Add more detailed Navigation Debug Visualization
- Adds more customization options to ProjectSettings. - Displays navregion edge connections and navigation polygon edges in editor and at runtime. - Majority of debug code moved from SceneTree to NavigationServer. - Removes the irritating debug MeshInstance child node from NavigationRegion3D and replaces it with direct RenderingServer API.
This commit is contained in:
parent
afdae67cc3
commit
c394ea518e
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@ -415,5 +415,10 @@
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Emitted when a navigation map is updated, when a region moves or is modified.
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</description>
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</signal>
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<signal name="navigation_debug_changed">
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<description>
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Emitted when navigation debug settings are changed. Only available in debug builds.
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</description>
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</signal>
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</signals>
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</class>
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@ -491,9 +491,39 @@
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<member name="debug/shapes/navigation/disabled_geometry_color" type="Color" setter="" getter="" default="Color(1, 0.7, 0.1, 0.4)">
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Color of the disabled navigation geometry, visible when "Visible Navigation" is enabled in the Debug menu.
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</member>
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<member name="debug/shapes/navigation/edge_connection_color" type="Color" setter="" getter="" default="Color(1, 0, 1, 1)">
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Color to display edge connections between navigation regions, visible when "Visible Navigation" is enabled in the Debug menu.
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</member>
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<member name="debug/shapes/navigation/enable_edge_connections" type="bool" setter="" getter="" default="true">
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If enabled, displays edge connections between navigation regions when "Visible Navigation" is enabled in the Debug menu.
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</member>
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<member name="debug/shapes/navigation/enable_edge_connections_xray" type="bool" setter="" getter="" default="true">
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If enabled, displays edge connections between navigation regions through geometry when "Visible Navigation" is enabled in the Debug menu.
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</member>
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<member name="debug/shapes/navigation/enable_edge_lines" type="bool" setter="" getter="" default="true">
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If enabled, displays navigation mesh polygon edges when "Visible Navigation" is enabled in the Debug menu.
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</member>
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<member name="debug/shapes/navigation/enable_edge_lines_xray" type="bool" setter="" getter="" default="true">
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If enabled, displays navigation mesh polygon edges through geometry when "Visible Navigation" is enabled in the Debug menu.
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</member>
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<member name="debug/shapes/navigation/enable_geometry_face_random_color" type="bool" setter="" getter="" default="true">
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If enabled, colorizes each navigation mesh polygon face with a random color when "Visible Navigation" is enabled in the Debug menu.
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</member>
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<member name="debug/shapes/navigation/geometry_color" type="Color" setter="" getter="" default="Color(0.1, 1, 0.7, 0.4)">
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Color of the navigation geometry, visible when "Visible Navigation" is enabled in the Debug menu.
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</member>
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<member name="debug/shapes/navigation/geometry_edge_color" type="Color" setter="" getter="" default="Color(0.5, 1, 1, 1)">
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Color to display enabled navigation mesh polygon edges, visible when "Visible Navigation" is enabled in the Debug menu.
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</member>
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<member name="debug/shapes/navigation/geometry_edge_disabled_color" type="Color" setter="" getter="" default="Color(0.5, 0.5, 0.5, 1)">
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Color to display disabled navigation mesh polygon edges, visible when "Visible Navigation" is enabled in the Debug menu.
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</member>
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<member name="debug/shapes/navigation/geometry_face_color" type="Color" setter="" getter="" default="Color(0.5, 1, 1, 0.4)">
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Color to display enabled navigation mesh polygon faces, visible when "Visible Navigation" is enabled in the Debug menu.
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</member>
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<member name="debug/shapes/navigation/geometry_face_disabled_color" type="Color" setter="" getter="" default="Color(0.5, 0.5, 0.5, 0.4)">
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Color to display disabled navigation mesh polygon faces, visible when "Visible Navigation" is enabled in the Debug menu.
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</member>
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<member name="debug/shapes/paths/geometry_color" type="Color" setter="" getter="" default="Color(0.1, 1, 0.7, 0.4)">
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Color of the curve path geometry, visible when "Visible Paths" is enabled in the Debug menu.
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</member>
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@ -553,6 +553,19 @@ void EditorNode::_update_from_settings() {
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tree->set_debug_collision_contact_color(GLOBAL_GET("debug/shapes/collision/contact_color"));
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tree->set_debug_navigation_color(GLOBAL_GET("debug/shapes/navigation/geometry_color"));
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tree->set_debug_navigation_disabled_color(GLOBAL_GET("debug/shapes/navigation/disabled_geometry_color"));
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#ifdef DEBUG_ENABLED
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NavigationServer3D::get_singleton_mut()->set_debug_navigation_edge_connection_color(GLOBAL_GET("debug/shapes/navigation/edge_connection_color"));
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NavigationServer3D::get_singleton_mut()->set_debug_navigation_geometry_edge_color(GLOBAL_GET("debug/shapes/navigation/geometry_edge_color"));
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NavigationServer3D::get_singleton_mut()->set_debug_navigation_geometry_face_color(GLOBAL_GET("debug/shapes/navigation/geometry_face_color"));
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NavigationServer3D::get_singleton_mut()->set_debug_navigation_geometry_edge_disabled_color(GLOBAL_GET("debug/shapes/navigation/geometry_edge_disabled_color"));
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NavigationServer3D::get_singleton_mut()->set_debug_navigation_geometry_face_disabled_color(GLOBAL_GET("debug/shapes/navigation/geometry_face_disabled_color"));
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NavigationServer3D::get_singleton_mut()->set_debug_navigation_enable_edge_connections(GLOBAL_GET("debug/shapes/navigation/enable_edge_connections"));
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NavigationServer3D::get_singleton_mut()->set_debug_navigation_enable_edge_connections_xray(GLOBAL_GET("debug/shapes/navigation/enable_edge_connections_xray"));
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NavigationServer3D::get_singleton_mut()->set_debug_navigation_enable_edge_lines(GLOBAL_GET("debug/shapes/navigation/enable_edge_lines"));
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NavigationServer3D::get_singleton_mut()->set_debug_navigation_enable_edge_lines_xray(GLOBAL_GET("debug/shapes/navigation/enable_edge_lines_xray"));
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NavigationServer3D::get_singleton_mut()->set_debug_navigation_enable_geometry_face_random_color(GLOBAL_GET("debug/shapes/navigation/enable_geometry_face_random_color"));
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#endif // DEBUG_ENABLED
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}
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void EditorNode::_select_default_main_screen_plugin() {
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@ -5910,7 +5923,11 @@ EditorNode::EditorNode() {
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RenderingServer::get_singleton()->set_debug_generate_wireframes(true);
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// No navigation server by default if in editor.
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NavigationServer3D::get_singleton()->set_active(false);
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if (NavigationServer3D::get_singleton()->get_debug_enabled()) {
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NavigationServer3D::get_singleton()->set_active(true);
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} else {
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NavigationServer3D::get_singleton()->set_active(false);
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}
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// No physics by default if in editor.
