Merge pull request #52531 from V-Sekai/remove-gltf-packed-scene
Remove packed scene gltf.
This commit is contained in:
commit
c30cffe1b0
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@ -22,7 +22,6 @@ def get_doc_classes():
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"GLTFSpecGloss",
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"GLTFState",
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"GLTFTexture",
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"PackedSceneGLTF",
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]
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@ -7,6 +7,28 @@
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<tutorials>
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</tutorials>
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<methods>
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<method name="import_scene">
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<return type="Node" />
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<argument index="0" name="path" type="String" />
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<argument index="1" name="flags" type="int" default="0" />
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<argument index="2" name="bake_fps" type="int" default="30" />
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<argument index="3" name="state" type="GLTFState" default="null" />
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<description>
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Import a scene from glTF2 ".gltf" or ".glb" file.
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</description>
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</method>
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<method name="save_scene">
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<return type="int" enum="Error" />
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<argument index="0" name="node" type="Node" />
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<argument index="1" name="path" type="String" />
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<argument index="2" name="src_path" type="String" />
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<argument index="3" name="flags" type="int" default="0" />
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<argument index="4" name="bake_fps" type="float" default="30" />
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<argument index="5" name="state" type="GLTFState" default="null" />
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<description>
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Save a scene as a glTF2 ".glb" or ".gltf" file.
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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@ -1,43 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PackedSceneGLTF" inherits="PackedScene" version="4.0">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="export_gltf">
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<return type="int" enum="Error" />
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<argument index="0" name="node" type="Node" />
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<argument index="1" name="path" type="String" />
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<argument index="2" name="flags" type="int" default="0" />
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<argument index="3" name="bake_fps" type="float" default="1000.0" />
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<description>
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</description>
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</method>
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<method name="import_gltf_scene">
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<return type="Node" />
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<argument index="0" name="path" type="String" />
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<argument index="1" name="flags" type="int" default="0" />
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<argument index="2" name="bake_fps" type="float" default="1000.0" />
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<argument index="3" name="state" type="GLTFState" default="null" />
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<description>
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</description>
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</method>
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<method name="pack_gltf">
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<return type="void" />
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<argument index="0" name="path" type="String" />
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<argument index="1" name="flags" type="int" default="0" />
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<argument index="2" name="bake_fps" type="float" default="1000.0" />
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<argument index="3" name="state" type="GLTFState" default="null" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="_bundled" type="Dictionary" setter="_set_bundled_scene" getter="_get_bundled_scene" override="true" default="{"conn_count": 0,"conns": PackedInt32Array(),"editable_instances": [],"names": PackedStringArray(),"node_count": 0,"node_paths": [],"nodes": PackedInt32Array(),"variants": [],"version": 2}" />
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</members>
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<constants>
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</constants>
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</class>
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@ -30,9 +30,11 @@
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#include "editor_scene_exporter_gltf_plugin.h"
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#include "core/config/project_settings.h"
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#include "core/error/error_list.h"
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#include "core/object/object.h"
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#include "core/templates/vector.h"
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#include "editor/editor_file_system.h"
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#include "gltf_document.h"
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#include "scene/3d/mesh_instance_3d.h"
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#include "scene/gui/check_box.h"
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#include "scene/main/node.h"
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@ -49,7 +51,6 @@ bool SceneExporterGLTFPlugin::has_main_screen() const {
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SceneExporterGLTFPlugin::SceneExporterGLTFPlugin(EditorNode *p_node) {
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editor = p_node;
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convert_gltf2.instantiate();
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file_export_lib = memnew(EditorFileDialog);
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editor->get_gui_base()->add_child(file_export_lib);
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file_export_lib->connect("file_selected", callable_mp(this, &SceneExporterGLTFPlugin::_gltf2_dialog_action));
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@ -71,8 +72,12 @@ void SceneExporterGLTFPlugin::_gltf2_dialog_action(String p_file) {
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return;
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}
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List<String> deps;
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convert_gltf2->save_scene(root, p_file, p_file, 0, 1000.0f, &deps);
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EditorFileSystem::get_singleton()->scan_changes();
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Ref<GLTFDocument> doc;
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doc.instantiate();
