commit
c3510cd981
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@ -16,24 +16,48 @@ namespace GodotSharpTools.Build
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private extern static void godot_icall_BuildInstance_ExitCallback(string solution, string config, int exitCode);
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[MethodImpl(MethodImplOptions.InternalCall)]
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private extern static void godot_icall_BuildInstance_get_MSBuildInfo(ref string msbuildPath, ref string frameworkPath);
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private extern static string godot_icall_BuildInstance_get_MSBuildPath();
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[MethodImpl(MethodImplOptions.InternalCall)]
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private extern static string godot_icall_BuildInstance_get_FrameworkPath();
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[MethodImpl(MethodImplOptions.InternalCall)]
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private extern static string godot_icall_BuildInstance_get_MonoWindowsBinDir();
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[MethodImpl(MethodImplOptions.InternalCall)]
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private extern static bool godot_icall_BuildInstance_get_UsingMonoMSBuildOnWindows();
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private struct MSBuildInfo
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private static string GetMSBuildPath()
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{
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public string path;
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public string frameworkPathOverride;
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}
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string msbuildPath = godot_icall_BuildInstance_get_MSBuildPath();
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private static MSBuildInfo GetMSBuildInfo()
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{
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MSBuildInfo msbuildInfo = new MSBuildInfo();
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godot_icall_BuildInstance_get_MSBuildInfo(ref msbuildInfo.path, ref msbuildInfo.frameworkPathOverride);
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if (msbuildInfo.path == null)
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if (msbuildPath == null)
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throw new FileNotFoundException("Cannot find the MSBuild executable.");
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return msbuildInfo;
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return msbuildPath;
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}
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private static string GetFrameworkPath()
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{
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return godot_icall_BuildInstance_get_FrameworkPath();
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}
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private static string MonoWindowsBinDir
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{
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get
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{
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string monoWinBinDir = godot_icall_BuildInstance_get_MonoWindowsBinDir();
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if (monoWinBinDir == null)
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throw new FileNotFoundException("Cannot find the Windows Mono binaries directory.");
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return monoWinBinDir;
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}
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}
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private static bool UsingMonoMSBuildOnWindows
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{
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get
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{
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return godot_icall_BuildInstance_get_UsingMonoMSBuildOnWindows();
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}
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}
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private string solution;
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@ -54,25 +78,35 @@ namespace GodotSharpTools.Build
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public bool Build(string loggerAssemblyPath, string loggerOutputDir, string[] customProperties = null)
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{
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MSBuildInfo msbuildInfo = GetMSBuildInfo();
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List<string> customPropertiesList = new List<string>();
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if (customProperties != null)
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customPropertiesList.AddRange(customProperties);
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if (msbuildInfo.frameworkPathOverride != null)
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customPropertiesList.Add("FrameworkPathOverride=" + msbuildInfo.frameworkPathOverride);
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string frameworkPath = GetFrameworkPath();
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if (!string.IsNullOrEmpty(frameworkPath))
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customPropertiesList.Add("FrameworkPathOverride=" + frameworkPath);
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string compilerArgs = BuildArguments(loggerAssemblyPath, loggerOutputDir, customPropertiesList);
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ProcessStartInfo startInfo = new ProcessStartInfo(msbuildInfo.path, compilerArgs);
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ProcessStartInfo startInfo = new ProcessStartInfo(GetMSBuildPath(), compilerArgs);
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// No console output, thanks
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startInfo.RedirectStandardOutput = true;
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startInfo.RedirectStandardError = true;
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startInfo.UseShellExecute = false;
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if (UsingMonoMSBuildOnWindows)
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{
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// These environment variables are required for Mono's MSBuild to find the compilers.
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// We use the batch files in Mono's bin directory to make sure the compilers are executed with mono.