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PhysicsServer3D::get_singleton()->set_active(false);
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@ -74,6 +74,7 @@
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#include "scene/resources/sphere_shape_3d.h"
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#include "scene/resources/surface_tool.h"
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#include "scene/resources/world_boundary_shape_3d.h"
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#include "servers/navigation_server_3d.h"
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#define HANDLE_HALF_SIZE 9.5
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@ -4798,10 +4799,6 @@ void CollisionPolygon3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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////
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NavigationRegion3DGizmoPlugin::NavigationRegion3DGizmoPlugin() {
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create_material("navigation_edge_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_edge", Color(0.5, 1, 1)));
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create_material("navigation_edge_material_disabled", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_edge_disabled", Color(0.7, 0.7, 0.7)));
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create_material("navigation_solid_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_solid", Color(0.5, 1, 1, 0.4)));
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create_material("navigation_solid_material_disabled", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_solid_disabled", Color(0.7, 0.7, 0.7, 0.4)));
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}
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bool NavigationRegion3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
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@ -4817,24 +4814,19 @@ int NavigationRegion3DGizmoPlugin::get_priority() const {
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}
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void NavigationRegion3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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NavigationRegion3D *navmesh = Object::cast_to<NavigationRegion3D>(p_gizmo->get_spatial_node());
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Ref<Material> edge_material = get_material("navigation_edge_material", p_gizmo);
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Ref<Material> edge_material_disabled = get_material("navigation_edge_material_disabled", p_gizmo);
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Ref<Material> solid_material = get_material("navigation_solid_material", p_gizmo);
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Ref<Material> solid_material_disabled = get_material("navigation_solid_material_disabled", p_gizmo);
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NavigationRegion3D *navigationregion = Object::cast_to<NavigationRegion3D>(p_gizmo->get_spatial_node());
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p_gizmo->clear();
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Ref<NavigationMesh> navmeshie = navmesh->get_navigation_mesh();
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if (navmeshie.is_null()) {
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Ref<NavigationMesh> navigationmesh = navigationregion->get_navigation_mesh();
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if (navigationmesh.is_null()) {
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return;
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}
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Vector<Vector3> vertices = navmeshie->get_vertices();
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Vector<Vector3> vertices = navigationmesh->get_vertices();
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const Vector3 *vr = vertices.ptr();
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List<Face3> faces;
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for (int i = 0; i < navmeshie->get_polygon_count(); i++) {
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Vector<int> p = navmeshie->get_polygon(i);
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for (int i = 0; i < navigationmesh->get_polygon_count(); i++) {
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Vector<int> p = navigationmesh->get_polygon(i);
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for (int j = 2; j < p.size(); j++) {
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Face3 f;
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@ -4891,17 +4883,90 @@ void NavigationRegion3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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Ref<TriangleMesh> tmesh = memnew(TriangleMesh);
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tmesh->create(tmeshfaces);
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if (lines.size()) {
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p_gizmo->add_lines(lines, navmesh->is_enabled() ? edge_material : edge_material_disabled);
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}
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p_gizmo->add_collision_triangles(tmesh);
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Ref<ArrayMesh> m = memnew(ArrayMesh);
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Array a;
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a.resize(Mesh::ARRAY_MAX);
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a[0] = tmeshfaces;
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m->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a);
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m->surface_set_material(0, navmesh->is_enabled() ? solid_material : solid_material_disabled);
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p_gizmo->add_mesh(m);
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Ref<ArrayMesh> debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
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int polygon_count = navigationmesh->get_polygon_count();
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// build geometry face surface
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Vector<Vector3> face_vertex_array;
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face_vertex_array.resize(polygon_count * 3);
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for (int i = 0; i < polygon_count; i++) {
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Vector<int> polygon = navigationmesh->get_polygon(i);
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face_vertex_array.push_back(vertices[polygon[0]]);
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face_vertex_array.push_back(vertices[polygon[1]]);
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face_vertex_array.push_back(vertices[polygon[2]]);
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}
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Array face_mesh_array;
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face_mesh_array.resize(Mesh::ARRAY_MAX);
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face_mesh_array[Mesh::ARRAY_VERTEX] = face_vertex_array;
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// if enabled add vertex colors to colorize each face individually
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bool enabled_geometry_face_random_color = NavigationServer3D::get_singleton()->get_debug_navigation_enable_geometry_face_random_color();
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if (enabled_geometry_face_random_color) {
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Color debug_navigation_geometry_face_color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color();
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Color polygon_color = debug_navigation_geometry_face_color;
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Vector<Color> face_color_array;
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face_color_array.resize(polygon_count * 3);
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for (int i = 0; i < polygon_count; i++) {
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polygon_color = debug_navigation_geometry_face_color * (Color(Math::randf(), Math::randf(), Math::randf()));
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Vector<int> polygon = navigationmesh->get_polygon(i);
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face_color_array.push_back(polygon_color);
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face_color_array.push_back(polygon_color);
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face_color_array.push_back(polygon_color);
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}
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face_mesh_array[Mesh::ARRAY_COLOR] = face_color_array;
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}
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debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, face_mesh_array);
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Ref<StandardMaterial3D> debug_geometry_face_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_face_material();
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debug_mesh->surface_set_material(0, debug_geometry_face_material);
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// if enabled build geometry edge line surface
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bool enabled_edge_lines = NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_lines();
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if (enabled_edge_lines) {
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Vector<Vector3> line_vertex_array;
