Use get_global_* functions instead of using transforms.

This commit is contained in:
Anilforextra 2021-08-14 14:01:57 +05:45
parent f32c042f3e
commit c390f0515d
15 changed files with 40 additions and 40 deletions

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@ -261,7 +261,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform(); Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
Vector2 gpoint = mb->get_position(); Vector2 gpoint = mb->get_position();
Vector2 cpoint = _get_node()->get_global_transform().affine_inverse().xform(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mb->get_position()))); Vector2 cpoint = _get_node()->to_local(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mb->get_position())));
if (mode == MODE_EDIT || (_is_line() && mode == MODE_CREATE)) { if (mode == MODE_EDIT || (_is_line() && mode == MODE_CREATE)) {
if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
@ -396,7 +396,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
Vector2 gpoint = mm->get_position(); Vector2 gpoint = mm->get_position();
if (edited_point.valid() && (wip_active || (mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT))) { if (edited_point.valid() && (wip_active || (mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT))) {
Vector2 cpoint = _get_node()->get_global_transform().affine_inverse().xform(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint))); Vector2 cpoint = _get_node()->to_local(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint)));
//Move the point in a single axis. Should only work when editing a polygon and while holding shift. //Move the point in a single axis. Should only work when editing a polygon and while holding shift.
if (mode == MODE_EDIT && mm->is_shift_pressed()) { if (mode == MODE_EDIT && mm->is_shift_pressed()) {

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@ -77,7 +77,7 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform(); Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
Vector2 gpoint = mb->get_position(); Vector2 gpoint = mb->get_position();
Vector2 cpoint = node->get_global_transform().affine_inverse().xform(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mb->get_position()))); Vector2 cpoint = node->to_local(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mb->get_position())));
if (mb->is_pressed() && action == ACTION_NONE) { if (mb->is_pressed() && action == ACTION_NONE) {
Ref<Curve2D> curve = node->get_curve(); Ref<Curve2D> curve = node->get_curve();

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@ -96,7 +96,7 @@ Transform2D Camera2D::get_camera_transform() {
Size2 screen_size = _get_camera_screen_size(); Size2 screen_size = _get_camera_screen_size();
Point2 new_camera_pos = get_global_transform().get_origin(); Point2 new_camera_pos = get_global_position();
Point2 ret_camera_pos; Point2 ret_camera_pos;
if (!first) { if (!first) {
@ -169,7 +169,7 @@ Transform2D Camera2D::get_camera_transform() {
Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Point2()); Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Point2());
real_t angle = get_global_transform().get_rotation(); real_t angle = get_global_rotation();
if (rotating) { if (rotating) {
screen_offset = screen_offset.rotated(angle); screen_offset = screen_offset.rotated(angle);
} }
@ -305,8 +305,8 @@ void Camera2D::_notification(int p_what) {
limit_drawing_width = 3; limit_drawing_width = 3;
} }
Vector2 camera_origin = get_global_transform().get_origin(); Vector2 camera_origin = get_global_position();
Vector2 camera_scale = get_global_transform().get_scale().abs(); Vector2 camera_scale = get_global_scale().abs();
Vector2 limit_points[4] = { Vector2 limit_points[4] = {
(Vector2(limit[SIDE_LEFT], limit[SIDE_TOP]) - camera_origin) / camera_scale, (Vector2(limit[SIDE_LEFT], limit[SIDE_TOP]) - camera_origin) / camera_scale,
(Vector2(limit[SIDE_RIGHT], limit[SIDE_TOP]) - camera_origin) / camera_scale, (Vector2(limit[SIDE_RIGHT], limit[SIDE_TOP]) - camera_origin) / camera_scale,
@ -489,7 +489,7 @@ void Camera2D::align() {
Size2 screen_size = _get_camera_screen_size(); Size2 screen_size = _get_camera_screen_size();
Point2 current_camera_pos = get_global_transform().get_origin(); Point2 current_camera_pos = get_global_position();
if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) { if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) {
if (drag_horizontal_offset < 0) { if (drag_horizontal_offset < 0) {
camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_RIGHT] * drag_horizontal_offset; camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_RIGHT] * drag_horizontal_offset;