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string monoWinBinDir = MonoWindowsBinDir;
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startInfo.EnvironmentVariables.Add("CscToolExe", Path.Combine(monoWinBinDir, "csc.bat"));
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startInfo.EnvironmentVariables.Add("VbcToolExe", Path.Combine(monoWinBinDir, "vbc.bat"));
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startInfo.EnvironmentVariables.Add("FscToolExe", Path.Combine(monoWinBinDir, "fsharpc.bat"));
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}
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// Needed when running from Developer Command Prompt for VS
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RemovePlatformVariable(startInfo.EnvironmentVariables);
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@ -98,25 +132,35 @@ namespace GodotSharpTools.Build
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if (process != null)
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throw new InvalidOperationException("Already in use");
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MSBuildInfo msbuildInfo = GetMSBuildInfo();
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List<string> customPropertiesList = new List<string>();
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if (customProperties != null)
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customPropertiesList.AddRange(customProperties);
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if (msbuildInfo.frameworkPathOverride.Length > 0)
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customPropertiesList.Add("FrameworkPathOverride=" + msbuildInfo.frameworkPathOverride);
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string frameworkPath = GetFrameworkPath();
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if (!string.IsNullOrEmpty(frameworkPath))
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customPropertiesList.Add("FrameworkPathOverride=" + frameworkPath);
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string compilerArgs = BuildArguments(loggerAssemblyPath, loggerOutputDir, customPropertiesList);
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ProcessStartInfo startInfo = new ProcessStartInfo(msbuildInfo.path, compilerArgs);
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ProcessStartInfo startInfo = new ProcessStartInfo(GetMSBuildPath(), compilerArgs);
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// No console output, thanks
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startInfo.RedirectStandardOutput = true;
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startInfo.RedirectStandardError = true;
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startInfo.UseShellExecute = false;
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if (UsingMonoMSBuildOnWindows)
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{
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// These environment variables are required for Mono's MSBuild to find the compilers.
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// We use the batch files in Mono's bin directory to make sure the compilers are executed with mono.
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string monoWinBinDir = MonoWindowsBinDir;
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startInfo.EnvironmentVariables.Add("CscToolExe", Path.Combine(monoWinBinDir, "csc.bat"));
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startInfo.EnvironmentVariables.Add("VbcToolExe", Path.Combine(monoWinBinDir, "vbc.bat"));
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startInfo.EnvironmentVariables.Add("FscToolExe", Path.Combine(monoWinBinDir, "fsharpc.bat"));
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}
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// Needed when running from Developer Command Prompt for VS
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RemovePlatformVariable(startInfo.EnvironmentVariables);
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@ -11,7 +11,7 @@
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<DebugType>portable</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug</OutputPath>
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<DefineConstants>DEBUG;</DefineConstants>
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@ -20,7 +20,7 @@
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>full</DebugType>
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<DebugType>portable</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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@ -70,7 +70,7 @@ namespace GodotSharpTools.Project
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var toolsGroup = root.AddPropertyGroup();
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toolsGroup.Condition = " '$(Configuration)|$(Platform)' == 'Tools|AnyCPU' ";
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toolsGroup.AddProperty("DebugSymbols", "true");
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toolsGroup.AddProperty("DebugType", "full");
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toolsGroup.AddProperty("DebugType", "portable");
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toolsGroup.AddProperty("Optimize", "false");
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toolsGroup.AddProperty("DefineConstants", "DEBUG;TOOLS;");
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toolsGroup.AddProperty("ErrorReport", "prompt");
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@ -148,7 +148,7 @@ namespace GodotSharpTools.Project
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var debugGroup = root.AddPropertyGroup();
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debugGroup.Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ";
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debugGroup.AddProperty("DebugSymbols", "true");
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debugGroup.AddProperty("DebugType", "full");
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debugGroup.AddProperty("DebugType", "portable");
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debugGroup.AddProperty("Optimize", "false");
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debugGroup.AddProperty("DefineConstants", "DEBUG;");
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debugGroup.AddProperty("ErrorReport", "prompt");
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@ -157,7 +157,7 @@ namespace GodotSharpTools.Project
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var releaseGroup = root.AddPropertyGroup();
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releaseGroup.Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ";
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releaseGroup.AddProperty("DebugType", "full");
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releaseGroup.AddProperty("DebugType", "portable");
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releaseGroup.AddProperty("Optimize", "true");
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releaseGroup.AddProperty("ErrorReport", "prompt");
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releaseGroup.AddProperty("WarningLevel", "4");
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@ -39,6 +39,10 @@
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#include "bindings_generator.h"
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#include "godotsharp_editor.h"
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#define PROP_NAME_MSBUILD_MONO "MSBuild (Mono)"
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#define PROP_NAME_MSBUILD_VS "MSBuild (VS Build Tools)"