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line_vertex_array.resize(polygon_count * 6);
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for (int i = 0; i < polygon_count; i++) {
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Vector<int> polygon = navigationmesh->get_polygon(i);
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line_vertex_array.push_back(vertices[polygon[0]]);
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line_vertex_array.push_back(vertices[polygon[1]]);
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line_vertex_array.push_back(vertices[polygon[1]]);
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line_vertex_array.push_back(vertices[polygon[2]]);
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line_vertex_array.push_back(vertices[polygon[2]]);
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line_vertex_array.push_back(vertices[polygon[0]]);
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}
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Array line_mesh_array;
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line_mesh_array.resize(Mesh::ARRAY_MAX);
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line_mesh_array[Mesh::ARRAY_VERTEX] = line_vertex_array;
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debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, line_mesh_array);
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Ref<StandardMaterial3D> debug_geometry_edge_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_edge_material();
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debug_mesh->surface_set_material(1, debug_geometry_edge_material);
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}
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if (!navigationregion->is_enabled()) {
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if (debug_mesh.is_valid()) {
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if (debug_mesh->get_surface_count() > 0) {
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debug_mesh->surface_set_material(0, NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_face_disabled_material());
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}
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if (debug_mesh->get_surface_count() > 1) {
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debug_mesh->surface_set_material(1, NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_edge_disabled_material());
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}
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}
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}
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p_gizmo->add_mesh(debug_mesh);
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p_gizmo->add_collision_segments(lines);
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}
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@ -2389,6 +2389,8 @@ bool Main::start() {
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}
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if (debug_navigation) {
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sml->set_debug_navigation_hint(true);
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NavigationServer3D::get_singleton()->set_active(true);
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NavigationServer3D::get_singleton_mut()->set_debug_enabled(true);
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}
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#endif
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@ -35,6 +35,7 @@
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#include "core/os/mutex.h"
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#include "scene/resources/world_2d.h"
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#include "servers/navigation_server_2d.h"
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#include "servers/navigation_server_3d.h"
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#include "thirdparty/misc/polypartition.h"
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@ -371,9 +372,11 @@ void NavigationRegion2D::set_enabled(bool p_enabled) {
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NavigationServer2D::get_singleton_mut()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
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}
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if (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint()) {
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#ifdef DEBUG_ENABLED
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if (Engine::get_singleton()->is_editor_hint() || NavigationServer3D::get_singleton()->get_debug_enabled()) {
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update();
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}
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#endif // DEBUG_ENABLED
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}
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bool NavigationRegion2D::is_enabled() const {
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@ -462,7 +465,8 @@ void NavigationRegion2D::_notification(int p_what) {
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} break;
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case NOTIFICATION_DRAW: {
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if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint()) && navpoly.is_valid()) {
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#ifdef DEBUG_ENABLED
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if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || NavigationServer3D::get_singleton()->get_debug_enabled()) && navpoly.is_valid()) {
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Vector<Vector2> verts = navpoly->get_vertices();
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if (verts.size() < 3) {
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return;
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@ -470,11 +474,11 @@ void NavigationRegion2D::_notification(int p_what) {
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Color color;
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if (enabled) {
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color = get_tree()->get_debug_navigation_color();
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color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color();
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} else {
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color = get_tree()->get_debug_navigation_disabled_color();
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color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_disabled_color();
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}
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Color doors_color = color.lightened(0.2);
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Color doors_color = NavigationServer3D::get_singleton()->get_debug_navigation_edge_connection_color();
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RandomPCG rand;
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@ -516,6 +520,7 @@ void NavigationRegion2D::_notification(int p_what) {
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draw_arc(b, radius, angle - Math_PI / 2.0, angle + Math_PI / 2.0, 10, doors_color);
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}
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}
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#endif // DEBUG_ENABLED
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} break;
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}
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}
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@ -552,10 +557,13 @@ void NavigationRegion2D::_navpoly_changed() {
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NavigationServer2D::get_singleton()->region_set_navpoly(region, navpoly);
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}
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}
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void NavigationRegion2D::_map_changed(RID p_map) {
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if (enabled && get_world_2d()->get_navigation_map() == p_map) {
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#ifdef DEBUG_ENABLED
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if (is_inside_tree() && get_world_2d()->get_navigation_map() == p_map) {
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update();
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}
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#endif // DEBUG_ENABLED
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}
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TypedArray<String> NavigationRegion2D::get_configuration_warnings() const {
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@ -605,8 +613,18 @@ NavigationRegion2D::NavigationRegion2D() {
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region = NavigationServer2D::get_singleton()->region_create();
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NavigationServer2D::get_singleton()->region_set_enter_cost(region, get_enter_cost());
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NavigationServer2D::get_singleton()->region_set_travel_cost(region, get_travel_cost());
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#ifdef DEBUG_ENABLED
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NavigationServer3D::get_singleton_mut()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
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NavigationServer3D::get_singleton_mut()->connect("navigation_debug_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