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Error err = doc->save_scene(root, p_file, p_file, 0, 30.0f, Ref<GLTFState>());
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if (err != OK) {
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ERR_PRINT(vformat("glTF2 save scene error %s.", itos(err)));
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}
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}
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void SceneExporterGLTFPlugin::convert_scene_to_gltf2() {
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@ -37,7 +37,6 @@
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class SceneExporterGLTFPlugin : public EditorPlugin {
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GDCLASS(SceneExporterGLTFPlugin, EditorPlugin);
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Ref<PackedSceneGLTF> convert_gltf2;
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EditorNode *editor = nullptr;
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EditorFileDialog *file_export_lib = nullptr;
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void _gltf2_dialog_action(String p_file);
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@ -50,9 +50,9 @@ Node *EditorSceneImporterGLTF::import_scene(const String &p_path,
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uint32_t p_flags, int p_bake_fps,
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List<String> *r_missing_deps,
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Error *r_err) {
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Ref<PackedSceneGLTF> importer;
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importer.instantiate();
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return importer->import_scene(p_path, p_flags, p_bake_fps, r_missing_deps, r_err, Ref<GLTFState>());
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Ref<GLTFDocument> doc;
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doc.instantiate();
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return doc->import_scene_gltf(p_path, p_flags, p_bake_fps, Ref<GLTFState>(), r_missing_deps, r_err);
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}
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Ref<Animation> EditorSceneImporterGLTF::import_animation(const String &p_path,
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@ -60,114 +60,3 @@ Ref<Animation> EditorSceneImporterGLTF::import_animation(const String &p_path,
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int p_bake_fps) {
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return Ref<Animation>();
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}
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void PackedSceneGLTF::_bind_methods() {
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ClassDB::bind_method(
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D_METHOD("export_gltf", "node", "path", "flags", "bake_fps"),
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&PackedSceneGLTF::export_gltf, DEFVAL(0), DEFVAL(1000.0f));
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ClassDB::bind_method(D_METHOD("pack_gltf", "path", "flags", "bake_fps", "state"),
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&PackedSceneGLTF::pack_gltf, DEFVAL(0), DEFVAL(1000.0f), DEFVAL(Ref<GLTFState>()));
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ClassDB::bind_method(D_METHOD("import_gltf_scene", "path", "flags", "bake_fps", "state"),
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&PackedSceneGLTF::import_gltf_scene, DEFVAL(0), DEFVAL(1000.0f), DEFVAL(Ref<GLTFState>()));
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}
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Node *PackedSceneGLTF::import_gltf_scene(const String &p_path, uint32_t p_flags, float p_bake_fps, Ref<GLTFState> r_state) {
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Error err = FAILED;
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List<String> deps;
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return import_scene(p_path, p_flags, p_bake_fps, &deps, &err, r_state);
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}
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Node *PackedSceneGLTF::import_scene(const String &p_path, uint32_t p_flags,
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int p_bake_fps,
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List<String> *r_missing_deps,
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Error *r_err,
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Ref<GLTFState> r_state) {
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if (r_state == Ref<GLTFState>()) {
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r_state.instantiate();
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}
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r_state->use_named_skin_binds =
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p_flags & EditorSceneImporter::IMPORT_USE_NAMED_SKIN_BINDS;
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Ref<GLTFDocument> gltf_document;
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gltf_document.instantiate();
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Error err = gltf_document->parse(r_state, p_path);
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if (r_err) {
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*r_err = err;
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}
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ERR_FAIL_COND_V(err != Error::OK, nullptr);
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Node3D *root = memnew(Node3D);
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for (int32_t root_i = 0; root_i < r_state->root_nodes.size(); root_i++) {
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gltf_document->_generate_scene_node(r_state, root, root, r_state->root_nodes[root_i]);
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}
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gltf_document->_process_mesh_instances(r_state, root);
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if (r_state->animations.size()) {
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AnimationPlayer *ap = memnew(AnimationPlayer);
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root->add_child(ap);
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ap->set_owner(root);
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for (int i = 0; i < r_state->animations.size(); i++) {
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gltf_document->_import_animation(r_state, ap, i, p_bake_fps);
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}
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}
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return cast_to<Node3D>(root);
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}
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void PackedSceneGLTF::pack_gltf(String p_path, int32_t p_flags,
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real_t p_bake_fps, Ref<GLTFState> r_state) {
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Error err = FAILED;
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List<String> deps;
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Node *root = import_scene(p_path, p_flags, p_bake_fps, &deps, &err, r_state);
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ERR_FAIL_COND(err != OK);
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pack(root);
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}
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void PackedSceneGLTF::save_scene(Node *p_node, const String &p_path,
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const String &p_src_path, uint32_t p_flags,
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int p_bake_fps, List<String> *r_missing_deps,
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Error *r_err) {
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Error err = FAILED;
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if (r_err) {
