_input);
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index af5187aaa3d..5de8c45eb2c 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -520,12 +520,10 @@ void ItemList::_input_event(const InputEvent &p_event) {
 	if (p_event.type == InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index == BUTTON_WHEEL_UP && p_event.mouse_button.pressed) {
 
 		scroll_bar->set_val(scroll_bar->get_val() - scroll_bar->get_page() * p_event.mouse_button.factor / 8);
-
 	}
 	if (p_event.type == InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index == BUTTON_WHEEL_DOWN && p_event.mouse_button.pressed) {
 
 		scroll_bar->set_val(scroll_bar->get_val() + scroll_bar->get_page() * p_event.mouse_button.factor / 8);
-
 	}
 
 	if (p_event.is_pressed() && items.size() > 0) {