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#endif // DEBUG_ENABLED
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}
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NavigationRegion2D::~NavigationRegion2D() {
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NavigationServer2D::get_singleton()->free(region);
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#ifdef DEBUG_ENABLED
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NavigationServer3D::get_singleton_mut()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
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NavigationServer3D::get_singleton_mut()->disconnect("navigation_debug_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
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#endif // DEBUG_ENABLED
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}
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@ -49,14 +49,29 @@ void NavigationRegion3D::set_enabled(bool p_enabled) {
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NavigationServer3D::get_singleton()->region_set_map(region, get_world_3d()->get_navigation_map());
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}
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if (debug_view) {
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MeshInstance3D *dm = Object::cast_to<MeshInstance3D>(debug_view);
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if (is_enabled()) {
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dm->set_material_override(get_tree()->get_debug_navigation_material());
|
||||
#ifdef DEBUG_ENABLED
|
||||
if (debug_instance.is_valid()) {
|
||||
if (!is_enabled()) {
|
||||
if (debug_mesh.is_valid()) {
|
||||
if (debug_mesh->get_surface_count() > 0) {
|
||||
RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_face_disabled_material()->get_rid());
|
||||
}
|
||||
if (debug_mesh->get_surface_count() > 1) {
|
||||
RS::get_singleton()->instance_set_surface_override_material(debug_instance, 1, NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_edge_disabled_material()->get_rid());
|
||||
}
|
||||
}
|
||||
} else {
|
||||
dm->set_material_override(get_tree()->get_debug_navigation_disabled_material());
|
||||
if (debug_mesh.is_valid()) {
|
||||
if (debug_mesh->get_surface_count() > 0) {
|
||||
RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, RID());
|
||||
}
|
||||
if (debug_mesh->get_surface_count() > 1) {
|
||||
RS::get_singleton()->instance_set_surface_override_material(debug_instance, 1, RID());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif // DEBUG_ENABLED
|
||||
|
||||
update_gizmos();
|
||||
}
|
||||
|
@ -124,30 +139,36 @@ void NavigationRegion3D::_notification(int p_what) {
|
|||
NavigationServer3D::get_singleton()->region_set_map(region, get_world_3d()->get_navigation_map());
|
||||
}
|
||||
|
||||
if (navmesh.is_valid() && get_tree()->is_debugging_navigation_hint()) {
|
||||
MeshInstance3D *dm = memnew(MeshInstance3D);
|
||||
dm->set_mesh(navmesh->get_debug_mesh());
|
||||
if (is_enabled()) {
|
||||
dm->set_material_override(get_tree()->get_debug_navigation_material());
|
||||
} else {
|
||||
dm->set_material_override(get_tree()->get_debug_navigation_disabled_material());
|
||||
}
|
||||
add_child(dm);
|
||||
debug_view = dm;
|
||||
#ifdef DEBUG_ENABLED
|
||||
if (NavigationServer3D::get_singleton()->get_debug_enabled()) {
|
||||
_update_debug_mesh();
|
||||
}
|
||||
#endif // DEBUG_ENABLED
|
||||
|
||||
} break;
|
||||
|
||||
case NOTIFICATION_TRANSFORM_CHANGED: {
|
||||
NavigationServer3D::get_singleton()->region_set_transform(region, get_global_transform());
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
if (is_inside_tree() && debug_instance.is_valid()) {
|
||||
RS::get_singleton()->instance_set_transform(debug_instance, get_global_transform());
|
||||
}
|
||||
#endif // DEBUG_ENABLED
|
||||
|
||||
} break;
|
||||
|
||||
case NOTIFICATION_EXIT_TREE: {
|
||||
NavigationServer3D::get_singleton()->region_set_map(region, RID());
|
||||
|
||||
if (debug_view) {
|
||||
debug_view->queue_delete();
|
||||
debug_view = nullptr;
|
||||
#ifdef DEBUG_ENABLED
|
||||
if (debug_instance.is_valid()) {
|
||||
RS::get_singleton()->instance_set_visible(debug_instance, false);
|
||||
}
|
||||
if (debug_edge_connections_instance.is_valid()) {
|
||||
RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false);
|
||||
}
|
||||
#endif // DEBUG_ENABLED
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
@ -169,20 +190,21 @@ void NavigationRegion3D::set_navigation_mesh(const Ref<NavigationMesh> &p_navmes
|
|||
|
||||
NavigationServer3D::get_singleton()->region_set_navmesh(region, p_navmesh);
|
||||
|
||||
if (debug_view == nullptr && is_inside_tree() && navmesh.is_valid() && get_tree()->is_debugging_navigation_hint()) {
|
||||
MeshInstance3D *dm = memnew(MeshInstance3D);
|
||||
dm->set_mesh(navmesh->get_debug_mesh());
|
||||
if (is_enabled()) {
|
||||
dm->set_material_override(get_tree()->get_debug_navigation_material());
|
||||
#ifdef DEBUG_ENABLED
|
||||
if (is_inside_tree() && NavigationServer3D::get_singleton()->get_debug_enabled()) {
|
||||
if (navmesh.is_valid()) {
|
||||
_update_debug_mesh();
|
||||
_update_debug_edge_connections_mesh();
|
||||
} else {
|
||||
dm->set_material_override(get_tree()->get_debug_navigation_disabled_material());
|
||||
if (debug_instance.is_valid()) {
|
||||
RS::get_singleton()->instance_set_visible(debug_instance, false);
|
||||
}
|
||||
if (debug_edge_connections_instance.is_valid()) {
|
||||
RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false);
|
||||
}
|
||||
}
|
||||
add_child(dm);
|
||||
debug_view = dm;
|
||||
}
|
||||
if (debug_view && navmesh.is_valid()) {
|
||||
Object::cast_to<MeshInstance3D>(debug_view)->set_mesh(navmesh->get_debug_mesh());
|
||||
}
|
||||
#endif // DEBUG_ENABLED
|
||||
|
||||
emit_signal(SNAME("navigation_mesh_changed"));
|
||||
|
||||
|
@ -287,13 +309,31 @@ void NavigationRegion3D::_bind_methods() {
|
|||
void NavigationRegion3D::_navigation_changed() {
|
||||
update_gizmos();
|
||||
update_configuration_warnings();
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
_update_debug_edge_connections_mesh();
|
||||
#endif // DEBUG_ENABLED
|
||||
}
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
void NavigationRegion3D::_navigation_map_changed(RID p_map) {
|
||||
if (is_inside_tree() && p_map == get_world_3d()->get_navigation_map()) {
|
||||
_update_debug_edge_connections_mesh();
|
||||
}
|
||||
}
|
||||
#endif // DEBUG_ENABLED
|
||||
|
||||
NavigationRegion3D::NavigationRegion3D() {
|
||||
set_notify_transform(true);
|
||||
region = NavigationServer3D::get_singleton()->region_create();
|
||||
NavigationServer3D::get_singleton()->region_set_enter_cost(region, get_enter_cost());
|
||||
NavigationServer3D::get_singleton()->region_set_travel_cost(region, get_travel_cost());
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
NavigationServer3D::get_singleton_mut()->connect("map_changed", callable_mp(this, &NavigationRegion3D::_navigation_map_changed));
|
||||
NavigationServer3D::get_singleton_mut()->connect("navigation_debug_changed", callable_mp(this, &NavigationRegion3D::_update_debug_mesh));
|
||||
NavigationServer3D::get_singleton_mut()->connect("navigation_debug_changed", callable_mp(this, &NavigationRegion3D::_update_debug_edge_connections_mesh));
|
||||
#endif // DEBUG_ENABLED
|
||||
}
|
||||
|
||||
NavigationRegion3D::~NavigationRegion3D() {
|
||||
|
@ -301,4 +341,245 @@ NavigationRegion3D::~NavigationRegion3D() {
|
|||
navmesh->disconnect("changed", callable_mp(this, &NavigationRegion3D::_navigation_changed));
|
||||
}
|
||||
NavigationServer3D::get_singleton()->free(region);
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
NavigationServer3D::get_singleton_mut()->disconnect("map_changed", callable_mp(this, &NavigationRegion3D::_navigation_map_changed));
|
||||
NavigationServer3D::get_singleton_mut()->disconnect("navigation_debug_changed", callable_mp(this, &NavigationRegion3D::_update_debug_mesh));
|
||||
NavigationServer3D::get_singleton_mut()->disconnect("navigation_debug_changed", callable_mp(this, &NavigationRegion3D::_update_debug_edge_connections_mesh));
|
||||
if (debug_instance.is_valid()) {
|
||||
RenderingServer::get_singleton()->free(debug_instance);
|
||||
}
|
||||
if (debug_mesh.is_valid()) {
|
||||
RenderingServer::get_singleton()->free(debug_mesh->get_rid());
|
||||
}
|
||||
if (debug_edge_connections_instance.is_valid()) {
|
||||
RenderingServer::get_singleton()->free(debug_edge_connections_instance);
|
||||
}
|
||||
if (debug_edge_connections_mesh.is_valid()) {
|
||||
RenderingServer::get_singleton()->free(debug_edge_connections_mesh->get_rid());
|
||||
}
|
||||
#endif // DEBUG_ENABLED
|
||||
}
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
void NavigationRegion3D::_update_debug_mesh() {
|
||||
if (!NavigationServer3D::get_singleton()->get_debug_enabled()) {
|
||||
if (debug_instance.is_valid()) {
|
||||
RS::get_singleton()->instance_set_visible(debug_instance, false);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (!navmesh.is_valid()) {
|
||||
if (debug_instance.is_valid()) {
|
||||
RS::get_singleton()->instance_set_visible(debug_instance, false);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (!debug_instance.is_valid()) {
|
||||
debug_instance = RenderingServer::get_singleton()->instance_create();
|
||||
}
|
||||
|
||||
if (!debug_mesh.is_valid()) {
|
||||
debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
|
||||
}
|
||||
|
||||
debug_mesh->clear_surfaces();
|
||||
|
||||
bool enabled_geometry_face_random_color = NavigationServer3D::get_singleton()->get_debug_navigation_enable_geometry_face_random_color();
|
||||
bool enabled_edge_lines = NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_lines();
|
||||
|
||||
