Merge pull request #2362 from AlexHolly/update-scene-tab-fix
[UI-FIX] - Update scene tabs on save
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c22b627ee3
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@ -740,10 +740,18 @@ int PopupMenu::find_item_by_accelerator(uint32_t p_accel) const {
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void PopupMenu::activate_item(int p_item) {
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ERR_FAIL_INDEX(p_item,items.size());
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ERR_FAIL_COND(items[p_item].separator);
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emit_signal("item_pressed",items[p_item].ID);
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//hide all parent PopupMenue's
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Node *next = get_parent();
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PopupMenu *pop = next->cast_to<PopupMenu>();
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while (pop) {
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pop->hide();
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next = next->get_parent();
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pop = next->cast_to<PopupMenu>();
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}
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hide();
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}
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@ -976,6 +976,7 @@ void EditorNode::_save_scene(String p_file) {
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//EditorFileSystem::get_singleton()->update_file(p_file,sdata->get_type());
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set_current_version(editor_data.get_undo_redo().get_version());
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_update_title();
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_update_scene_tabs();
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} else {
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_dialog_display_file_error(p_file,err);
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@ -1399,7 +1400,6 @@ void EditorNode::_dialog_action(String p_file) {
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} break;
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default: { //save scene?
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if (file->get_mode()==FileDialog::MODE_SAVE_FILE) {
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//_save_scene(p_file);
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