diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs
index 5163ea51139..10aeeae995a 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs
@@ -52,7 +52,7 @@ namespace Godot.Collections
///
/// The objects to put in the new array.
/// A new Godot Array.
- public Array(Variant[] array) : this()
+ public Array(Variant[] array)
{
if (array == null)
throw new ArgumentNullException(nameof(array));
@@ -68,7 +68,7 @@ namespace Godot.Collections
this[i] = array[i];
}
- public Array(Span array) : this()
+ public Array(Span array)
{
if (array == null)
throw new ArgumentNullException(nameof(array));
@@ -84,7 +84,7 @@ namespace Godot.Collections
this[i] = array[i];
}
- public Array(Span array) : this()
+ public Array(Span array)
{
if (array == null)
throw new ArgumentNullException(nameof(array));
@@ -100,7 +100,7 @@ namespace Godot.Collections
this[i] = array[i];
}
- public Array(Span array) : this()
+ public Array(Span array)
{
if (array == null)
throw new ArgumentNullException(nameof(array));
@@ -121,7 +121,7 @@ namespace Godot.Collections
// fine as long as the array is not mutated. However, Span does this type checking at
// instantiation, so it's not possible to use it even when not mutating anything.
// ReSharper disable once RedundantNameQualifier
- public Array(ReadOnlySpan array) : this()
+ public Array(ReadOnlySpan array)
{
if (array == null)
throw new ArgumentNullException(nameof(array));
@@ -1057,7 +1057,7 @@ namespace Godot.Collections
///
/// The items to put in the new array.
/// A new Godot Array.
- public Array(T[] array) : this()
+ public Array(T[] array)
{
if (array == null)
throw new ArgumentNullException(nameof(array));