Use get_global_* functions instead of using transforms.
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f32c042f3e
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c390f0515d
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@ -261,7 +261,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
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Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
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Vector2 gpoint = mb->get_position();
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Vector2 cpoint = _get_node()->get_global_transform().affine_inverse().xform(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mb->get_position())));
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Vector2 cpoint = _get_node()->to_local(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mb->get_position())));
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if (mode == MODE_EDIT || (_is_line() && mode == MODE_CREATE)) {
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if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
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@ -396,7 +396,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
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Vector2 gpoint = mm->get_position();
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if (edited_point.valid() && (wip_active || (mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT))) {
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Vector2 cpoint = _get_node()->get_global_transform().affine_inverse().xform(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint)));
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Vector2 cpoint = _get_node()->to_local(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint)));
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//Move the point in a single axis. Should only work when editing a polygon and while holding shift.
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if (mode == MODE_EDIT && mm->is_shift_pressed()) {
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@ -77,7 +77,7 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
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Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
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Vector2 gpoint = mb->get_position();
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Vector2 cpoint = node->get_global_transform().affine_inverse().xform(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mb->get_position())));
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Vector2 cpoint = node->to_local(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mb->get_position())));
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if (mb->is_pressed() && action == ACTION_NONE) {
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Ref<Curve2D> curve = node->get_curve();
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@ -96,7 +96,7 @@ Transform2D Camera2D::get_camera_transform() {
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Size2 screen_size = _get_camera_screen_size();
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Point2 new_camera_pos = get_global_transform().get_origin();
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Point2 new_camera_pos = get_global_position();
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Point2 ret_camera_pos;
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if (!first) {
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@ -169,7 +169,7 @@ Transform2D Camera2D::get_camera_transform() {
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Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Point2());
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real_t angle = get_global_transform().get_rotation();
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real_t angle = get_global_rotation();
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if (rotating) {
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screen_offset = screen_offset.rotated(angle);
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}
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@ -305,8 +305,8 @@ void Camera2D::_notification(int p_what) {
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limit_drawing_width = 3;
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}
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Vector2 camera_origin = get_global_transform().get_origin();
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Vector2 camera_scale = get_global_transform().get_scale().abs();
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Vector2 camera_origin = get_global_position();
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Vector2 camera_scale = get_global_scale().abs();
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Vector2 limit_points[4] = {
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(Vector2(limit[SIDE_LEFT], limit[SIDE_TOP]) - camera_origin) / camera_scale,
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(Vector2(limit[SIDE_RIGHT], limit[SIDE_TOP]) - camera_origin) / camera_scale,
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@ -489,7 +489,7 @@ void Camera2D::align() {
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Size2 screen_size = _get_camera_screen_size();
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Point2 current_camera_pos = get_global_transform().get_origin();
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Point2 current_camera_pos = get_global_position();
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if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) {
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if (drag_horizontal_offset < 0) {
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camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_RIGHT] * drag_horizontal_offset;
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@ -252,7 +252,7 @@ void PinJoint2D::_notification(int p_what) {
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}
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void PinJoint2D::_configure_joint(RID p_joint, PhysicsBody2D *body_a, PhysicsBody2D *body_b) {
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PhysicsServer2D::get_singleton()->joint_make_pin(p_joint, get_global_transform().get_origin(), body_a->get_rid(), body_b ? body_b->get_rid() : RID());
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PhysicsServer2D::get_singleton()->joint_make_pin(p_joint, get_global_position(), body_a->get_rid(), body_b ? body_b->get_rid() : RID());
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PhysicsServer2D::get_singleton()->pin_joint_set_param(p_joint, PhysicsServer2D::PIN_JOINT_SOFTNESS, softness);
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}
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@ -102,7 +102,7 @@ void NavigationAgent2D::_notification(int p_what) {
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} break;
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case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
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if (agent_parent) {
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NavigationServer2D::get_singleton()->agent_set_position(agent, agent_parent->get_global_transform().get_origin());
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NavigationServer2D::get_singleton()->agent_set_position(agent, agent_parent->get_global_position());
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_check_distance_to_target();
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}
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} break;
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@ -185,7 +185,7 @@ Vector2 NavigationAgent2D::get_next_location() {
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update_navigation();
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if (navigation_path.size() == 0) {
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ERR_FAIL_COND_V(agent_parent == nullptr, Vector2());
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return agent_parent->get_global_transform().get_origin();
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return agent_parent->get_global_position();
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} else {
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return navigation_path[nav_path_index];
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}
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@ -193,7 +193,7 @@ Vector2 NavigationAgent2D::get_next_location() {
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real_t NavigationAgent2D::distance_to_target() const {
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ERR_FAIL_COND_V(agent_parent == nullptr, 0.0);
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return agent_parent->get_global_transform().get_origin().distance_to(target_location);
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return agent_parent->get_global_position().distance_to(target_location);
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}
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bool NavigationAgent2D::is_target_reached() const {
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@ -260,7 +260,7 @@ void NavigationAgent2D::update_navigation() {
