Merge pull request #6855 from vnen/xaudio2-driver
Isolate XAudio2 driver
This commit is contained in:
commit
c23e8797f1
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@ -134,6 +134,7 @@ opts.Add('openssl','OpenSSL library for openssl module (system/builtin)','builti
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opts.Add('libmpcdec','libmpcdec library for mpc module (system/builtin)','builtin')
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opts.Add('enet','ENet library (system/builtin)','builtin')
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opts.Add('glew','GLEW library for the gl_context (system/builtin)','builtin')
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opts.Add('xaudio2','XAudio2 audio driver (yes/no)','no')
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opts.Add("CXX", "C++ Compiler")
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opts.Add("CC", "C Compiler")
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opts.Add("CCFLAGS", "Custom flags for the C++ compiler");
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@ -16,6 +16,8 @@ SConscript('alsa/SCsub');
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SConscript('pulseaudio/SCsub');
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if (env["platform"] == "windows"):
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SConscript("rtaudio/SCsub");
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if (env["xaudio2"] == "yes"):
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SConscript("xaudio2/SCsub");
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# Graphics drivers
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SConscript('gles2/SCsub');
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@ -0,0 +1,9 @@
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#!/usr/bin/env python
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Import('env')
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env.add_source_files(env.drivers_sources, "*.cpp")
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env.Append(CXXFLAGS=['-DXAUDIO2_ENABLED'])
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env.Append(LINKFLAGS=['xaudio2_8.lib'])
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Export('env')
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@ -1,5 +1,5 @@
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/*************************************************************************/
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/* audio_driver_winrt.cpp */
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/* audio_driver_xaudio2.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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@ -26,23 +26,17 @@
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "audio_driver_winrt.h"
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#include "audio_driver_xaudio2.h"
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#include "globals.h"
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#include "os/os.h"
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using namespace Windows::Media;
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using namespace Windows::Media::Core;
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using namespace Windows::Media::MediaProperties;
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using namespace Windows::Media::Editing;
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using namespace Windows::Foundation;
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const char * AudioDriverWinRT::get_name() const
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const char * AudioDriverXAudio2::get_name() const
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{
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return "WinRT";
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return "XAudio2";
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}
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Error AudioDriverWinRT::init() {
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Error AudioDriverXAudio2::init() {
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active = false;
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thread_exited = false;
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@ -86,23 +80,21 @@ Error AudioDriverWinRT::init() {
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wave_format.nBlockAlign = channels * wave_format.wBitsPerSample >> 3;
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wave_format.nAvgBytesPerSec = mix_rate * wave_format.nBlockAlign;
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voice_callback = memnew(XAudio2DriverVoiceCallback);
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hr = xaudio->CreateSourceVoice(&source_voice, &wave_format, 0, XAUDIO2_MAX_FREQ_RATIO, voice_callback);
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hr = xaudio->CreateSourceVoice(&source_voice, &wave_format, 0, XAUDIO2_MAX_FREQ_RATIO, &voice_callback);
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if (hr != S_OK) {
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ERR_EXPLAIN("Error creating XAudio2 source voice. " + itos(hr));
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ERR_FAIL_V(ERR_UNAVAILABLE);
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}
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mutex = Mutex::create();
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thread = Thread::create(AudioDriverWinRT::thread_func, this);
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thread = Thread::create(AudioDriverXAudio2::thread_func, this);
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return OK;
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};
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void AudioDriverWinRT::thread_func(void* p_udata) {
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void AudioDriverXAudio2::thread_func(void* p_udata) {
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AudioDriverWinRT* ad = (AudioDriverWinRT*)p_udata;
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AudioDriverXAudio2* ad = (AudioDriverXAudio2*)p_udata;
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uint64_t usdelay = (ad->buffer_size / float(ad->mix_rate)) * 1000000;
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@ -139,7 +131,7 @@ void AudioDriverWinRT::thread_func(void* p_udata) {
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XAUDIO2_VOICE_STATE state;
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while (ad->source_voice->GetState(&state), state.BuffersQueued > AUDIO_BUFFERS - 1)
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{
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WaitForSingleObject(ad->voice_callback->buffer_end_event, INFINITE);
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WaitForSingleObject(ad->voice_callback.buffer_end_event, INFINITE);
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}
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}
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@ -149,7 +141,7 @@ void AudioDriverWinRT::thread_func(void* p_udata) {
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};
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void AudioDriverWinRT::start() {
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void AudioDriverXAudio2::start() {
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active = true;
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HRESULT hr = source_voice->Start(0);
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@ -159,17 +151,17 @@ void AudioDriverWinRT::start() {
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}
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};
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int AudioDriverWinRT::get_mix_rate() const {
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int AudioDriverXAudio2::get_mix_rate() const {
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return mix_rate;
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};
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AudioDriverSW::OutputFormat AudioDriverWinRT::get_output_format() const {
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AudioDriverSW::OutputFormat AudioDriverXAudio2::get_output_format() const {
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return output_format;
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};
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float AudioDriverWinRT::get_latency() {
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float AudioDriverXAudio2::get_latency() {
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XAUDIO2_PERFORMANCE_DATA perf_data;
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xaudio->GetPerformanceData(&perf_data);
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@ -180,20 +172,20 @@ float AudioDriverWinRT::get_latency() {
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}
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}
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void AudioDriverWinRT::lock() {
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void AudioDriverXAudio2::lock() {
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if (!thread || !mutex)
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return;
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mutex->lock();
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};
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void AudioDriverWinRT::unlock() {
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void AudioDriverXAudio2::unlock() {
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if (!thread || !mutex)
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return;
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mutex->unlock();
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};
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void AudioDriverWinRT::finish() {
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void AudioDriverXAudio2::finish() {
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if (!thread)
