Merge pull request #1446 from UsernameIsAReservedWord/fixes_kinematicbody_move_crash
should fixes #1284 (KinematicBody .move() crash)
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c2d975582c
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@ -438,7 +438,7 @@ struct MotionShapeSW : public ShapeSW {
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}
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return support;
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}
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virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const {}
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virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const { r_amount=0; }
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bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const { return false; }
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Vector3 get_moment_of_inertia(float p_mass) const { return Vector3(); }
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