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@ -252,7 +252,7 @@ void PinJoint2D::_notification(int p_what) {
} }
void PinJoint2D::_configure_joint(RID p_joint, PhysicsBody2D *body_a, PhysicsBody2D *body_b) { void PinJoint2D::_configure_joint(RID p_joint, PhysicsBody2D *body_a, PhysicsBody2D *body_b) {
PhysicsServer2D::get_singleton()->joint_make_pin(p_joint, get_global_transform().get_origin(), body_a->get_rid(), body_b ? body_b->get_rid() : RID()); PhysicsServer2D::get_singleton()->joint_make_pin(p_joint, get_global_position(), body_a->get_rid(), body_b ? body_b->get_rid() : RID());
PhysicsServer2D::get_singleton()->pin_joint_set_param(p_joint, PhysicsServer2D::PIN_JOINT_SOFTNESS, softness); PhysicsServer2D::get_singleton()->pin_joint_set_param(p_joint, PhysicsServer2D::PIN_JOINT_SOFTNESS, softness);
} }

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@ -102,7 +102,7 @@ void NavigationAgent2D::_notification(int p_what) {
} break; } break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (agent_parent) { if (agent_parent) {
NavigationServer2D::get_singleton()->agent_set_position(agent, agent_parent->get_global_transform().get_origin()); NavigationServer2D::get_singleton()->agent_set_position(agent, agent_parent->get_global_position());
_check_distance_to_target(); _check_distance_to_target();
} }
} break; } break;
@ -185,7 +185,7 @@ Vector2 NavigationAgent2D::get_next_location() {
update_navigation(); update_navigation();
if (navigation_path.size() == 0) { if (navigation_path.size() == 0) {
ERR_FAIL_COND_V(agent_parent == nullptr, Vector2()); ERR_FAIL_COND_V(agent_parent == nullptr, Vector2());
return agent_parent->get_global_transform().get_origin(); return agent_parent->get_global_position();
} else { } else {
return navigation_path[nav_path_index]; return navigation_path[nav_path_index];
} }
@ -193,7 +193,7 @@ Vector2 NavigationAgent2D::get_next_location() {
real_t NavigationAgent2D::distance_to_target() const { real_t NavigationAgent2D::distance_to_target() const {
ERR_FAIL_COND_V(agent_parent == nullptr, 0.0); ERR_FAIL_COND_V(agent_parent == nullptr, 0.0);
return agent_parent->get_global_transform().get_origin().distance_to(target_location); return agent_parent->get_global_position().distance_to(target_location);
} }
bool NavigationAgent2D::is_target_reached() const { bool NavigationAgent2D::is_target_reached() const {
@ -260,7 +260,7 @@ void NavigationAgent2D::update_navigation() {
update_frame_id = Engine::get_singleton()->get_physics_frames(); update_frame_id = Engine::get_singleton()->get_physics_frames();
Vector2 o = agent_parent->get_global_transform().get_origin(); Vector2 o = agent_parent->get_global_position();
bool reload_path = false; bool reload_path = false;

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@ -53,7 +53,7 @@ void NavigationObstacle2D::_notification(int p_what) {
} break; } break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (parent_node2d) { if (parent_node2d) {
NavigationServer2D::get_singleton()->agent_set_position(agent, parent_node2d->get_global_transform().get_origin()); NavigationServer2D::get_singleton()->agent_set_position(agent, parent_node2d->get_global_position());
} }
} break; } break;
} }
@ -92,13 +92,13 @@ void NavigationObstacle2D::update_agent_shape() {
// and add the enclosing shape radius // and add the enclosing shape radius
r += cs->get_shape()->get_enclosing_radius(); r += cs->get_shape()->get_enclosing_radius();
} }
Size2 s = cs->get_global_transform().get_scale(); Size2 s = cs->get_global_scale();
r *= MAX(s.x, s.y); r *= MAX(s.x, s.y);
// Takes the biggest radius // Takes the biggest radius
radius = MAX(radius, r); radius = MAX(radius, r);
} }
} }
Vector2 s = parent_node2d->get_global_transform().get_scale(); Vector2 s = parent_node2d->get_global_scale();
radius *= MAX(s.x, s.y); radius *= MAX(s.x, s.y);
if (radius == 0.0) { if (radius == 0.0) {