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*r_err = err;
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}
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Ref<GLTFDocument> gltf_document;
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gltf_document.instantiate();
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Ref<GLTFState> state;
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state.instantiate();
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err = gltf_document->serialize(state, p_node, p_path);
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if (r_err) {
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*r_err = err;
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}
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}
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void PackedSceneGLTF::_build_parent_hierachy(Ref<GLTFState> state) {
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// build the hierarchy
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for (GLTFNodeIndex node_i = 0; node_i < state->nodes.size(); node_i++) {
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for (int j = 0; j < state->nodes[node_i]->children.size(); j++) {
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GLTFNodeIndex child_i = state->nodes[node_i]->children[j];
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ERR_FAIL_INDEX(child_i, state->nodes.size());
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if (state->nodes.write[child_i]->parent != -1) {
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continue;
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}
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state->nodes.write[child_i]->parent = node_i;
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}
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}
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}
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Error PackedSceneGLTF::export_gltf(Node *p_root, String p_path,
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int32_t p_flags,
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real_t p_bake_fps) {
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ERR_FAIL_COND_V(!p_root, FAILED);
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List<String> deps;
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Error err;
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String path = p_path;
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int32_t flags = p_flags;
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real_t baked_fps = p_bake_fps;
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Ref<PackedSceneGLTF> exporter;
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exporter.instantiate();
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exporter->save_scene(p_root, path, "", flags, baked_fps, &deps, &err);
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int32_t error_code = err;
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if (error_code != 0) {
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return Error(error_code);
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}
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return OK;
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}
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@ -46,35 +46,9 @@ class EditorSceneImporterGLTF : public EditorSceneImporter {
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public:
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virtual uint32_t get_import_flags() const override;
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virtual void get_extensions(List<String> *r_extensions) const override;
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virtual Node *import_scene(const String &p_path, uint32_t p_flags,
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int p_bake_fps,
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List<String> *r_missing_deps = nullptr,
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Error *r_err = nullptr) override;
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virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override;
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virtual Ref<Animation> import_animation(const String &p_path,
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uint32_t p_flags, int p_bake_fps) override;
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};
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#endif
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class PackedSceneGLTF : public PackedScene {
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GDCLASS(PackedSceneGLTF, PackedScene);
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protected:
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static void _bind_methods();
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public:
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virtual void save_scene(Node *p_node, const String &p_path, const String &p_src_path,
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uint32_t p_flags, int p_bake_fps,
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List<String> *r_missing_deps, Error *r_err = nullptr);
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virtual void _build_parent_hierachy(Ref<GLTFState> state);
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virtual Error export_gltf(Node *p_root, String p_path, int32_t p_flags = 0,
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real_t p_bake_fps = 1000.0f);
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virtual Node *import_scene(const String &p_path, uint32_t p_flags,
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int p_bake_fps,
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List<String> *r_missing_deps,
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Error *r_err,
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Ref<GLTFState> r_state);
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virtual Node *import_gltf_scene(const String &p_path, uint32_t p_flags, float p_bake_fps, Ref<GLTFState> r_state = Ref<GLTFState>());
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virtual void pack_gltf(String p_path, int32_t p_flags = 0,
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real_t p_bake_fps = 1000.0f, Ref<GLTFState> r_state = Ref<GLTFState>());
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};
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#endif // EDITOR_SCENE_IMPORTER_GLTF_H
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@ -44,8 +44,7 @@ private:
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int component_type = 0;
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bool normalized = false;
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int count = 0;
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GLTFDocument::GLTFType
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type = GLTFDocument::TYPE_SCALAR;
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GLTFDocument::GLTFType type = GLTFDocument::TYPE_SCALAR;
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Vector<double> min;
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Vector<double> max;
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int sparse_count = 0;
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@ -61,6 +61,7 @@
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#include "scene/resources/surface_tool.h"
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#include "modules/modules_enabled.gen.h"
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#include <cstdint>
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#ifdef MODULE_CSG_ENABLED
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#include "modules/csg/csg_shape.h"
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#endif // MODULE_CSG_ENABLED
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@ -6630,3 +6631,78 @@ Error GLTFDocument::_serialize_file(Ref<GLTFState> state, const String p_path) {
