From c24e2075cdfbe3ab80e20dddd30ed6b60f41c032 Mon Sep 17 00:00:00 2001 From: Yuri Roubinsky Date: Sat, 12 Sep 2020 11:01:48 +0300 Subject: [PATCH] Update shader graph if mode is changed --- .../plugins/visual_shader_editor_plugin.cpp | 36 +++++++++++-------- editor/plugins/visual_shader_editor_plugin.h | 1 + 2 files changed, 23 insertions(+), 14 deletions(-) diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 991d012d59d..62eb06874c1 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -690,19 +690,7 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) { } #endif visual_shader->set_graph_offset(graph->get_scroll_ofs() / EDSCALE); - - if (visual_shader->get_mode() == VisualShader::MODE_PARTICLES) { - edit_type_standart->set_visible(false); - edit_type_particles->set_visible(true); - edit_type = edit_type_particles; - particles_mode = true; - } else { - edit_type_particles->set_visible(false); - edit_type_standart->set_visible(true); - edit_type = edit_type_standart; - particles_mode = false; - } - visual_shader->set_shader_type(get_current_shader_type()); + _set_mode(visual_shader->get_mode()); } else { if (visual_shader.is_valid()) { if (visual_shader->is_connected("changed", callable_mp(this, &VisualShaderEditor::_update_preview))) { @@ -1010,6 +998,21 @@ void VisualShaderEditor::_update_options_menu() { } } +void VisualShaderEditor::_set_mode(int p_which) { + if (p_which == VisualShader::MODE_PARTICLES) { + edit_type_standart->set_visible(false); + edit_type_particles->set_visible(true); + edit_type = edit_type_particles; + particles_mode = true; + } else { + edit_type_particles->set_visible(false); + edit_type_standart->set_visible(true); + edit_type = edit_type_standart; + particles_mode = false; + } + visual_shader->set_shader_type(get_current_shader_type()); +} + Size2 VisualShaderEditor::get_minimum_size() const { return Size2(10, 200); } @@ -2308,7 +2311,7 @@ void VisualShaderEditor::_delete_nodes() { } void VisualShaderEditor::_mode_selected(int p_id) { - visual_shader->set_shader_type(VisualShader::Type(p_id)); + visual_shader->set_shader_type(particles_mode ? VisualShader::Type(p_id + 3) : VisualShader::Type(p_id)); _update_options_menu(); _update_graph(); } @@ -2611,6 +2614,7 @@ void VisualShaderEditor::_bind_methods() { ClassDB::bind_method("_set_node_size", &VisualShaderEditor::_set_node_size); ClassDB::bind_method("_clear_buffer", &VisualShaderEditor::_clear_buffer); ClassDB::bind_method("_update_uniforms", &VisualShaderEditor::_update_uniforms); + ClassDB::bind_method("_set_mode", &VisualShaderEditor::_set_mode); ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &VisualShaderEditor::get_drag_data_fw); ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &VisualShaderEditor::can_drop_data_fw); @@ -3628,6 +3632,10 @@ void EditorPropertyShaderMode::_option_selected(int p_which) { //do is easy undo_redo->add_do_method(visual_shader.ptr(), "set_mode", p_which); undo_redo->add_undo_method(visual_shader.ptr(), "set_mode", visual_shader->get_mode()); + + undo_redo->add_do_method(VisualShaderEditor::get_singleton(), "_set_mode", p_which); + undo_redo->add_undo_method(VisualShaderEditor::get_singleton(), "_set_mode", visual_shader->get_mode()); + //now undo is hell //1. restore connections to output diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h index c961a05f45a..e5e4add6a26 100644 --- a/editor/plugins/visual_shader_editor_plugin.h +++ b/editor/plugins/visual_shader_editor_plugin.h @@ -251,6 +251,7 @@ class VisualShaderEditor : public VBoxContainer { void _add_texture_node(const String &p_path); VisualShaderNode *_add_node(int p_idx, int p_op_idx = -1); void _update_options_menu(); + void _set_mode(int p_which); void _show_preview_text(); void _update_preview();