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@ -325,7 +325,7 @@ bool Bone2D::_editor_get_bone_shape(Vector<Vector2> *p_shape, Vector<Vector2> *p
Vector2 rel; Vector2 rel;
if (p_other_bone) { if (p_other_bone) {
rel = (p_other_bone->get_global_transform().get_origin() - get_global_transform().get_origin()); rel = (p_other_bone->get_global_position() - get_global_position());
rel = rel.rotated(-get_global_rotation()); // Undo Bone2D node's rotation so its drawn correctly regardless of the node's rotation rel = rel.rotated(-get_global_rotation()); // Undo Bone2D node's rotation so its drawn correctly regardless of the node's rotation
} else { } else {
real_t angle_to_use = get_rotation() + bone_angle; real_t angle_to_use = get_rotation() + bone_angle;
@ -454,7 +454,7 @@ void Bone2D::calculate_length_and_rotation() {
for (int i = 0; i < child_count; i++) { for (int i = 0; i < child_count; i++) {
Bone2D *child = Object::cast_to<Bone2D>(get_child(i)); Bone2D *child = Object::cast_to<Bone2D>(get_child(i));
if (child) { if (child) {
Vector2 child_local_pos = to_local(child->get_global_transform().get_origin()); Vector2 child_local_pos = to_local(child->get_global_position());
length = child_local_pos.length(); length = child_local_pos.length();
bone_angle = Math::atan2(child_local_pos.normalized().y, child_local_pos.normalized().x); bone_angle = Math::atan2(child_local_pos.normalized().y, child_local_pos.normalized().x);
calculated = true; calculated = true;

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@ -428,7 +428,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
if (area && area->is_using_reverb_bus() && area->get_reverb_uniformity() > 0) { if (area && area->is_using_reverb_bus() && area->get_reverb_uniformity() > 0) {
area_sound_pos = space_state->get_closest_point_to_object_volume(area->get_rid(), listener_node->get_global_transform().origin); area_sound_pos = space_state->get_closest_point_to_object_volume(area->get_rid(), listener_node->get_global_transform().origin);
listener_area_pos = listener_node->get_global_transform().affine_inverse().xform(area_sound_pos); listener_area_pos = listener_node->to_local(area_sound_pos);
} }
if (max_distance > 0) { if (max_distance > 0) {

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@ -259,11 +259,11 @@ real_t PinJoint3D::get_param(Param p_param) const {
void PinJoint3D::_configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) { void PinJoint3D::_configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) {
Vector3 pinpos = get_global_transform().origin; Vector3 pinpos = get_global_transform().origin;
Vector3 local_a = body_a->get_global_transform().affine_inverse().xform(pinpos); Vector3 local_a = body_a->to_local(pinpos);
Vector3 local_b; Vector3 local_b;
if (body_b) { if (body_b) {
local_b = body_b->get_global_transform().affine_inverse().xform(pinpos); local_b = body_b->to_local(pinpos);
} else { } else {
local_b = pinpos; local_b = pinpos;
} }