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#define PROP_NAME_XBUILD "xbuild (Deprecated)"
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void godot_icall_BuildInstance_ExitCallback(MonoString *p_solution, MonoString *p_config, int p_exit_code) {
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String solution = GDMonoMarshal::mono_string_to_godot(p_solution);
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@ -76,46 +80,42 @@ String _find_build_engine_on_unix(const String &p_name) {
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}
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#endif
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void godot_icall_BuildInstance_get_MSBuildInfo(MonoString **r_msbuild_path, MonoString **r_framework_path) {
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MonoString *godot_icall_BuildInstance_get_MSBuildPath() {
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GodotSharpBuilds::BuildTool build_tool = GodotSharpBuilds::BuildTool(int(EditorSettings::get_singleton()->get("mono/builds/build_tool")));
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#if defined(WINDOWS_ENABLED)
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switch (build_tool) {
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case GodotSharpBuilds::MSBUILD: {
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case GodotSharpBuilds::MSBUILD_VS: {
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static String msbuild_tools_path = MonoRegUtils::find_msbuild_tools_path();
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if (msbuild_tools_path.length()) {
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if (!msbuild_tools_path.ends_with("\\"))
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msbuild_tools_path += "\\";
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// FrameworkPathOverride
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const MonoRegInfo &mono_reg_info = GDMono::get_singleton()->get_mono_reg_info();
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if (mono_reg_info.assembly_dir.length()) {
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*r_msbuild_path = GDMonoMarshal::mono_string_from_godot(msbuild_tools_path + "MSBuild.exe");
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String framework_path = path_join(mono_reg_info.assembly_dir, "mono", "4.5");
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*r_framework_path = GDMonoMarshal::mono_string_from_godot(framework_path);
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} else {
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ERR_PRINT("Cannot find Mono's assemblies directory in the registry");
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}
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return;
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return GDMonoMarshal::mono_string_from_godot(msbuild_tools_path + "MSBuild.exe");
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}
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if (OS::get_singleton()->is_stdout_verbose())
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OS::get_singleton()->print("Cannot find System's MSBuild. Trying with Mono's...\n");
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} // fall through
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OS::get_singleton()->print("Cannot find executable for '" PROP_NAME_MSBUILD_VS "'. Trying with '" PROP_NAME_MSBUILD_MONO "'...\n");
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} // FALL THROUGH
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case GodotSharpBuilds::MSBUILD_MONO: {
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String msbuild_path = GDMono::get_singleton()->get_mono_reg_info().bin_dir.plus_file("msbuild.bat");
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if (!FileAccess::exists(msbuild_path)) {
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WARN_PRINTS("Cannot find msbuild ('mono/builds/build_tool'). Tried with path: " + msbuild_path);
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WARN_PRINTS("Cannot find executable for '" PROP_NAME_MSBUILD_MONO "'. Tried with path: " + msbuild_path);
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}
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*r_msbuild_path = GDMonoMarshal::mono_string_from_godot(msbuild_path);
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return GDMonoMarshal::mono_string_from_godot(msbuild_path);
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} break;
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case GodotSharpBuilds::XBUILD: {
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String xbuild_path = GDMono::get_singleton()->get_mono_reg_info().bin_dir.plus_file("xbuild.bat");
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return;
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if (!FileAccess::exists(xbuild_path)) {
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WARN_PRINTS("Cannot find executable for '" PROP_NAME_XBUILD "'. Tried with path: " + xbuild_path);
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}
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return GDMonoMarshal::mono_string_from_godot(xbuild_path);
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} break;
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default:
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ERR_EXPLAIN("You don't deserve to live");
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@ -125,31 +125,74 @@ void godot_icall_BuildInstance_get_MSBuildInfo(MonoString **r_msbuild_path, Mono
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static String msbuild_path = _find_build_engine_on_unix("msbuild");
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static String xbuild_path = _find_build_engine_on_unix("xbuild");
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if (build_tool != GodotSharpBuilds::XBUILD) {
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if (msbuild_path.empty()) {
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WARN_PRINT("Cannot find msbuild ('mono/builds/build_tool').");
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if (build_tool == GodotSharpBuilds::XBUILD) {
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if (xbuild_path.empty()) {
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WARN_PRINT("Cannot find binary for '" PROP_NAME_XBUILD "'");
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return;
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}
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} else {
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if (xbuild_path.empty()) {
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WARN_PRINT("Cannot find xbuild ('mono/builds/build_tool').");
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if (msbuild_path.empty()) {
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WARN_PRINT("Cannot find binary for '" PROP_NAME_MSBUILD_MONO "'");
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return;
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}
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}
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*r_msbuild_path = GDMonoMarshal::mono_string_from_godot(build_tool != GodotSharpBuilds::XBUILD ? msbuild_path : xbuild_path);
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return;
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return GDMonoMarshal::mono_string_from_godot(build_tool != GodotSharpBuilds::XBUILD ? msbuild_path : xbuild_path);
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#else
