RayShape, Shape, SphereShape

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Linus 2017-09-23 13:12:30 +02:00
parent fbabef6da3
commit c3b79b1e07
3 changed files with 8 additions and 0 deletions

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="RayShape" inherits="Shape" category="Core" version="3.0.alpha.custom_build">
<brief_description>
Ray shape for 3D collisions.
</brief_description>
<description>
Ray shape for 3D collisions, which can be set into a [PhysicsBody] or [Area]. A ray is not really a collision body, instead it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
</description>
<tutorials>
</tutorials>
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</methods>
<members>
<member name="length" type="float" setter="set_length" getter="get_length">
The ray's length.
</member>
</members>
<constants>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Shape" inherits="Resource" category="Core" version="3.0.alpha.custom_build">
<brief_description>
Base class for all 3D shape resources.
</brief_description>
<description>
Base class for all 3D shape resources. All 3D shapes that inherit from this can be set into a [PhysicsBody] or [Area].
</description>
<tutorials>
</tutorials>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="SphereShape" inherits="Shape" category="Core" version="3.0.alpha.custom_build">
<brief_description>
Sphere shape for 3D collisions.
</brief_description>
<description>
Sphere shape for 3D collisions, which can be set into a [PhysicsBody] or [Area]. This shape is useful for modeling sphere-like 3D objects.
</description>
<tutorials>
</tutorials>
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</methods>
<members>
<member name="radius" type="float" setter="set_radius" getter="get_radius">
The sphere's radius. The shape's diameter is double the radius.
</member>
</members>
<constants>