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return;
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@ -203,7 +195,7 @@ void AudioDriverWinRT::finish() {
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if (source_voice) {
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source_voice->Stop(0);
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memdelete(source_voice);
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source_voice->DestroyVoice();
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}
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if (samples_in) {
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@ -215,8 +207,7 @@ void AudioDriverWinRT::finish() {
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}
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};
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memdelete(voice_callback);
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memdelete(mastering_voice);
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mastering_voice->DestroyVoice();
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memdelete(thread);
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if (mutex)
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@ -224,7 +215,7 @@ void AudioDriverWinRT::finish() {
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thread = NULL;
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};
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AudioDriverWinRT::AudioDriverWinRT() {
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AudioDriverXAudio2::AudioDriverXAudio2() {
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mutex = NULL;
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thread = NULL;
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@ -236,7 +227,7 @@ AudioDriverWinRT::AudioDriverWinRT() {
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current_buffer = 0;
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};
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AudioDriverWinRT::~AudioDriverWinRT() {
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AudioDriverXAudio2::~AudioDriverXAudio2() {
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};
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@ -1,5 +1,5 @@
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/*************************************************************************/
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/* audio_driver_winrt.h */
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/* audio_driver_xaudio2.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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@ -26,8 +26,8 @@
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef AUDIO_DRIVER_WINRT_H
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#define AUDIO_DRIVER_WINRT_H
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#ifndef AUDIO_DRIVER_XAUDIO2_H
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#define AUDIO_DRIVER_XAUDIO2_H
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#include "servers/audio/audio_server_sw.h"
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@ -40,7 +40,7 @@
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#include <xaudio2.h>
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#include <wrl/client.h>
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class AudioDriverWinRT : public AudioDriverSW {
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class AudioDriverXAudio2 : public AudioDriverSW {
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enum {
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AUDIO_BUFFERS = 2
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@ -87,7 +87,7 @@ class AudioDriverWinRT : public AudioDriverSW {
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IXAudio2MasteringVoice* mastering_voice;
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XAUDIO2_BUFFER xaudio_buffer[AUDIO_BUFFERS];
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IXAudio2SourceVoice* source_voice;
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XAudio2DriverVoiceCallback* voice_callback;
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XAudio2DriverVoiceCallback voice_callback;
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public:
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@ -102,8 +102,8 @@ public:
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virtual void unlock();
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virtual void finish();
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AudioDriverWinRT();
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~AudioDriverWinRT();
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AudioDriverXAudio2();
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~AudioDriverXAudio2();
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};
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#endif
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@ -2418,6 +2418,9 @@ OS_Windows::OS_Windows(HINSTANCE _hInstance) {
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#ifdef RTAUDIO_ENABLED
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AudioDriverManagerSW::add_driver(&driver_rtaudio);
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#endif
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#ifdef XAUDIO2_ENABLED
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AudioDriverManagerSW::add_driver(&driver_xaudio2);
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#endif
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}
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@ -41,6 +41,9 @@
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#include "servers/audio/audio_server_sw.h"
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#include "servers/audio/sample_manager_sw.h"
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#include "drivers/rtaudio/audio_driver_rtaudio.h"
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#ifdef XAUDIO2_ENABLED
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#include "drivers/xaudio2/audio_driver_xaudio2.h"
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#endif
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#include "servers/spatial_sound/spatial_sound_server_sw.h"
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#include "servers/spatial_sound_2d/spatial_sound_2d_server_sw.h"
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#include "drivers/unix/ip_unix.h"
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@ -137,6 +140,9 @@ class OS_Windows : public OS {
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#ifdef RTAUDIO_ENABLED
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AudioDriverRtAudio driver_rtaudio;
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#endif
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#ifdef XAUDIO2_ENABLED
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AudioDriverXAudio2 driver_xaudio2;
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#endif
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void _drag_event(int p_x, int p_y, int idx);
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void _touch_event(bool p_pressed, int p_x, int p_y, int idx);
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@ -10,7 +10,6 @@ files = [
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'#platform/windows/key_mapping_win.cpp',
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'joystick_winrt.cpp',
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'gl_context_egl.cpp',
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'audio_driver_winrt.cpp',
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'app.cpp',
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'os_winrt.cpp',
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]
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@ -31,6 +31,7 @@ def get_flags():
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('tools', 'no'),
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('builtin_zlib', 'yes'),
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('openssl', 'builtin'),
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('xaudio2', 'yes'),
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]
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@ -145,7 +146,6 @@ def configure(env):
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env.Append(CCFLAGS=['/DGLES2_ENABLED','/DGL_GLEXT_PROTOTYPES','/DEGL_EGLEXT_PROTOTYPES','/DANGLE_ENABLED'])
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LIBS = [
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'xaudio2',
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'WindowsApp',
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'mincore',
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'libANGLE',
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@ -40,7 +40,7 @@
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#include "servers/spatial_sound/spatial_sound_server_sw.h"
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#include "servers/spatial_sound_2d/spatial_sound_2d_server_sw.h"
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#include "servers/physics_2d/physics_2d_server_sw.h"
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#include "audio_driver_winrt.h"
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#include "drivers/xaudio2/audio_driver_xaudio2.h"
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#include "gl_context_egl.h"
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@ -118,7 +118,7 @@ private:
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MainLoop *main_loop;
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AudioDriverWinRT audio_driver;
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AudioDriverXAudio2 audio_driver;
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AudioServerSW *audio_server;
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SampleManagerMallocSW *sample_manager;
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SpatialSoundServerSW *spatial_sound_server;
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