Change glow calculation back to max(r,g,b)
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@ -78,8 +78,8 @@ void main() {
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#endif // USE_MULTIVIEW
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#endif // USE_MULTIVIEW
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color /= luminance_multiplier * 8.0;
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color /= luminance_multiplier * 8.0;
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float luminance = dot(color, vec3(0.2126, 0.7152, 0.0722));
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float feedback_factor = max(color.r, max(color.g, color.b));
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float feedback = max(smoothstep(glow_hdr_threshold, glow_hdr_threshold + glow_hdr_scale, luminance), glow_bloom);
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float feedback = max(smoothstep(glow_hdr_threshold, glow_hdr_threshold + glow_hdr_scale, feedback_factor), glow_bloom);
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color = min(color * feedback, vec3(glow_luminance_cap));
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color = min(color * feedback, vec3(glow_luminance_cap));
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