Add missing docs for assert message in GDScript

Seems like this was overlooked in PR #31142. See also issue #17082.

(cherry picked from commit 4c3c73ef9c)
This commit is contained in:
Thomas ten Cate 2020-03-31 10:39:23 +02:00 committed by Rémi Verschelde
parent 011602447c
commit c2469d0c6d
2 changed files with 7 additions and 1 deletions

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@ -90,14 +90,18 @@
</return>
<argument index="0" name="condition" type="bool">
</argument>
<argument index="1" name="message" type="String" default="&quot;&quot;">
</argument>
<description>
Asserts that the [code]condition[/code] is [code]true[/code] . If the [code]condition[/code] is [code]false[/code], an error is generated and the program is halted until you resume it. Only executes in debug builds, or when running the game from the editor. Use it for debugging purposes, to make sure a statement is [code]true[/code] during development.
Asserts that the [code]condition[/code] is [code]true[/code]. If the [code]condition[/code] is [code]false[/code], an error is generated and the program is halted until you resume it. Only executes in debug builds, or when running the game from the editor. Use it for debugging purposes, to make sure a statement is [code]true[/code] during development.
The optional [code]message[/code] argument, if given, is shown in addition to the generic "Assertion failed" message. You can use this to provide additional details about why the assertion failed.
[codeblock]
# Imagine we always want speed to be between 0 and 20
speed = -10
assert(speed &lt; 20) # True, the program will continue
assert(speed &gt;= 0) # False, the program will stop
assert(speed &gt;= 0 &amp;&amp; speed &lt; 20) # You can also combine the two conditional statements in one check
assert(speed &lt; 20, "speed = %f, but the speed limit is 20" % speed) # Show a message with clarifying details
[/codeblock]
</description>
</method>

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@ -430,6 +430,8 @@ void GDScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const
mi.name = "assert";
mi.return_val.type = Variant::NIL;
mi.arguments.push_back(PropertyInfo(Variant::BOOL, "condition"));
mi.arguments.push_back(PropertyInfo(Variant::STRING, "message"));
mi.default_arguments.push_back(String());
p_functions->push_back(mi);
}
}