GDScript Fix type mismatch in optimized single arg range
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@ -1377,7 +1377,7 @@ void GDScriptAnalyzer::resolve_for(GDScriptParser::ForNode *p_for) {
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if (all_is_constant) {
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switch (args.size()) {
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case 1:
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reduced = args[0];
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reduced = (int32_t)args[0];
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break;
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case 2:
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reduced = Vector2i(args[0], args[1]);
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@ -0,0 +1,60 @@
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func test():
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# All combinations of 1/2/3 arguments, each being int/float.
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for number in range(5):
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if typeof(number) != TYPE_INT:
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print("Number returned from `range` was not an int!")
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for number in range(5.2):
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if typeof(number) != TYPE_INT:
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print("Number returned from `range` was not an int!")
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for number in range(1, 5):
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if typeof(number) != TYPE_INT:
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print("Number returned from `range` was not an int!")
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for number in range(1, 5.2):
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if typeof(number) != TYPE_INT:
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print("Number returned from `range` was not an int!")
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for number in range(1.2, 5):
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if typeof(number) != TYPE_INT:
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print("Number returned from `range` was not an int!")
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for number in range(1.2, 5.2):
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if typeof(number) != TYPE_INT:
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print("Number returned from `range` was not an int!")
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for number in range(1, 5, 2):
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if typeof(number) != TYPE_INT:
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print("Number returned from `range` was not an int!")
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for number in range(1, 5, 2.2):
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if typeof(number) != TYPE_INT:
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print("Number returned from `range` was not an int!")
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for number in range(1, 5.2, 2):
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if typeof(number) != TYPE_INT:
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print("Number returned from `range` was not an int!")
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for number in range(1, 5.2, 2.2):
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if typeof(number) != TYPE_INT:
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print("Number returned from `range` was not an int!")
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for number in range(1.2, 5, 2):
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if typeof(number) != TYPE_INT:
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print("Number returned from `range` was not an int!")
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for number in range(1.2, 5.2, 2):
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if typeof(number) != TYPE_INT:
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print("Number returned from `range` was not an int!")
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for number in range(1.2, 5, 2.2):
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if typeof(number) != TYPE_INT:
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print("Number returned from `range` was not an int!")
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for number in range(1.2, 5.2, 2.2):
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if typeof(number) != TYPE_INT:
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print("Number returned from `range` was not an int!")
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@ -0,0 +1 @@
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GDTEST_OK
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@ -0,0 +1,77 @@
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func test():
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# All combinations of 1/2/3 arguments, each being int/float.
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# Store result in variable to ensure actual array is created (avoid `for` + `range` optimization).
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var result
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result = range(5)
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for number in result:
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if typeof(number) != TYPE_INT:
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print("Number returned from `range` was not an int!")
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result = range(5.2)
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for number in result:
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if typeof(number) != TYPE_INT:
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print("Number returned from `range` was not an int!")
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result = range(1, 5)
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for number in result:
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if typeof(number) != TYPE_INT:
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print("Number returned from `range` was not an int!")
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result = range(1, 5.2)
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for number in result:
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if typeof(number) != TYPE_INT:
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print("Number returned from `range` was not an int!")
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result = range(1.2, 5)
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for number in result:
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if typeof(number) != TYPE_INT:
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print("Number returned from `range` was not an int!")
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result = range(1.2, 5.2)
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for number in result:
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if typeof(number) != TYPE_INT:
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print("Number returned from `range` was not an int!")
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result = range(1, 5, 2)
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for number in result:
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if typeof(number) != TYPE_INT:
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print("Number returned from `range` was not an int!")
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result = range(1, 5, 2.2)
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for number in result:
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if typeof(number) != TYPE_INT:
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print("Number returned from `range` was not an int!")
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result = range(1, 5.2, 2)
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for number in result:
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if typeof(number) != TYPE_INT:
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print("Number returned from `range` was not an int!")
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result = range(1, 5.2, 2.2)
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for number in result:
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if typeof(number) != TYPE_INT:
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print("Number returned from `range` was not an int!")
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result = range(1.2, 5, 2)
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for number in result:
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if typeof(number) != TYPE_INT:
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print("Number returned from `range` was not an int!")
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result = range(1.2, 5.2, 2)
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for number in result:
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if typeof(number) != TYPE_INT:
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print("Number returned from `range` was not an int!")
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result = range(1.2, 5, 2.2)
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for number in result:
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if typeof(number) != TYPE_INT:
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print("Number returned from `range` was not an int!")
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result = range(1.2, 5.2, 2.2)
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for number in result:
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if typeof(number) != TYPE_INT:
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print("Number returned from `range` was not an int!")
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@ -0,0 +1 @@
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GDTEST_OK
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