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update_frame_id = Engine::get_singleton()->get_physics_frames();
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Vector2 o = agent_parent->get_global_transform().get_origin();
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Vector2 o = agent_parent->get_global_position();
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bool reload_path = false;
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@ -53,7 +53,7 @@ void NavigationObstacle2D::_notification(int p_what) {
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} break;
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case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
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if (parent_node2d) {
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NavigationServer2D::get_singleton()->agent_set_position(agent, parent_node2d->get_global_transform().get_origin());
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NavigationServer2D::get_singleton()->agent_set_position(agent, parent_node2d->get_global_position());
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}
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} break;
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}
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@ -92,13 +92,13 @@ void NavigationObstacle2D::update_agent_shape() {
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// and add the enclosing shape radius
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r += cs->get_shape()->get_enclosing_radius();
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}
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Size2 s = cs->get_global_transform().get_scale();
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Size2 s = cs->get_global_scale();
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r *= MAX(s.x, s.y);
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// Takes the biggest radius
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radius = MAX(radius, r);
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}
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}
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Vector2 s = parent_node2d->get_global_transform().get_scale();
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Vector2 s = parent_node2d->get_global_scale();
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radius *= MAX(s.x, s.y);
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if (radius == 0.0) {
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@ -325,7 +325,7 @@ bool Bone2D::_editor_get_bone_shape(Vector<Vector2> *p_shape, Vector<Vector2> *p
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Vector2 rel;
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if (p_other_bone) {
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rel = (p_other_bone->get_global_transform().get_origin() - get_global_transform().get_origin());
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rel = (p_other_bone->get_global_position() - get_global_position());
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rel = rel.rotated(-get_global_rotation()); // Undo Bone2D node's rotation so its drawn correctly regardless of the node's rotation
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} else {
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real_t angle_to_use = get_rotation() + bone_angle;
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@ -454,7 +454,7 @@ void Bone2D::calculate_length_and_rotation() {
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for (int i = 0; i < child_count; i++) {
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Bone2D *child = Object::cast_to<Bone2D>(get_child(i));
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if (child) {
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Vector2 child_local_pos = to_local(child->get_global_transform().get_origin());
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Vector2 child_local_pos = to_local(child->get_global_position());
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length = child_local_pos.length();
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bone_angle = Math::atan2(child_local_pos.normalized().y, child_local_pos.normalized().x);
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calculated = true;
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@ -428,7 +428,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
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if (area && area->is_using_reverb_bus() && area->get_reverb_uniformity() > 0) {
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area_sound_pos = space_state->get_closest_point_to_object_volume(area->get_rid(), listener_node->get_global_transform().origin);
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listener_area_pos = listener_node->get_global_transform().affine_inverse().xform(area_sound_pos);
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listener_area_pos = listener_node->to_local(area_sound_pos);
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}
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if (max_distance > 0) {
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@ -259,11 +259,11 @@ real_t PinJoint3D::get_param(Param p_param) const {
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void PinJoint3D::_configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) {
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Vector3 pinpos = get_global_transform().origin;
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Vector3 local_a = body_a->get_global_transform().affine_inverse().xform(pinpos);
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Vector3 local_a = body_a->to_local(pinpos);
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Vector3 local_b;
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if (body_b) {
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local_b = body_b->get_global_transform().affine_inverse().xform(pinpos);
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local_b = body_b->to_local(pinpos);
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} else {
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local_b = pinpos;
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}
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@ -166,13 +166,13 @@ void SkeletonModification2D::editor_draw_angle_constraints(Bone2D *p_operation_b
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if (operation_bone_parent_bone) {
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stack->skeleton->draw_set_transform(
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stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position()),
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stack->skeleton->to_local(p_operation_bone->get_global_position()),
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operation_bone_parent_bone->get_global_rotation() - stack->skeleton->get_global_rotation());
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} else {
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stack->skeleton->draw_set_transform(stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position()));
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stack->skeleton->draw_set_transform(stack->skeleton->to_local(p_operation_bone->get_global_position()));
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}
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} else {
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stack->skeleton->draw_set_transform(stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position()));
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stack->skeleton->draw_set_transform(stack->skeleton->to_local(p_operation_bone->get_global_position()));
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}
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if (p_constraint_inverted) {
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@ -186,7 +186,7 @@ void SkeletonModification2D::editor_draw_angle_constraints(Bone2D *p_operation_b
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stack->skeleton->draw_line(Vector2(0, 0), Vector2(Math::cos(arc_angle_max), Math::sin(arc_angle_max)) * p_operation_bone->get_length(), bone_ik_color, 1.0);
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} else {
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stack->skeleton->draw_set_transform(stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position()));
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stack->skeleton->draw_set_transform(stack->skeleton->to_local(p_operation_bone->get_global_position()));
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stack->skeleton->draw_arc(Vector2(0, 0), p_operation_bone->get_length(), 0, Math_PI * 2, 32, bone_ik_color, 1.0);
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stack->skeleton->draw_line(Vector2(0, 0), Vector2(1, 0) * p_operation_bone->get_length(), bone_ik_color, 1.0);
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}
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@ -201,18 +201,18 @@ void SkeletonModification2DCCDIK::_execute_ccdik_joint(int p_joint_idx, Node2D *
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if (ccdik_data.rotate_from_joint) {
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// To rotate from the joint, simply look at the target!