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ERR_PRINT("Not implemented on this platform");
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return;
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(void)build_tool; // UNUSED
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ERR_EXPLAIN("Not implemented on this platform");
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ERR_FAIL_V(NULL);
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#endif
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}
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MonoString *godot_icall_BuildInstance_get_FrameworkPath() {
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#if defined(WINDOWS_ENABLED)
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const MonoRegInfo &mono_reg_info = GDMono::get_singleton()->get_mono_reg_info();
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if (mono_reg_info.assembly_dir.length()) {
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String framework_path = path_join(mono_reg_info.assembly_dir, "mono", "4.5");
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return GDMonoMarshal::mono_string_from_godot(framework_path);
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}
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ERR_EXPLAIN("Cannot find Mono's assemblies directory in the registry");
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ERR_FAIL_V(NULL);
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#else
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return NULL;
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#endif
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}
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MonoString *godot_icall_BuildInstance_get_MonoWindowsBinDir() {
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#if defined(WINDOWS_ENABLED)
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const MonoRegInfo &mono_reg_info = GDMono::get_singleton()->get_mono_reg_info();
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if (mono_reg_info.bin_dir.length()) {
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return GDMonoMarshal::mono_string_from_godot(mono_reg_info.bin_dir);
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}
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ERR_EXPLAIN("Cannot find Mono's binaries directory in the registry");
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ERR_FAIL_V(NULL);
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#else
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return NULL;
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#endif
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}
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MonoBoolean godot_icall_BuildInstance_get_UsingMonoMSBuildOnWindows() {
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#if defined(WINDOWS_ENABLED)
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return GodotSharpBuilds::BuildTool(int(EditorSettings::get_singleton()->get("mono/builds/build_tool"))) == GodotSharpBuilds::MSBUILD_MONO;
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#else
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return false;
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#endif
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}
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void GodotSharpBuilds::_register_internal_calls() {
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mono_add_internal_call("GodotSharpTools.Build.BuildSystem::godot_icall_BuildInstance_ExitCallback", (void *)godot_icall_BuildInstance_ExitCallback);
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mono_add_internal_call("GodotSharpTools.Build.BuildInstance::godot_icall_BuildInstance_get_MSBuildInfo", (void *)godot_icall_BuildInstance_get_MSBuildInfo);
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mono_add_internal_call("GodotSharpTools.Build.BuildInstance::godot_icall_BuildInstance_get_MSBuildPath", (void *)godot_icall_BuildInstance_get_MSBuildPath);
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mono_add_internal_call("GodotSharpTools.Build.BuildInstance::godot_icall_BuildInstance_get_FrameworkPath", (void *)godot_icall_BuildInstance_get_FrameworkPath);
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mono_add_internal_call("GodotSharpTools.Build.BuildInstance::godot_icall_BuildInstance_get_MonoWindowsBinDir", (void *)godot_icall_BuildInstance_get_MonoWindowsBinDir);
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mono_add_internal_call("GodotSharpTools.Build.BuildInstance::godot_icall_BuildInstance_get_UsingMonoMSBuildOnWindows", (void *)godot_icall_BuildInstance_get_UsingMonoMSBuildOnWindows);
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}
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void GodotSharpBuilds::show_build_error_dialog(const String &p_message) {
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@ -386,20 +429,14 @@ GodotSharpBuilds::GodotSharpBuilds() {
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// Build tool settings
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EditorSettings *ed_settings = EditorSettings::get_singleton();
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#ifdef WINDOWS_ENABLED
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// TODO: Default to MSBUILD_MONO if its csc.exe issue is fixed in the installed mono version
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EDITOR_DEF("mono/builds/build_tool", MSBUILD);
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#else
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EDITOR_DEF("mono/builds/build_tool", MSBUILD_MONO);
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#endif
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ed_settings->add_property_hint(PropertyInfo(Variant::INT, "mono/builds/build_tool", PROPERTY_HINT_ENUM,
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PROP_NAME_MSBUILD_MONO
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#ifdef WINDOWS_ENABLED
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"MSBuild (Mono),MSBuild (System)"
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#else
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"MSBuild (Mono),xbuild (Deprecated)"
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"," PROP_NAME_MSBUILD_VS
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#endif
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));
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"," PROP_NAME_XBUILD));
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}
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GodotSharpBuilds::~GodotSharpBuilds() {
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|
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|
@ -68,10 +68,9 @@ public:
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enum BuildTool {
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MSBUILD_MONO,
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#ifdef WINDOWS_ENABLED
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MSBUILD
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#else
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XBUILD // Deprecated
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MSBUILD_VS,
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#endif
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XBUILD // Deprecated
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};
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_FORCE_INLINE_ static GodotSharpBuilds *get_singleton() { return singleton; }
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