Vector<Vector3> vertices = navmesh->get_vertices();
|
||||
if (vertices.size() == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
int polygon_count = navmesh->get_polygon_count();
|
||||
if (polygon_count == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
Vector<Vector3> face_vertex_array;
|
||||
face_vertex_array.resize(polygon_count * 3);
|
||||
|
||||
Vector<Color> face_color_array;
|
||||
if (enabled_geometry_face_random_color) {
|
||||
face_color_array.resize(polygon_count * 3);
|
||||
}
|
||||
|
||||
Vector<Vector3> line_vertex_array;
|
||||
if (enabled_edge_lines) {
|
||||
line_vertex_array.resize(polygon_count * 6);
|
||||
}
|
||||
|
||||
Color debug_navigation_geometry_face_color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color();
|
||||
|
||||
Ref<StandardMaterial3D> face_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_face_material();
|
||||
Ref<StandardMaterial3D> line_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_edge_material();
|
||||
|
||||
Color polygon_color = debug_navigation_geometry_face_color;
|
||||
|
||||
for (int i = 0; i < polygon_count; i++) {
|
||||
if (enabled_geometry_face_random_color) {
|
||||
polygon_color = debug_navigation_geometry_face_color * (Color(Math::randf(), Math::randf(), Math::randf()));
|
||||
}
|
||||
|
||||
Vector<int> polygon = navmesh->get_polygon(i);
|
||||
|
||||
face_vertex_array.push_back(vertices[polygon[0]]);
|
||||
face_vertex_array.push_back(vertices[polygon[1]]);
|
||||
face_vertex_array.push_back(vertices[polygon[2]]);
|
||||
if (enabled_geometry_face_random_color) {
|
||||
face_color_array.push_back(polygon_color);
|
||||
face_color_array.push_back(polygon_color);
|
||||
face_color_array.push_back(polygon_color);
|
||||
}
|
||||
|
||||
if (enabled_edge_lines) {
|
||||
line_vertex_array.push_back(vertices[polygon[0]]);
|
||||
line_vertex_array.push_back(vertices[polygon[1]]);
|
||||
line_vertex_array.push_back(vertices[polygon[1]]);
|
||||
line_vertex_array.push_back(vertices[polygon[2]]);
|
||||
line_vertex_array.push_back(vertices[polygon[2]]);
|
||||
line_vertex_array.push_back(vertices[polygon[0]]);
|
||||
}
|
||||
}
|
||||
|
||||
Array face_mesh_array;
|
||||
face_mesh_array.resize(Mesh::ARRAY_MAX);
|
||||
face_mesh_array[Mesh::ARRAY_VERTEX] = face_vertex_array;
|
||||
if (enabled_geometry_face_random_color) {
|
||||
face_mesh_array[Mesh::ARRAY_COLOR] = face_color_array;
|
||||
}
|
||||
debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, face_mesh_array);
|
||||
debug_mesh->surface_set_material(0, face_material);
|
||||
|
||||
if (enabled_edge_lines) {
|
||||
Array line_mesh_array;
|
||||
line_mesh_array.resize(Mesh::ARRAY_MAX);
|
||||
line_mesh_array[Mesh::ARRAY_VERTEX] = line_vertex_array;
|
||||
debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, line_mesh_array);
|
||||
debug_mesh->surface_set_material(1, line_material);
|
||||
}
|
||||
|
||||
RS::get_singleton()->instance_set_base(debug_instance, debug_mesh->get_rid());
|
||||
if (is_inside_tree()) {
|
||||
RS::get_singleton()->instance_set_scenario(debug_instance, get_world_3d()->get_scenario());
|
||||
RS::get_singleton()->instance_set_visible(debug_instance, is_visible_in_tree());
|
||||
}
|
||||
if (!is_enabled()) {
|
||||
if (debug_mesh.is_valid()) {
|
||||
if (debug_mesh->get_surface_count() > 0) {
|
||||
RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_face_disabled_material()->get_rid());
|
||||
}
|
||||
if (debug_mesh->get_surface_count() > 1) {
|
||||
RS::get_singleton()->instance_set_surface_override_material(debug_instance, 1, NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_edge_disabled_material()->get_rid());
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (debug_mesh.is_valid()) {
|
||||
if (debug_mesh->get_surface_count() > 0) {
|
||||
RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, RID());
|
||||
}
|
||||
if (debug_mesh->get_surface_count() > 1) {
|
||||
RS::get_singleton()->instance_set_surface_override_material(debug_instance, 1, RID());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif // DEBUG_ENABLED
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
void NavigationRegion3D::_update_debug_edge_connections_mesh() {
|
||||
if (!NavigationServer3D::get_singleton()->get_debug_enabled()) {
|
||||
if (debug_edge_connections_instance.is_valid()) {
|
||||
RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (!is_inside_tree()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!navmesh.is_valid()) {
|
||||
if (debug_edge_connections_instance.is_valid()) {
|
||||
RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (!debug_edge_connections_instance.is_valid()) {
|
||||
debug_edge_connections_instance = RenderingServer::get_singleton()->instance_create();
|
||||
}
|
||||
|
||||
if (!debug_edge_connections_mesh.is_valid()) {
|
||||
debug_edge_connections_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
|
||||
}
|
||||
|
||||
debug_edge_connections_mesh->clear_surfaces();
|
||||
|
||||
float edge_connection_margin = NavigationServer3D::get_singleton()->map_get_edge_connection_margin(get_world_3d()->get_navigation_map());
|
||||
float half_edge_connection_margin = edge_connection_margin * 0.5;
|
||||
int connections_count = NavigationServer3D::get_singleton()->region_get_connections_count(region);
|
||||
|
||||
if (connections_count == 0) {
|
||||
RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false);
|
||||
return;
|
||||
}
|
||||
|
||||
Vector<Vector3> vertex_array;
|
||||
|
||||
for (int i = 0; i < connections_count; i++) {
|
||||
Vector3 connection_pathway_start = NavigationServer3D::get_singleton()->region_get_connection_pathway_start(region, i);
|
||||
Vector3 connection_pathway_end = NavigationServer3D::get_singleton()->region_get_connection_pathway_end(region, i);
|
||||
|
||||
Vector3 direction_start_end = connection_pathway_start.direction_to(connection_pathway_end);
|
||||
Vector3 direction_end_start = connection_pathway_end.direction_to(connection_pathway_start);
|
||||
|
||||
Vector3 start_right_dir = direction_start_end.cross(Vector3(0, 1, 0));
|
||||
Vector3 start_left_dir = -start_right_dir;
|
||||
|
||||
Vector3 end_right_dir = direction_end_start.cross(Vector3(0, 1, 0));
|
||||
Vector3 end_left_dir = -end_right_dir;
|
||||
|
||||
Vector3 left_start_pos = connection_pathway_start + (start_left_dir * half_edge_connection_margin);
|
||||
Vector3 right_start_pos = connection_pathway_start + (start_right_dir * half_edge_connection_margin);
|
||||
Vector3 left_end_pos = connection_pathway_end + (end_right_dir * half_edge_connection_margin);
|
||||
Vector3 right_end_pos = connection_pathway_end + (end_left_dir * half_edge_connection_margin);
|
||||
|
||||
vertex_array.push_back(right_end_pos);
|
||||
vertex_array.push_back(left_start_pos);
|
||||
vertex_array.push_back(right_start_pos);
|
||||
|
||||
vertex_array.push_back(left_end_pos);
|
||||
vertex_array.push_back(right_end_pos);
|
||||
vertex_array.push_back(right_start_pos);
|
||||
}
|
||||
|
||||
if (vertex_array.size() == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
Ref<StandardMaterial3D> edge_connections_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_edge_connections_material();
|
||||
|
||||
Array mesh_array;
|
||||
mesh_array.resize(Mesh::ARRAY_MAX);
|
||||
mesh_array[Mesh::ARRAY_VERTEX] = vertex_array;
|
||||
|
||||
debug_edge_connections_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, mesh_array);
|
||||
debug_edge_connections_mesh->surface_set_material(0, edge_connections_material);
|
||||
|
||||
RS::get_singleton()->instance_set_base(debug_edge_connections_instance, debug_edge_connections_mesh->get_rid());
|
||||
RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, is_visible_in_tree());
|
||||
if (is_inside_tree()) {
|
||||
RS::get_singleton()->instance_set_scenario(debug_edge_connections_instance, get_world_3d()->get_scenario());
|
||||
}
|
||||
|
||||
bool enable_edge_connections = NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_connections();
|
||||
if (!enable_edge_connections) {
|
||||
RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false);
|
||||
}
|
||||
}
|
||||
#endif // DEBUG_ENABLED
|
||||
|
|
|
@ -44,11 +44,22 @@ class NavigationRegion3D : public Node3D {
|
|||
real_t enter_cost = 0.0;
|
||||
real_t travel_cost = 1.0;
|
||||
|
||||
Node *debug_view = nullptr;
|
||||
Thread bake_thread;
|
||||
|
||||
void _navigation_changed();
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
RID debug_instance;
|
||||
RID debug_edge_connections_instance;
|
||||
Ref<ArrayMesh> debug_mesh;
|
||||
Ref<ArrayMesh> debug_edge_connections_mesh;
|
||||
|
||||
private:
|
||||
void _update_debug_mesh();
|
||||
void _update_debug_edge_connections_mesh();
|
||||
void _navigation_map_changed(RID p_map);
|
||||
#endif // DEBUG_ENABLED
|
||||
|
||||
protected:
|
||||
void _notification(int p_what);
|
||||
static void _bind_methods();
|
||||
|
|
|
@ -30,6 +30,10 @@
|
|||
|
||||
#include "navigation_mesh.h"
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
#include "servers/navigation_server_3d.h"
|
||||
#endif
|
||||
|
||||
void NavigationMesh::create_from_mesh(const Ref<Mesh> &p_mesh) {
|
||||
ERR_FAIL_COND(p_mesh.is_null());
|
||||
|
||||
|
@ -337,6 +341,7 @@ void NavigationMesh::clear_polygons() {
|
|||
polygons.clear();
|
||||
}
|
||||
|
||||
#ifndef DISABLE_DEPRECATED
|
||||
Ref<Mesh> NavigationMesh::get_debug_mesh() {
|
||||
if (debug_mesh.is_valid()) {
|
||||
return debug_mesh;
|
||||
|
@ -420,6 +425,102 @@ Ref<Mesh> NavigationMesh::get_debug_mesh() {
|
|||
|
||||
return debug_mesh;
|
||||
}
|
||||
#endif // DISABLE_DEPRECATED
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
Ref<ArrayMesh> NavigationMesh::_get_debug_mesh() {
|
||||
if (debug_mesh.is_valid()) {
|
||||
// Blocks further updates for now, code below is intended for dynamic updates e.g. when settings change.
|
||||
return debug_mesh;
|
||||
}
|
||||
|
||||
if (!debug_mesh.is_valid()) {
|
||||
debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
|
||||
} else {
|
||||
debug_mesh->clear_surfaces();
|
||||
}
|
||||
|
||||
if (vertices.size() == 0) {
|
||||
return debug_mesh;
|
||||
}
|
||||
|
||||
int polygon_count = get_polygon_count();
|
||||
|
||||
if (polygon_count < 1) {
|
||||
// no face, no play
|
||||
return debug_mesh;
|
||||
}
|
||||
|
||||
// build geometry face surface
|
||||
Vector<Vector3> face_vertex_array;
|
||||
face_vertex_array.resize(polygon_count * 3);
|
||||
|
||||
for (int i = 0; i < polygon_count; i++) {
|
||||
Vector<int> polygon = get_polygon(i);
|
||||
|
||||
face_vertex_array.push_back(vertices[polygon[0]]);
|
||||
face_vertex_array.push_back(vertices[polygon[1]]);
|
||||
face_vertex_array.push_back(vertices[polygon[2]]);
|
||||
}
|
||||
|
||||
Array face_mesh_array;
|
||||
face_mesh_array.resize(Mesh::ARRAY_MAX);
|
||||
face_mesh_array[Mesh::ARRAY_VERTEX] = face_vertex_array;
|
||||
|
||||
// if enabled add vertex colors to colorize each face individually
|
||||
bool enabled_geometry_face_random_color = NavigationServer3D::get_singleton()->get_debug_navigation_enable_geometry_face_random_color();
|
||||
if (enabled_geometry_face_random_color) {
|
||||
Color debug_navigation_geometry_face_color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color();
|
||||
Color polygon_color = debug_navigation_geometry_face_color;
|
||||
|
||||
Vector<Color> face_color_array;
|
||||
face_color_array.resize(polygon_count * 3);
|
||||
|
||||
for (int i = 0; i < polygon_count; i++) {
|
||||
polygon_color = debug_navigation_geometry_face_color * (Color(Math::randf(), Math::randf(), Math::randf()));
|
||||
|
||||
Vector<int> polygon = get_polygon(i);
|
||||
|
||||
face_color_array.push_back(polygon_color);
|
||||
face_color_array.push_back(polygon_color);
|
||||
face_color_array.push_back(polygon_color);
|
||||
}
|
||||
face_mesh_array[Mesh::ARRAY_COLOR] = face_color_array;
|
||||
}
|
||||
|
||||
debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, face_mesh_array);
|
||||
Ref<StandardMaterial3D> debug_geometry_face_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_face_material();
|
||||
debug_mesh->surface_set_material(debug_mesh->get_surface_count(), debug_geometry_face_material);
|
||||
|
||||
// if enabled build geometry edge line surface
|
||||
bool enabled_edge_lines = NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_lines();
|
||||
|
||||
if (enabled_edge_lines) {
|
||||
Vector<Vector3> line_vertex_array;
|
||||
line_vertex_array.resize(polygon_count * 6);
|
||||
|
||||
for (int i = 0; i < polygon_count; i++) {
|
||||
Vector<int> polygon = get_polygon(i);
|
||||
|
||||
line_vertex_array.push_back(vertices[polygon[0]]);
|
||||
line_vertex_array.push_back(vertices[polygon[1]]);
|
||||
line_vertex_array.push_back(vertices[polygon[1]]);
|
||||
line_vertex_array.push_back(vertices[polygon[2]]);
|
||||
line_vertex_array.push_back(vertices[polygon[2]]);
|
||||
line_vertex_array.push_back(vertices[polygon[0]]);
|
||||
}
|
||||
|
||||
Array line_mesh_array;
|
||||
line_mesh_array.resize(Mesh::ARRAY_MAX);
|
||||
line_mesh_array[Mesh::ARRAY_VERTEX] = line_vertex_array;
|
||||
debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, line_mesh_array);
|
||||
Ref<StandardMaterial3D> debug_geometry_edge_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_edge_material();
|
||||
debug_mesh->surface_set_material(debug_mesh->get_surface_count(), debug_geometry_edge_material);
|
||||
}
|
||||
|
||||
return debug_mesh;
|
||||
}
|
||||
#endif
|
||||
|
||||
void NavigationMesh::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_sample_partition_type", "sample_partition_type"), &NavigationMesh::set_sample_partition_type);
|
||||
|
|
|
@ -204,7 +204,11 @@ public:
|
|||
Vector<int> get_polygon(int p_idx);
|
||||
void clear_polygons();
|
||||
|
||||
#ifndef DISABLE_DEPRECATED
|
||||
Ref<Mesh> get_debug_mesh();
|
||||
#endif // DISABLE_DEPRECATED
|
||||
|
||||
Ref<ArrayMesh> _get_debug_mesh();
|
||||
|
||||
NavigationMesh();
|
||||
};
|
||||
|
|
|
@ -30,6 +30,10 @@
|
|||
|
||||
#include "navigation_server_3d.h"
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
#include "core/config/project_settings.h"
|
||||
#endif // DEBUG_ENABLED
|
||||
|
||||
NavigationServer3D *NavigationServer3D::singleton = nullptr;
|
||||
|
||||
void NavigationServer3D::_bind_methods() {
|
||||
|
@ -92,6 +96,8 @@ void NavigationServer3D::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("process", "delta_time"), &NavigationServer3D::process);
|
||||
|
||||
ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map")));
|
||||
|
||||
ADD_SIGNAL(MethodInfo("navigation_debug_changed"));
|
||||
}
|
||||
|
||||
const NavigationServer3D *NavigationServer3D::get_singleton() {
|
||||
|
@ -105,6 +111,19 @@ NavigationServer3D *NavigationServer3D::get_singleton_mut() {
|
|||
NavigationServer3D::NavigationServer3D() {
|
||||
ERR_FAIL_COND(singleton != nullptr);
|
||||
singleton = this;
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
debug_navigation_edge_connection_color = GLOBAL_DEF("debug/shapes/navigation/edge_connection_color", Color(1.0, 0.0, 1.0, 1.0));
|
||||
debug_navigation_geometry_edge_color = GLOBAL_DEF("debug/shapes/navigation/geometry_edge_color", Color(0.5, 1.0, 1.0, 1.0));
|
||||
debug_navigation_geometry_face_color = GLOBAL_DEF("debug/shapes/navigation/geometry_face_color", Color(0.5, 1.0, 1.0, 0.4));
|
||||
debug_navigation_geometry_edge_disabled_color = GLOBAL_DEF("debug/shapes/navigation/geometry_edge_disabled_color", Color(0.5, 0.5, 0.5, 1.0));
|
||||
debug_navigation_geometry_face_disabled_color = GLOBAL_DEF("debug/shapes/navigation/geometry_face_disabled_color", Color(0.5, 0.5, 0.5, 0.4));
|
||||
debug_navigation_enable_edge_connections = GLOBAL_DEF("debug/shapes/navigation/enable_edge_connections", true);
|
||||
debug_navigation_enable_edge_connections_xray = GLOBAL_DEF("debug/shapes/navigation/enable_edge_connections_xray", true);
|
||||
debug_navigation_enable_edge_lines = GLOBAL_DEF("debug/shapes/navigation/enable_edge_lines", true);
|
||||
debug_navigation_enable_edge_lines_xray = GLOBAL_DEF("debug/shapes/navigation/enable_edge_lines_xray", true);
|
||||
debug_navigation_enable_geometry_face_random_color = GLOBAL_DEF("debug/shapes/navigation/enable_geometry_face_random_color", true);
|
||||
#endif // DEBUG_ENABLED
|
||||
}
|
||||
|
||||
NavigationServer3D::~NavigationServer3D() {
|
||||
|
@ -121,3 +140,241 @@ NavigationServer3D *NavigationServer3DManager::new_default_server() {
|
|||
ERR_FAIL_COND_V(create_callback == nullptr, nullptr);
|
||||
return create_callback();
|
||||
}
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
void NavigationServer3D::_emit_navigation_debug_changed_signal() {
|
||||
if (debug_dirty) {
|
||||
debug_dirty = false;
|
||||
emit_signal(SNAME("navigation_debug_changed"));
|
||||
}
|
||||
}
|
||||
#endif // DEBUG_ENABLED
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_geometry_face_material() {
|
||||
if (debug_navigation_geometry_face_material.is_valid()) {
|
||||
return debug_navigation_geometry_face_material;
|
||||
}
|
||||
|
||||
bool enabled_geometry_face_random_color = get_debug_navigation_enable_geometry_face_random_color();
|
||||
|
||||
Color debug_navigation_geometry_face_color = get_debug_navigation_geometry_face_color();
|
||||
|
||||
Ref<StandardMaterial3D> face_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
|
||||
face_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
|
||||
face_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
|
||||
face_material->set_albedo(debug_navigation_geometry_face_color);
|
||||
if (enabled_geometry_face_random_color) {
|
||||
face_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
|
||||
face_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
|
||||
}
|
||||
|
||||
debug_navigation_geometry_face_material = face_material;
|
||||
|
||||
return debug_navigation_geometry_face_material;
|
||||
}
|
||||
|
||||
Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_geometry_edge_material() {
|
||||
if (debug_navigation_geometry_edge_material.is_valid()) {
|
||||
return debug_navigation_geometry_edge_material;
|
||||
}
|
||||
|
||||
bool enabled_edge_lines_xray = get_debug_navigation_enable_edge_lines_xray();
|
||||
|
||||
Color debug_navigation_geometry_edge_color = get_debug_navigation_geometry_edge_color();
|
||||
|
||||
Ref<StandardMaterial3D> line_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
|
||||
line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
|
||||
line_material->set_albedo(debug_navigation_geometry_edge_color);
|
||||
if (enabled_edge_lines_xray) {
|
||||
line_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
|
||||
}
|
||||
|
||||
debug_navigation_geometry_edge_material = line_material;
|
||||
|
||||
return debug_navigation_geometry_edge_material;
|
||||
}
|
||||
|
||||
Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_geometry_face_disabled_material() {
|
||||
if (debug_navigation_geometry_face_disabled_material.is_valid()) {
|
||||
return debug_navigation_geometry_face_disabled_material;
|
||||
}
|
||||
|
||||
Color debug_navigation_geometry_face_disabled_color = get_debug_navigation_geometry_face_disabled_color();
|
||||
|
||||
Ref<StandardMaterial3D> face_disabled_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
|
||||
face_disabled_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
|
||||
face_disabled_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
|
||||
face_disabled_material->set_albedo(debug_navigation_geometry_face_disabled_color);
|
||||
|
||||
debug_navigation_geometry_face_disabled_material = face_disabled_material;
|
||||
|
||||
return debug_navigation_geometry_face_disabled_material;
|
||||
}
|
||||
|
||||
Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_geometry_edge_disabled_material() {
|
||||
if (debug_navigation_geometry_edge_disabled_material.is_valid()) {
|
||||
return debug_navigation_geometry_edge_disabled_material;
|
||||
}
|
||||
|
||||
bool enabled_edge_lines_xray = get_debug_navigation_enable_edge_lines_xray();
|
||||
|
||||
Color debug_navigation_geometry_edge_disabled_color = get_debug_navigation_geometry_edge_disabled_color();
|
||||
|
||||
Ref<StandardMaterial3D> line_disabled_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
|
||||
line_disabled_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
|
||||
line_disabled_material->set_albedo(debug_navigation_geometry_edge_disabled_color);
|
||||
if (enabled_edge_lines_xray) {
|
||||
line_disabled_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
|
||||
}
|
||||
|
||||
debug_navigation_geometry_edge_disabled_material = line_disabled_material;
|
||||
|
||||
return debug_navigation_geometry_edge_disabled_material;
|
||||
}
|
||||
|
||||
Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_edge_connections_material() {
|
||||
if (debug_navigation_edge_connections_material.is_valid()) {
|
||||
return debug_navigation_edge_connections_material;
|
||||
}
|
||||
|
||||
bool enabled_edge_connections_xray = get_debug_navigation_enable_edge_connections_xray();
|
||||
|
||||
Color debug_navigation_edge_connection_color = get_debug_navigation_edge_connection_color();
|
||||
|
||||
Ref<StandardMaterial3D> edge_connections_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
|
||||
edge_connections_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
|
||||
edge_connections_material->set_albedo(debug_navigation_edge_connection_color);
|
||||
if (enabled_edge_connections_xray) {
|
||||
edge_connections_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
|
||||
}
|
||||
edge_connections_material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MAX - 2);
|
||||
|
||||
debug_navigation_edge_connections_material = edge_connections_material;
|
||||
|
||||
return debug_navigation_edge_connections_material;
|
||||
}
|
||||
|
||||
void NavigationServer3D::set_debug_navigation_edge_connection_color(const Color &p_color) {
|
||||
debug_navigation_edge_connection_color = p_color;
|
||||
if (debug_navigation_edge_connections_material.is_valid()) {
|
||||
debug_navigation_edge_connections_material->set_albedo(debug_navigation_edge_connection_color);
|
||||
}
|
||||
}
|
||||
|
||||
Color NavigationServer3D::get_debug_navigation_edge_connection_color() const {
|
||||
return debug_navigation_edge_connection_color;
|
||||
}
|
||||
|
||||
void NavigationServer3D::set_debug_navigation_geometry_edge_color(const Color &p_color) {
|
||||
debug_navigation_geometry_edge_color = p_color;
|
||||
if (debug_navigation_geometry_edge_material.is_valid()) {
|
||||
debug_navigation_geometry_edge_material->set_albedo(debug_navigation_geometry_edge_color);
|
||||
}
|
||||
}
|
||||
|
||||
Color NavigationServer3D::get_debug_navigation_geometry_edge_color() const {
|
||||
return debug_navigation_geometry_edge_color;
|
||||
}
|
||||
|
||||
void NavigationServer3D::set_debug_navigation_geometry_face_color(const Color &p_color) {
|
||||
debug_navigation_geometry_face_color = p_color;
|
||||
if (debug_navigation_geometry_face_material.is_valid()) {
|
||||
debug_navigation_geometry_face_material->set_albedo(debug_navigation_geometry_face_color);
|
||||
}
|
||||
}
|
||||
|
||||
Color NavigationServer3D::get_debug_navigation_geometry_face_color() const {
|
||||
return debug_navigation_geometry_face_color;
|
||||
}
|
||||
|
||||
void NavigationServer3D::set_debug_navigation_geometry_edge_disabled_color(const Color &p_color) {
|
||||
debug_navigation_geometry_edge_disabled_color = p_color;
|
||||
if (debug_navigation_geometry_edge_disabled_material.is_valid()) {
|
||||
debug_navigation_geometry_edge_disabled_material->set_albedo(debug_navigation_geometry_edge_disabled_color);
|
||||
}
|
||||
}
|
||||
|
||||
Color NavigationServer3D::get_debug_navigation_geometry_edge_disabled_color() const {
|
||||
return debug_navigation_geometry_edge_disabled_color;
|
||||