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operation_transform.set_rotation(
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operation_transform.looking_at(p_target->get_global_transform().get_origin()).get_rotation() - operation_bone->get_bone_angle());
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operation_transform.looking_at(p_target->get_global_position()).get_rotation() - operation_bone->get_bone_angle());
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} else {
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// How to rotate from the tip: get the difference of rotation needed from the tip to the target, from the perspective of the joint.
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// Because we are only using the offset, we do not need to account for the bone angle of the Bone2D node.
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float joint_to_tip = operation_transform.get_origin().angle_to_point(p_tip->get_global_transform().get_origin());
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float joint_to_target = operation_transform.get_origin().angle_to_point(p_target->get_global_transform().get_origin());
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float joint_to_tip = operation_transform.get_origin().angle_to_point(p_tip->get_global_position());
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float joint_to_target = operation_transform.get_origin().angle_to_point(p_target->get_global_position());
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operation_transform.set_rotation(
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operation_transform.get_rotation() + (joint_to_target - joint_to_tip));
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}
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// Reset scale
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operation_transform.set_scale(operation_bone->get_global_transform().get_scale());
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operation_transform.set_scale(operation_bone->get_global_scale());
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// Apply constraints in globalspace:
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if (ccdik_data.enable_constraint && !ccdik_data.constraint_in_localspace) {
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@ -161,25 +161,25 @@ void SkeletonModification2DFABRIK::_execute(float p_delta) {
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}
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Bone2D *final_bone2d_node = Object::cast_to<Bone2D>(ObjectDB::get_instance(fabrik_data_chain[fabrik_data_chain.size() - 1].bone2d_node_cache));
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float final_bone2d_angle = final_bone2d_node->get_global_transform().get_rotation();
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float final_bone2d_angle = final_bone2d_node->get_global_rotation();
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if (fabrik_data_chain[fabrik_data_chain.size() - 1].use_target_rotation) {
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final_bone2d_angle = target_global_pose.get_rotation();
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}
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Vector2 final_bone2d_direction = Vector2(Math::cos(final_bone2d_angle), Math::sin(final_bone2d_angle));
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float final_bone2d_length = final_bone2d_node->get_length() * MIN(final_bone2d_node->get_global_scale().x, final_bone2d_node->get_global_scale().y);
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float target_distance = (final_bone2d_node->get_global_transform().get_origin() + (final_bone2d_direction * final_bone2d_length)).distance_to(target->get_global_transform().get_origin());
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float target_distance = (final_bone2d_node->get_global_position() + (final_bone2d_direction * final_bone2d_length)).distance_to(target->get_global_position());
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chain_iterations = 0;
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while (target_distance > chain_tolarance) {
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chain_backwards();
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chain_forwards();
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final_bone2d_angle = final_bone2d_node->get_global_transform().get_rotation();
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final_bone2d_angle = final_bone2d_node->get_global_rotation();
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if (fabrik_data_chain[fabrik_data_chain.size() - 1].use_target_rotation) {
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final_bone2d_angle = target_global_pose.get_rotation();
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}
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final_bone2d_direction = Vector2(Math::cos(final_bone2d_angle), Math::sin(final_bone2d_angle));
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target_distance = (final_bone2d_node->get_global_transform().get_origin() + (final_bone2d_direction * final_bone2d_length)).distance_to(target->get_global_transform().get_origin());
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target_distance = (final_bone2d_node->get_global_position() + (final_bone2d_direction * final_bone2d_length)).distance_to(target->get_global_position());
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chain_iterations += 1;
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if (chain_iterations >= chain_max_iterations) {
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@ -210,7 +210,7 @@ void SkeletonModification2DFABRIK::_execute(float p_delta) {