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@ -166,13 +166,13 @@ void SkeletonModification2D::editor_draw_angle_constraints(Bone2D *p_operation_b
if (operation_bone_parent_bone) { if (operation_bone_parent_bone) {
stack->skeleton->draw_set_transform( stack->skeleton->draw_set_transform(
stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position()), stack->skeleton->to_local(p_operation_bone->get_global_position()),
operation_bone_parent_bone->get_global_rotation() - stack->skeleton->get_global_rotation()); operation_bone_parent_bone->get_global_rotation() - stack->skeleton->get_global_rotation());
} else { } else {
stack->skeleton->draw_set_transform(stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position())); stack->skeleton->draw_set_transform(stack->skeleton->to_local(p_operation_bone->get_global_position()));
} }
} else { } else {
stack->skeleton->draw_set_transform(stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position())); stack->skeleton->draw_set_transform(stack->skeleton->to_local(p_operation_bone->get_global_position()));
} }
if (p_constraint_inverted) { if (p_constraint_inverted) {
@ -186,7 +186,7 @@ void SkeletonModification2D::editor_draw_angle_constraints(Bone2D *p_operation_b
stack->skeleton->draw_line(Vector2(0, 0), Vector2(Math::cos(arc_angle_max), Math::sin(arc_angle_max)) * p_operation_bone->get_length(), bone_ik_color, 1.0); stack->skeleton->draw_line(Vector2(0, 0), Vector2(Math::cos(arc_angle_max), Math::sin(arc_angle_max)) * p_operation_bone->get_length(), bone_ik_color, 1.0);
} else { } else {
stack->skeleton->draw_set_transform(stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position())); stack->skeleton->draw_set_transform(stack->skeleton->to_local(p_operation_bone->get_global_position()));
stack->skeleton->draw_arc(Vector2(0, 0), p_operation_bone->get_length(), 0, Math_PI * 2, 32, bone_ik_color, 1.0); stack->skeleton->draw_arc(Vector2(0, 0), p_operation_bone->get_length(), 0, Math_PI * 2, 32, bone_ik_color, 1.0);
stack->skeleton->draw_line(Vector2(0, 0), Vector2(1, 0) * p_operation_bone->get_length(), bone_ik_color, 1.0); stack->skeleton->draw_line(Vector2(0, 0), Vector2(1, 0) * p_operation_bone->get_length(), bone_ik_color, 1.0);
} }

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@ -201,18 +201,18 @@ void SkeletonModification2DCCDIK::_execute_ccdik_joint(int p_joint_idx, Node2D *
if (ccdik_data.rotate_from_joint) { if (ccdik_data.rotate_from_joint) {
// To rotate from the joint, simply look at the target! // To rotate from the joint, simply look at the target!
operation_transform.set_rotation( operation_transform.set_rotation(
operation_transform.looking_at(p_target->get_global_transform().get_origin()).get_rotation() - operation_bone->get_bone_angle()); operation_transform.looking_at(p_target->get_global_position()).get_rotation() - operation_bone->get_bone_angle());
} else { } else {
// How to rotate from the tip: get the difference of rotation needed from the tip to the target, from the perspective of the joint. // How to rotate from the tip: get the difference of rotation needed from the tip to the target, from the perspective of the joint.
// Because we are only using the offset, we do not need to account for the bone angle of the Bone2D node. // Because we are only using the offset, we do not need to account for the bone angle of the Bone2D node.
float joint_to_tip = operation_transform.get_origin().angle_to_point(p_tip->get_global_transform().get_origin()); float joint_to_tip = operation_transform.get_origin().angle_to_point(p_tip->get_global_position());
float joint_to_target = operation_transform.get_origin().angle_to_point(p_target->get_global_transform().get_origin()); float joint_to_target = operation_transform.get_origin().angle_to_point(p_target->get_global_position());
operation_transform.set_rotation( operation_transform.set_rotation(
operation_transform.get_rotation() + (joint_to_target - joint_to_tip)); operation_transform.get_rotation() + (joint_to_target - joint_to_tip));
} }
// Reset scale // Reset scale
operation_transform.set_scale(operation_bone->get_global_transform().get_scale()); operation_transform.set_scale(operation_bone->get_global_scale());
// Apply constraints in globalspace: // Apply constraints in globalspace:
if (ccdik_data.enable_constraint && !ccdik_data.constraint_in_localspace) { if (ccdik_data.enable_constraint && !ccdik_data.constraint_in_localspace) {

