TextureRegionEditor: Fix mouse wheel scroll speed.
Any given mouse wheel input will generate two InputEvents in godot. The zoom methods here acted on both ones, effectively giving a step value of 4 instead of 2. Fixes #7236
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@ -388,9 +388,9 @@ void TextureRegionEditor::_region_input(const InputEvent& p_input)
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drag_index = -1;
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}
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}
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} else if (mb.button_index == BUTTON_WHEEL_UP) {
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} else if (mb.button_index == BUTTON_WHEEL_UP && mb.pressed) {
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_zoom_in();
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} else if (mb.button_index == BUTTON_WHEEL_DOWN) {
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} else if (mb.button_index == BUTTON_WHEEL_DOWN && mb.pressed) {
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_zoom_out();
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}
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} else if (p_input.type==InputEvent::MOUSE_MOTION) {
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