Merge pull request #6413 from caryoscelus/script_load_singletons
enable autoload for command-line scripts
This commit is contained in:
commit
c2b70fdd69
171
main/main.cpp
171
main/main.cpp
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@ -1294,9 +1294,10 @@ bool Main::start() {
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}
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String local_game_path;
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if (game_path!="" && !project_manager_request) {
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String local_game_path=game_path.replace("\\","/");
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local_game_path=game_path.replace("\\","/");
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if (!local_game_path.begins_with("res://")) {
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bool absolute=(local_game_path.size()>1) && (local_game_path[0]=='/' || local_game_path[1]==':');
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@ -1363,98 +1364,99 @@ bool Main::start() {
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OS::get_singleton()->set_context(OS::CONTEXT_EDITOR);
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//editor_node->set_edited_scene(game);
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} else {
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}
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#endif
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}
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{
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//autoload
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List<PropertyInfo> props;
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Globals::get_singleton()->get_property_list(&props);
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if (!project_manager_request && !editor) {
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if (game_path!="" || script!="") {
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//autoload
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List<PropertyInfo> props;
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Globals::get_singleton()->get_property_list(&props);
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//first pass, add the constants so they exist before any script is loaded
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for(List<PropertyInfo>::Element *E=props.front();E;E=E->next()) {
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String s = E->get().name;
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if (!s.begins_with("autoload/"))
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continue;
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String name = s.get_slicec('/',1);
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String path = Globals::get_singleton()->get(s);
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bool global_var=false;
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if (path.begins_with("*")) {
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global_var=true;
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}
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if (global_var) {
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for(int i=0;i<ScriptServer::get_language_count();i++) {
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ScriptServer::get_language(i)->add_global_constant(name,Variant());
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}
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}
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//first pass, add the constants so they exist before any script is loaded
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for(List<PropertyInfo>::Element *E=props.front();E;E=E->next()) {
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String s = E->get().name;
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if (!s.begins_with("autoload/"))
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continue;
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String name = s.get_slicec('/',1);
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String path = Globals::get_singleton()->get(s);
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bool global_var=false;
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if (path.begins_with("*")) {
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global_var=true;
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}
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//second pass, load into global constants
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List<Node*> to_add;
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for(List<PropertyInfo>::Element *E=props.front();E;E=E->next()) {
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String s = E->get().name;
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if (!s.begins_with("autoload/"))
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continue;
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String name = s.get_slicec('/',1);
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String path = Globals::get_singleton()->get(s);
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bool global_var=false;
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if (path.begins_with("*")) {
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global_var=true;
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path=path.substr(1,path.length()-1);
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if (global_var) {
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for(int i=0;i<ScriptServer::get_language_count();i++) {
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ScriptServer::get_language(i)->add_global_constant(name,Variant());
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}
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RES res = ResourceLoader::load(path);
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ERR_EXPLAIN("Can't autoload: "+path);
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ERR_CONTINUE(res.is_null());
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Node *n=NULL;
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if (res->is_type("PackedScene")) {
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Ref<PackedScene> ps = res;
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n=ps->instance();
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} else if (res->is_type("Script")) {
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Ref<Script> s = res;
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StringName ibt = s->get_instance_base_type();
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bool valid_type = ObjectTypeDB::is_type(ibt,"Node");
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ERR_EXPLAIN("Script does not inherit a Node: "+path);
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ERR_CONTINUE( !valid_type );
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Object *obj = ObjectTypeDB::instance(ibt);
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ERR_EXPLAIN("Cannot instance script for autoload, expected 'Node' inheritance, got: "+String(ibt));
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ERR_CONTINUE( obj==NULL );
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n = obj->cast_to<Node>();
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n->set_script(s.get_ref_ptr());
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}
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ERR_EXPLAIN("Path in autoload not a node or script: "+path);
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ERR_CONTINUE(!n);
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n->set_name(name);
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//defer so references are all valid on _ready()
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//sml->get_root()->add_child(n);
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to_add.push_back(n);
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if (global_var) {
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for(int i=0;i<ScriptServer::get_language_count();i++) {
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ScriptServer::get_language(i)->add_global_constant(name,n);
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}
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}
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}
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for(List<Node*>::Element *E=to_add.front();E;E=E->next()) {
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sml->get_root()->add_child(E->get());
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}
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}
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//second pass, load into global constants
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List<Node*> to_add;
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for(List<PropertyInfo>::Element *E=props.front();E;E=E->next()) {
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String s = E->get().name;
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if (!s.begins_with("autoload/"))
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continue;
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String name = s.get_slicec('/',1);
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String path = Globals::get_singleton()->get(s);
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bool global_var=false;
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if (path.begins_with("*")) {
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global_var=true;
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path=path.substr(1,path.length()-1);
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}
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RES res = ResourceLoader::load(path);
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ERR_EXPLAIN("Can't autoload: "+path);
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ERR_CONTINUE(res.is_null());
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Node *n=NULL;
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if (res->is_type("PackedScene")) {
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Ref<PackedScene> ps = res;
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n=ps->instance();
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} else if (res->is_type("Script")) {
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Ref<Script> s = res;
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StringName ibt = s->get_instance_base_type();
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bool valid_type = ObjectTypeDB::is_type(ibt,"Node");
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ERR_EXPLAIN("Script does not inherit a Node: "+path);
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ERR_CONTINUE( !valid_type );
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Object *obj = ObjectTypeDB::instance(ibt);
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ERR_EXPLAIN("Cannot instance script for autoload, expected 'Node' inheritance, got: "+String(ibt));
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ERR_CONTINUE( obj==NULL );
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n = obj->cast_to<Node>();
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n->set_script(s.get_ref_ptr());
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}
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ERR_EXPLAIN("Path in autoload not a node or script: "+path);
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ERR_CONTINUE(!n);
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n->set_name(name);
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//defer so references are all valid on _ready()
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//sml->get_root()->add_child(n);
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to_add.push_back(n);
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if (global_var) {
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for(int i=0;i<ScriptServer::get_language_count();i++) {
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ScriptServer::get_language(i)->add_global_constant(name,n);
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}
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}
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}
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for(List<Node*>::Element *E=to_add.front();E;E=E->next()) {
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sml->get_root()->add_child(E->get());
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}
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//singletons
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}
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if (game_path!="") {
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Node *scene=NULL;
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Ref<PackedScene> scenedata = ResourceLoader::load(local_game_path);
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if (scenedata.is_valid())
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@ -1471,12 +1473,7 @@ bool Main::start() {
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if (icon.load(iconpath)==OK)
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OS::get_singleton()->set_icon(icon);
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}
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//singletons
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#ifdef TOOLS_ENABLED
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}
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#endif
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}
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#ifdef TOOLS_ENABLED
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