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}
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return err;
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}
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Error GLTFDocument::save_scene(Node *p_node, const String &p_path,
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const String &p_src_path, uint32_t p_flags,
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float p_bake_fps, Ref<GLTFState> r_state) {
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Ref<GLTFDocument> gltf_document;
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gltf_document.instantiate();
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if (r_state == Ref<GLTFState>()) {
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r_state.instantiate();
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}
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return gltf_document->serialize(r_state, p_node, p_path);
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}
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Node *GLTFDocument::import_scene_gltf(const String &p_path, uint32_t p_flags, int32_t p_bake_fps, Ref<GLTFState> r_state, List<String> *r_missing_deps, Error *r_err) {
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// TODO Add missing texture and missing .bin file paths to r_missing_deps 2021-09-10 fire
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if (r_state == Ref<GLTFState>()) {
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r_state.instantiate();
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}
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r_state->use_named_skin_binds =
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p_flags & EditorSceneImporter::IMPORT_USE_NAMED_SKIN_BINDS;
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Ref<GLTFDocument> gltf_document;
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gltf_document.instantiate();
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Error err = gltf_document->parse(r_state, p_path);
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if (r_err) {
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*r_err = err;
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}
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ERR_FAIL_COND_V(err != Error::OK, nullptr);
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Node3D *root = memnew(Node3D);
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for (int32_t root_i = 0; root_i < r_state->root_nodes.size(); root_i++) {
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gltf_document->_generate_scene_node(r_state, root, root, r_state->root_nodes[root_i]);
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}
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gltf_document->_process_mesh_instances(r_state, root);
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if (r_state->animations.size()) {
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AnimationPlayer *ap = memnew(AnimationPlayer);
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root->add_child(ap);
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ap->set_owner(root);
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for (int i = 0; i < r_state->animations.size(); i++) {
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gltf_document->_import_animation(r_state, ap, i, p_bake_fps);
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}
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}
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return root;
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}
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void GLTFDocument::_bind_methods() {
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ClassDB::bind_method(D_METHOD("save_scene", "node", "path", "src_path", "flags", "bake_fps", "state"),
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&GLTFDocument::save_scene, DEFVAL(0), DEFVAL(30), DEFVAL(Ref<GLTFState>()));
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ClassDB::bind_method(D_METHOD("import_scene", "path", "flags", "bake_fps", "state"),
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&GLTFDocument::import_scene, DEFVAL(0), DEFVAL(30), DEFVAL(Ref<GLTFState>()));
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}
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void GLTFDocument::_build_parent_hierachy(Ref<GLTFState> state) {
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// build the hierarchy
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for (GLTFNodeIndex node_i = 0; node_i < state->nodes.size(); node_i++) {
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for (int j = 0; j < state->nodes[node_i]->children.size(); j++) {
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GLTFNodeIndex child_i = state->nodes[node_i]->children[j];
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ERR_FAIL_INDEX(child_i, state->nodes.size());
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if (state->nodes.write[child_i]->parent != -1) {
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continue;
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}
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state->nodes.write[child_i]->parent = node_i;
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}
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}
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}
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Node *GLTFDocument::import_scene(const String &p_path, uint32_t p_flags, int32_t p_bake_fps, Ref<GLTFState> r_state) {
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Error err = FAILED;
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List<String> deps;
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Node *node = import_scene_gltf(p_path, p_flags, p_bake_fps, r_state, &deps, &err);
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if (err != OK) {
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return nullptr;
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}
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return node;
|
||||
}
|
||||
|
|
|
@ -44,6 +44,7 @@
|
|||
#include "scene/resources/texture.h"
|
||||
|
||||
#include "modules/modules_enabled.gen.h"
|
||||
#include <cstdint>
|
||||
|
||||
class GLTFState;
|
||||
class GLTFSkin;
|
||||
|
@ -102,6 +103,16 @@ public:
|
|||
COMPONENT_TYPE_FLOAT = 5126,
|
||||
};
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
Node *import_scene(const String &p_path, uint32_t p_flags, int32_t p_bake_fps, Ref<GLTFState> r_state);
|
||||
Node *import_scene_gltf(const String &p_path, uint32_t p_flags, int32_t p_bake_fps, Ref<GLTFState> r_state, List<String> *r_missing_deps, Error *r_err = nullptr);
|
||||
Error save_scene(Node *p_node, const String &p_path,
|
||||
const String &p_src_path, uint32_t p_flags,
|
||||
float p_bake_fps, Ref<GLTFState> r_state);
|
||||
|
||||
private:
|
||||
template <class T>
|
||||
static Array to_array(const Vector<T> &p_inp) {
|
||||
|
@ -155,6 +166,7 @@ private:
|
|||
r_out[keys[i]] = p_inp[keys[i]];
|
||||
}
|
||||
}
|
||||
void _build_parent_hierachy(Ref<GLTFState> state);
|
||||
double _filter_number(double p_float);
|
||||
String _get_component_type_name(const uint32_t p_component);
|
||||
int _get_component_type_size(const int component_type);
|
||||
|
|
|
@ -37,7 +37,6 @@
|
|||
class GLTFNode : public Resource {
|
||||
GDCLASS(GLTFNode, Resource);
|
||||
friend class GLTFDocument;
|
||||
friend class PackedSceneGLTF;
|
||||
|
||||
private:
|
||||
// matrices need to be transformed to this
|
||||
|
|
|
@ -51,7 +51,6 @@
|
|||
class GLTFState : public Resource {
|
||||
GDCLASS(GLTFState, Resource);
|
||||
friend class GLTFDocument;
|
||||
friend class PackedSceneGLTF;
|
||||
|
||||
String filename;
|
||||
Dictionary json;
|
||||
|
|
|
@ -80,7 +80,6 @@ void register_gltf_types() {
|
|||
GDREGISTER_CLASS(GLTFLight);
|
||||
GDREGISTER_CLASS(GLTFState);
|
||||
GDREGISTER_CLASS(GLTFDocument);
|
||||
GDREGISTER_CLASS(PackedSceneGLTF);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue