Update some property names for animation keys.
Added rect_rotation too. Fixes #9337
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@ -2687,11 +2687,11 @@ void CanvasItemEditor::_popup_callback(int p_op) {
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Node2D *n2d = canvas_item->cast_to<Node2D>();
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if (key_pos)
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AnimationPlayerEditor::singleton->get_key_editor()->insert_node_value_key(n2d, "transform/pos", n2d->get_position(), existing);
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AnimationPlayerEditor::singleton->get_key_editor()->insert_node_value_key(n2d, "position", n2d->get_position(), existing);
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if (key_rot)
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AnimationPlayerEditor::singleton->get_key_editor()->insert_node_value_key(n2d, "transform/rot", Math::rad2deg(n2d->get_rotation()), existing);
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AnimationPlayerEditor::singleton->get_key_editor()->insert_node_value_key(n2d, "rotation_deg", Math::rad2deg(n2d->get_rotation()), existing);
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if (key_scale)
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AnimationPlayerEditor::singleton->get_key_editor()->insert_node_value_key(n2d, "transform/scale", n2d->get_scale(), existing);
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AnimationPlayerEditor::singleton->get_key_editor()->insert_node_value_key(n2d, "scale", n2d->get_scale(), existing);
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if (n2d->has_meta("_edit_bone_") && n2d->get_parent_item()) {
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//look for an IK chain
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@ -2718,11 +2718,11 @@ void CanvasItemEditor::_popup_callback(int p_op) {
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for (List<Node2D *>::Element *F = ik_chain.front(); F; F = F->next()) {
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if (key_pos)
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AnimationPlayerEditor::singleton->get_key_editor()->insert_node_value_key(F->get(), "transform/pos", F->get()->get_position(), existing);
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AnimationPlayerEditor::singleton->get_key_editor()->insert_node_value_key(F->get(), "position", F->get()->get_position(), existing);
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if (key_rot)
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AnimationPlayerEditor::singleton->get_key_editor()->insert_node_value_key(F->get(), "transform/rot", Math::rad2deg(F->get()->get_rotation()), existing);
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AnimationPlayerEditor::singleton->get_key_editor()->insert_node_value_key(F->get(), "rotation_deg", Math::rad2deg(F->get()->get_rotation()), existing);
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if (key_scale)
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AnimationPlayerEditor::singleton->get_key_editor()->insert_node_value_key(F->get(), "transform/scale", F->get()->get_scale(), existing);
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AnimationPlayerEditor::singleton->get_key_editor()->insert_node_value_key(F->get(), "scale", F->get()->get_scale(), existing);
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}
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}
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}
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@ -2732,9 +2732,11 @@ void CanvasItemEditor::_popup_callback(int p_op) {
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Control *ctrl = canvas_item->cast_to<Control>();
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if (key_pos)
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AnimationPlayerEditor::singleton->get_key_editor()->insert_node_value_key(ctrl, "rect/pos", ctrl->get_position(), existing);
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AnimationPlayerEditor::singleton->get_key_editor()->insert_node_value_key(ctrl, "rect_position", ctrl->get_position(), existing);
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if (key_rot)
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AnimationPlayerEditor::singleton->get_key_editor()->insert_node_value_key(ctrl, "rect_rotation", ctrl->get_rotation_deg(), existing);
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if (key_scale)
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AnimationPlayerEditor::singleton->get_key_editor()->insert_node_value_key(ctrl, "rect/size", ctrl->get_size(), existing);
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AnimationPlayerEditor::singleton->get_key_editor()->insert_node_value_key(ctrl, "rect_size", ctrl->get_size(), existing);
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}
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}
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@ -2819,10 +2821,10 @@ void CanvasItemEditor::_popup_callback(int p_op) {
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if (!n2d)
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continue;
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undo_redo->add_do_method(n2d, "set_position", E->get().pos);
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undo_redo->add_do_method(n2d, "set_rot", E->get().rot);
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undo_redo->add_do_method(n2d, "set_rotation", E->get().rot);
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undo_redo->add_do_method(n2d, "set_scale", E->get().scale);
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undo_redo->add_undo_method(n2d, "set_position", n2d->get_position());
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undo_redo->add_undo_method(n2d, "set_rot", n2d->get_rotation());
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undo_redo->add_undo_method(n2d, "set_rotation", n2d->get_rotation());
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undo_redo->add_undo_method(n2d, "set_scale", n2d->get_scale());
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}
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undo_redo->commit_action();
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