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@ -161,25 +161,25 @@ void SkeletonModification2DFABRIK::_execute(float p_delta) {
} }
Bone2D *final_bone2d_node = Object::cast_to<Bone2D>(ObjectDB::get_instance(fabrik_data_chain[fabrik_data_chain.size() - 1].bone2d_node_cache)); Bone2D *final_bone2d_node = Object::cast_to<Bone2D>(ObjectDB::get_instance(fabrik_data_chain[fabrik_data_chain.size() - 1].bone2d_node_cache));
float final_bone2d_angle = final_bone2d_node->get_global_transform().get_rotation(); float final_bone2d_angle = final_bone2d_node->get_global_rotation();
if (fabrik_data_chain[fabrik_data_chain.size() - 1].use_target_rotation) { if (fabrik_data_chain[fabrik_data_chain.size() - 1].use_target_rotation) {
final_bone2d_angle = target_global_pose.get_rotation(); final_bone2d_angle = target_global_pose.get_rotation();
} }
Vector2 final_bone2d_direction = Vector2(Math::cos(final_bone2d_angle), Math::sin(final_bone2d_angle)); Vector2 final_bone2d_direction = Vector2(Math::cos(final_bone2d_angle), Math::sin(final_bone2d_angle));
float final_bone2d_length = final_bone2d_node->get_length() * MIN(final_bone2d_node->get_global_scale().x, final_bone2d_node->get_global_scale().y); float final_bone2d_length = final_bone2d_node->get_length() * MIN(final_bone2d_node->get_global_scale().x, final_bone2d_node->get_global_scale().y);
float target_distance = (final_bone2d_node->get_global_transform().get_origin() + (final_bone2d_direction * final_bone2d_length)).distance_to(target->get_global_transform().get_origin()); float target_distance = (final_bone2d_node->get_global_position() + (final_bone2d_direction * final_bone2d_length)).distance_to(target->get_global_position());
chain_iterations = 0; chain_iterations = 0;
while (target_distance > chain_tolarance) { while (target_distance > chain_tolarance) {
chain_backwards(); chain_backwards();
chain_forwards(); chain_forwards();
final_bone2d_angle = final_bone2d_node->get_global_transform().get_rotation(); final_bone2d_angle = final_bone2d_node->get_global_rotation();
if (fabrik_data_chain[fabrik_data_chain.size() - 1].use_target_rotation) { if (fabrik_data_chain[fabrik_data_chain.size() - 1].use_target_rotation) {
final_bone2d_angle = target_global_pose.get_rotation(); final_bone2d_angle = target_global_pose.get_rotation();
} }
final_bone2d_direction = Vector2(Math::cos(final_bone2d_angle), Math::sin(final_bone2d_angle)); final_bone2d_direction = Vector2(Math::cos(final_bone2d_angle), Math::sin(final_bone2d_angle));
target_distance = (final_bone2d_node->get_global_transform().get_origin() + (final_bone2d_direction * final_bone2d_length)).distance_to(target->get_global_transform().get_origin()); target_distance = (final_bone2d_node->get_global_position() + (final_bone2d_direction * final_bone2d_length)).distance_to(target->get_global_position());
chain_iterations += 1; chain_iterations += 1;
if (chain_iterations >= chain_max_iterations) { if (chain_iterations >= chain_max_iterations) {
@ -210,7 +210,7 @@ void SkeletonModification2DFABRIK::_execute(float p_delta) {
chain_trans.set_rotation(chain_trans.get_rotation() - joint_bone2d_node->get_bone_angle()); chain_trans.set_rotation(chain_trans.get_rotation() - joint_bone2d_node->get_bone_angle());
// Reset scale // Reset scale
chain_trans.set_scale(joint_bone2d_node->get_global_transform().get_scale()); chain_trans.set_scale(joint_bone2d_node->get_global_scale());
// Apply to the bone, and to the override // Apply to the bone, and to the override
joint_bone2d_node->set_global_transform(chain_trans); joint_bone2d_node->set_global_transform(chain_trans);