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chain_trans.set_rotation(chain_trans.get_rotation() - joint_bone2d_node->get_bone_angle());
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// Reset scale
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chain_trans.set_scale(joint_bone2d_node->get_global_transform().get_scale());
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chain_trans.set_scale(joint_bone2d_node->get_global_scale());
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// Apply to the bone, and to the override
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joint_bone2d_node->set_global_transform(chain_trans);
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@ -171,7 +171,7 @@ void SkeletonModification2DJiggle::_execute_jiggle_joint(int p_joint_idx, Node2D
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}
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Transform2D operation_bone_trans = operation_bone->get_global_transform();
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Vector2 target_position = p_target->get_global_transform().get_origin();
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Vector2 target_position = p_target->get_global_position();
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jiggle_data_chain.write[p_joint_idx].force = (target_position - jiggle_data_chain[p_joint_idx].dynamic_position) * jiggle_data_chain[p_joint_idx].stiffness * p_delta;
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@ -215,7 +215,7 @@ void SkeletonModification2DJiggle::_execute_jiggle_joint(int p_joint_idx, Node2D
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operation_bone_trans.set_rotation(operation_bone_trans.get_rotation() - operation_bone->get_bone_angle());
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// Reset scale
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operation_bone_trans.set_scale(operation_bone->get_global_transform().get_scale());
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operation_bone_trans.set_scale(operation_bone->get_global_scale());
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operation_bone->set_global_transform(operation_bone_trans);
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stack->skeleton->set_bone_local_pose_override(jiggle_data_chain[p_joint_idx].bone_idx, operation_bone->get_transform(), stack->strength, true);
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@ -244,7 +244,7 @@ void SkeletonModification2DJiggle::_setup_modification(SkeletonModificationStack
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int bone_idx = jiggle_data_chain[i].bone_idx;
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if (bone_idx > 0 && bone_idx < stack->skeleton->get_bone_count()) {
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Bone2D *bone2d_node = stack->skeleton->get_bone(bone_idx);
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jiggle_data_chain.write[i].dynamic_position = bone2d_node->get_global_transform().get_origin();
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jiggle_data_chain.write[i].dynamic_position = bone2d_node->get_global_position();
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}
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}
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}
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@ -147,7 +147,7 @@ void SkeletonModification2DLookAt::_execute(float p_delta) {
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// Look at the target!
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operation_transform = operation_transform.looking_at(target_trans.get_origin());
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// Apply whatever scale it had prior to looking_at
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operation_transform.set_scale(operation_bone->get_global_transform().get_scale());
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operation_transform.set_scale(operation_bone->get_global_scale());
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// Account for the direction the bone faces in:
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operation_transform.set_rotation(operation_transform.get_rotation() - operation_bone->get_bone_angle());
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@ -142,7 +142,7 @@ void SkeletonModification2DTwoBoneIK::_execute(float p_delta) {
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// http://theorangeduck.com/page/simple-two-joint
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// https://www.alanzucconi.com/2018/05/02/ik-2d-2/
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// With modifications by TwistedTwigleg
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Vector2 target_difference = target->get_global_transform().get_origin() - joint_one_bone->get_global_transform().get_origin();
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Vector2 target_difference = target->get_global_position() - joint_one_bone->get_global_position();
|
||||
float joint_one_to_target = target_difference.length();
|
||||
float angle_atan = Math::atan2(target_difference.y, target_difference.x);
|
||||
|
||||
|
@ -206,7 +206,7 @@ void SkeletonModification2DTwoBoneIK::_draw_editor_gizmo() {
|
|||
return;
|
||||
}
|
||||
stack->skeleton->draw_set_transform(
|
||||
stack->skeleton->get_global_transform().affine_inverse().xform(operation_bone_one->get_global_position()),
|
||||
stack->skeleton->to_local(operation_bone_one->get_global_position()),
|
||||
operation_bone_one->get_global_rotation() - stack->skeleton->get_global_rotation());
|
||||
|
||||
Color bone_ik_color = Color(1.0, 0.65, 0.0, 0.4);
|
||||
|
|
Loading…
Reference in New Issue