fixed: saving gdscript with cyclic inheritance crash the editor
Fix: #9609
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ff5dfcdf68
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@ -376,10 +376,15 @@ void GDScript::_update_exports_values(Map<StringName, Variant> &values, List<Pro
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}
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#endif
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bool GDScript::_update_exports() {
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bool GDScript::_update_exports(bool *r_err, bool p_recursive_call) {
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#ifdef TOOLS_ENABLED
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static Vector<GDScript *> base_caches;
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if (!p_recursive_call)
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base_caches.clear();
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base_caches.append(this);
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bool changed = false;
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if (source_changed_cache) {
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@ -473,7 +478,22 @@ bool GDScript::_update_exports() {
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placeholder_fallback_enabled = false;
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if (base_cache.is_valid() && base_cache->is_valid()) {
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if (base_cache->_update_exports()) {
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for (int i = 0; i < base_caches.size(); i++) {
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if (base_caches[i] == base_cache.ptr()) {
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if (r_err)
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*r_err = true;
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valid = false; // to show error in the editor
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base_cache->valid = false;
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base_cache->inheriters_cache.clear(); // to prevent future stackoverflows
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base_cache.unref();
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base.unref();
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_base = nullptr;
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ERR_FAIL_V_MSG(false, "Cyclic inheritance in script class.");
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}
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}
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if (base_cache->_update_exports(r_err, true)) {
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if (r_err && *r_err)
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return false;
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changed = true;
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}
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}
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@ -501,7 +521,10 @@ void GDScript::update_exports() {
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#ifdef TOOLS_ENABLED
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_update_exports();
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bool cyclic_error = false;
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_update_exports(&cyclic_error);
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if (cyclic_error)
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return;
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Set<ObjectID> copy = inheriters_cache; //might get modified
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@ -135,7 +135,7 @@ class GDScript : public Script {
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#endif
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bool _update_exports();
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bool _update_exports(bool *r_err = nullptr, bool p_recursive_call = false);
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void _save_orphaned_subclasses();
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void _init_rpc_methods_properties();
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