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@ -171,7 +171,7 @@ void SkeletonModification2DJiggle::_execute_jiggle_joint(int p_joint_idx, Node2D
} }
Transform2D operation_bone_trans = operation_bone->get_global_transform(); Transform2D operation_bone_trans = operation_bone->get_global_transform();
Vector2 target_position = p_target->get_global_transform().get_origin(); Vector2 target_position = p_target->get_global_position();
jiggle_data_chain.write[p_joint_idx].force = (target_position - jiggle_data_chain[p_joint_idx].dynamic_position) * jiggle_data_chain[p_joint_idx].stiffness * p_delta; jiggle_data_chain.write[p_joint_idx].force = (target_position - jiggle_data_chain[p_joint_idx].dynamic_position) * jiggle_data_chain[p_joint_idx].stiffness * p_delta;
@ -215,7 +215,7 @@ void SkeletonModification2DJiggle::_execute_jiggle_joint(int p_joint_idx, Node2D
operation_bone_trans.set_rotation(operation_bone_trans.get_rotation() - operation_bone->get_bone_angle()); operation_bone_trans.set_rotation(operation_bone_trans.get_rotation() - operation_bone->get_bone_angle());
// Reset scale // Reset scale
operation_bone_trans.set_scale(operation_bone->get_global_transform().get_scale()); operation_bone_trans.set_scale(operation_bone->get_global_scale());
operation_bone->set_global_transform(operation_bone_trans); operation_bone->set_global_transform(operation_bone_trans);
stack->skeleton->set_bone_local_pose_override(jiggle_data_chain[p_joint_idx].bone_idx, operation_bone->get_transform(), stack->strength, true); stack->skeleton->set_bone_local_pose_override(jiggle_data_chain[p_joint_idx].bone_idx, operation_bone->get_transform(), stack->strength, true);
@ -244,7 +244,7 @@ void SkeletonModification2DJiggle::_setup_modification(SkeletonModificationStack
int bone_idx = jiggle_data_chain[i].bone_idx; int bone_idx = jiggle_data_chain[i].bone_idx;
if (bone_idx > 0 && bone_idx < stack->skeleton->get_bone_count()) { if (bone_idx > 0 && bone_idx < stack->skeleton->get_bone_count()) {
Bone2D *bone2d_node = stack->skeleton->get_bone(bone_idx); Bone2D *bone2d_node = stack->skeleton->get_bone(bone_idx);
jiggle_data_chain.write[i].dynamic_position = bone2d_node->get_global_transform().get_origin(); jiggle_data_chain.write[i].dynamic_position = bone2d_node->get_global_position();
} }
} }
} }

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@ -147,7 +147,7 @@ void SkeletonModification2DLookAt::_execute(float p_delta) {
// Look at the target! // Look at the target!
operation_transform = operation_transform.looking_at(target_trans.get_origin()); operation_transform = operation_transform.looking_at(target_trans.get_origin());
// Apply whatever scale it had prior to looking_at // Apply whatever scale it had prior to looking_at
operation_transform.set_scale(operation_bone->get_global_transform().get_scale()); operation_transform.set_scale(operation_bone->get_global_scale());
// Account for the direction the bone faces in: // Account for the direction the bone faces in:
operation_transform.set_rotation(operation_transform.get_rotation() - operation_bone->get_bone_angle()); operation_transform.set_rotation(operation_transform.get_rotation() - operation_bone->get_bone_angle());

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@ -142,7 +142,7 @@ void SkeletonModification2DTwoBoneIK::_execute(float p_delta) {
// http://theorangeduck.com/page/simple-two-joint // http://theorangeduck.com/page/simple-two-joint
// https://www.alanzucconi.com/2018/05/02/ik-2d-2/ // https://www.alanzucconi.com/2018/05/02/ik-2d-2/
// With modifications by TwistedTwigleg // With modifications by TwistedTwigleg
Vector2 target_difference = target->get_global_transform().get_origin() - joint_one_bone->get_global_transform().get_origin(); Vector2 target_difference = target->get_global_position() - joint_one_bone->get_global_position();
float joint_one_to_target = target_difference.length(); float joint_one_to_target = target_difference.length();
float angle_atan = Math::atan2(target_difference.y, target_difference.x); float angle_atan = Math::atan2(target_difference.y, target_difference.x);
@ -206,7 +206,7 @@ void SkeletonModification2DTwoBoneIK::_draw_editor_gizmo() {
return; return;
} }
stack->skeleton->draw_set_transform( stack->skeleton->draw_set_transform(
stack->skeleton->get_global_transform().affine_inverse().xform(operation_bone_one->get_global_position()), stack->skeleton->to_local(operation_bone_one->get_global_position()),
operation_bone_one->get_global_rotation() - stack->skeleton->get_global_rotation()); operation_bone_one->get_global_rotation() - stack->skeleton->get_global_rotation());
Color bone_ik_color = Color(1.0, 0.65, 0.0, 0.4); Color bone_ik_color = Color(1.0, 0.65, 0.0, 0.4);