}
|
||||
|
||||
void NavigationServer3D::set_debug_navigation_geometry_face_disabled_color(const Color &p_color) {
|
||||
debug_navigation_geometry_face_disabled_color = p_color;
|
||||
if (debug_navigation_geometry_face_disabled_material.is_valid()) {
|
||||
debug_navigation_geometry_face_disabled_material->set_albedo(debug_navigation_geometry_face_disabled_color);
|
||||
}
|
||||
}
|
||||
|
||||
Color NavigationServer3D::get_debug_navigation_geometry_face_disabled_color() const {
|
||||
return debug_navigation_geometry_face_disabled_color;
|
||||
}
|
||||
|
||||
void NavigationServer3D::set_debug_navigation_enable_edge_connections(const bool p_value) {
|
||||
debug_navigation_enable_edge_connections = p_value;
|
||||
debug_dirty = true;
|
||||
call_deferred("_emit_navigation_debug_changed_signal");
|
||||
}
|
||||
|
||||
bool NavigationServer3D::get_debug_navigation_enable_edge_connections() const {
|
||||
return debug_navigation_enable_edge_connections;
|
||||
}
|
||||
|
||||
void NavigationServer3D::set_debug_navigation_enable_edge_connections_xray(const bool p_value) {
|
||||
debug_navigation_enable_edge_connections_xray = p_value;
|
||||
if (debug_navigation_edge_connections_material.is_valid()) {
|
||||
debug_navigation_edge_connections_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, debug_navigation_enable_edge_connections_xray);
|
||||
}
|
||||
}
|
||||
|
||||
bool NavigationServer3D::get_debug_navigation_enable_edge_connections_xray() const {
|
||||
return debug_navigation_enable_edge_connections_xray;
|
||||
}
|
||||
|
||||
void NavigationServer3D::set_debug_navigation_enable_edge_lines(const bool p_value) {
|
||||
debug_navigation_enable_edge_lines = p_value;
|
||||
debug_dirty = true;
|
||||
call_deferred("_emit_navigation_debug_changed_signal");
|
||||
}
|
||||
|
||||
bool NavigationServer3D::get_debug_navigation_enable_edge_lines() const {
|
||||
return debug_navigation_enable_edge_lines;
|
||||
}
|
||||
|
||||
void NavigationServer3D::set_debug_navigation_enable_edge_lines_xray(const bool p_value) {
|
||||
debug_navigation_enable_edge_lines_xray = p_value;
|
||||
if (debug_navigation_geometry_edge_material.is_valid()) {
|
||||
debug_navigation_geometry_edge_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, debug_navigation_enable_edge_lines_xray);
|
||||
}
|
||||
}
|
||||
|
||||
bool NavigationServer3D::get_debug_navigation_enable_edge_lines_xray() const {
|
||||
return debug_navigation_enable_edge_lines_xray;
|
||||
}
|
||||
|
||||
void NavigationServer3D::set_debug_navigation_enable_geometry_face_random_color(const bool p_value) {
|
||||
debug_navigation_enable_geometry_face_random_color = p_value;
|
||||
debug_dirty = true;
|
||||
call_deferred("_emit_navigation_debug_changed_signal");
|
||||
}
|
||||
|
||||
bool NavigationServer3D::get_debug_navigation_enable_geometry_face_random_color() const {
|
||||
return debug_navigation_enable_geometry_face_random_color;
|
||||
}
|
||||
|
||||
void NavigationServer3D::set_debug_enabled(bool p_enabled) {
|
||||
if (debug_enabled != p_enabled) {
|
||||
debug_dirty = true;
|
||||
}
|
||||
|
||||
debug_enabled = p_enabled;
|
||||
|
||||
if (debug_dirty) {
|
||||
call_deferred("_emit_navigation_debug_changed_signal");
|
||||
}
|
||||
}
|
||||
|
||||
bool NavigationServer3D::get_debug_enabled() const {
|
||||
return debug_enabled;
|
||||
}
|
||||
#endif // DEBUG_ENABLED
|
||||
|
|
|
@ -207,6 +207,68 @@ public:
|
|||
|
||||
NavigationServer3D();
|
||||
virtual ~NavigationServer3D();
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
bool debug_enabled = true;
|
||||
bool debug_dirty = true;
|
||||
void _emit_navigation_debug_changed_signal();
|
||||
|
||||
void set_debug_enabled(bool p_enabled);
|
||||
bool get_debug_enabled() const;
|
||||
|
||||
Color debug_navigation_edge_connection_color = Color(1.0, 0.0, 1.0, 1.0);
|
||||
Color debug_navigation_geometry_edge_color = Color(0.5, 1.0, 1.0, 1.0);
|
||||
Color debug_navigation_geometry_face_color = Color(0.5, 1.0, 1.0, 0.4);
|
||||
Color debug_navigation_geometry_edge_disabled_color = Color(0.5, 0.5, 0.5, 1.0);
|
||||
Color debug_navigation_geometry_face_disabled_color = Color(0.5, 0.5, 0.5, 0.4);
|
||||
bool debug_navigation_enable_edge_connections = true;
|
||||
bool debug_navigation_enable_edge_connections_xray = true;
|
||||
bool debug_navigation_enable_edge_lines = true;
|
||||
bool debug_navigation_enable_edge_lines_xray = true;
|
||||
bool debug_navigation_enable_geometry_face_random_color = true;
|
||||
|
||||
Ref<StandardMaterial3D> debug_navigation_geometry_edge_material;
|
||||
Ref<StandardMaterial3D> debug_navigation_geometry_face_material;
|
||||
Ref<StandardMaterial3D> debug_navigation_geometry_edge_disabled_material;
|
||||
Ref<StandardMaterial3D> debug_navigation_geometry_face_disabled_material;
|
||||
Ref<StandardMaterial3D> debug_navigation_edge_connections_material;
|
||||
|
||||
void set_debug_navigation_edge_connection_color(const Color &p_color);
|
||||
Color get_debug_navigation_edge_connection_color() const;
|
||||
|
||||
void set_debug_navigation_geometry_edge_color(const Color &p_color);
|
||||
Color get_debug_navigation_geometry_edge_color() const;
|
||||
|
||||
void set_debug_navigation_geometry_face_color(const Color &p_color);
|
||||
Color get_debug_navigation_geometry_face_color() const;
|
||||
|
||||
void set_debug_navigation_geometry_edge_disabled_color(const Color &p_color);
|
||||
Color get_debug_navigation_geometry_edge_disabled_color() const;
|
||||
|
||||
void set_debug_navigation_geometry_face_disabled_color(const Color &p_color);
|
||||
Color get_debug_navigation_geometry_face_disabled_color() const;
|
||||
|
||||
void set_debug_navigation_enable_edge_connections(const bool p_value);
|
||||
bool get_debug_navigation_enable_edge_connections() const;
|
||||
|
||||
void set_debug_navigation_enable_edge_connections_xray(const bool p_value);
|
||||
bool get_debug_navigation_enable_edge_connections_xray() const;
|
||||
|
||||
void set_debug_navigation_enable_edge_lines(const bool p_value);
|
||||
bool get_debug_navigation_enable_edge_lines() const;
|
||||
|
||||
void set_debug_navigation_enable_edge_lines_xray(const bool p_value);
|
||||
bool get_debug_navigation_enable_edge_lines_xray() const;
|
||||
|
||||
void set_debug_navigation_enable_geometry_face_random_color(const bool p_value);
|
||||
bool get_debug_navigation_enable_geometry_face_random_color() const;
|
||||
|
||||
Ref<StandardMaterial3D> get_debug_navigation_geometry_face_material();
|
||||
Ref<StandardMaterial3D> get_debug_navigation_geometry_edge_material();
|
||||
Ref<StandardMaterial3D> get_debug_navigation_geometry_face_disabled_material();
|
||||
Ref<StandardMaterial3D> get_debug_navigation_geometry_edge_disabled_material();
|
||||
Ref<StandardMaterial3D> get_debug_navigation_edge_connections_material();
|
||||
#endif // DEBUG_ENABLED
|
||||
};
|
||||
|
||||
typedef NavigationServer3D *(*NavigationServer3DCallback)();
|
||||
|
|
Loading…
Reference in New Issue