Tweak xatlas and import new version b4b5426
* Avoid xatlas crash * Enable alignment and disable bruteforce for speedups * Update xatlas to b4b5426 * Delete old patches
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@ -59,7 +59,7 @@ bool xatlas_mesh_lightmap_unwrap_callback(float p_texel_size, const float *p_ver
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xatlas::PackOptions pack_options;
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pack_options.maxChartSize = 4096;
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pack_options.bruteForce = true;
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pack_options.blockAlign = true;
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pack_options.texelsPerUnit = 1.0 / p_texel_size;
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xatlas::Atlas *atlas = xatlas::Create();
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@ -78,7 +78,7 @@ bool xatlas_mesh_lightmap_unwrap_callback(float p_texel_size, const float *p_ver
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float h = *r_size_hint_y;
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if (w == 0 || h == 0) {
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return false; //could not bake
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return false; //could not bake because there is no area
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}
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const xatlas::Mesh &output = atlas->meshes[0];
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@ -106,7 +106,7 @@ bool xatlas_mesh_lightmap_unwrap_callback(float p_texel_size, const float *p_ver
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*r_index_count = output.indexCount;
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//xatlas::Destroy(atlas);
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xatlas::Destroy(atlas);
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printf("Done\n");
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return true;
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}
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@ -513,7 +513,7 @@ File extracted from upstream release tarball:
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## xatlas
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- Upstream: https://github.com/jpcy/xatlas
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- Version: git (f65a664, 2019)
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- Version: git (b4b5426, 2019)
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- License: MIT
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Files extracted from upstream source:
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@ -1,157 +0,0 @@
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diff --git a/thirdparty/xatlas/xatlas.cpp b/thirdparty/xatlas/xatlas.cpp
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index df5ef94db..eb0824a51 100644
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--- a/thirdparty/xatlas/xatlas.cpp
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+++ b/thirdparty/xatlas/xatlas.cpp
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@@ -1276,6 +1276,9 @@ class Vertex
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{
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public:
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uint32_t id;
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+ // -- GODOT start --
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+ uint32_t original_id;
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+ // -- GODOT end --
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Edge *edge;
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Vertex *next;
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Vertex *prev;
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@@ -1283,7 +1286,10 @@ public:
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Vector3 nor;
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Vector2 tex;
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- Vertex(uint32_t id) : id(id), edge(NULL), pos(0.0f), nor(0.0f), tex(0.0f)
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+ // -- GODOT start --
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+ //Vertex(uint32_t id) : id(id), edge(NULL), pos(0.0f), nor(0.0f), tex(0.0f)
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+ Vertex(uint32_t id) : id(id), original_id(id), edge(NULL), pos(0.0f), nor(0.0f), tex(0.0f)
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+ // -- GODOT end --
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{
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next = this;
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prev = this;
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@@ -1934,6 +1940,64 @@ public:
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return f;
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}
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+ // -- GODOT start --
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+ Face *addUniqueFace(uint32_t v0, uint32_t v1, uint32_t v2) {
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+
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+ int base_vertex = m_vertexArray.size();
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+
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+ uint32_t ids[3] = { v0, v1, v2 };
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+
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+ Vector3 base[3] = {
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+ m_vertexArray[v0]->pos,
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+ m_vertexArray[v1]->pos,
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+ m_vertexArray[v2]->pos,
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+ };
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+
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+ //make sure its not a degenerate
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+ bool degenerate = distanceSquared(base[0], base[1]) < NV_EPSILON || distanceSquared(base[0], base[2]) < NV_EPSILON || distanceSquared(base[1], base[2]) < NV_EPSILON;
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+ xaDebugAssert(!degenerate);
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+
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+ float min_x = 0;
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+
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+ for (int i = 0; i < 3; i++) {
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+ if (i == 0 || m_vertexArray[v0]->pos.x < min_x) {
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+ min_x = m_vertexArray[v0]->pos.x;
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+ }
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+ }
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+
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+ float max_x = 0;
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+
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+ for (int j = 0; j < m_vertexArray.size(); j++) {
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+ if (j == 0 || m_vertexArray[j]->pos.x > max_x) { //vertex already exists
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+ max_x = m_vertexArray[j]->pos.x;
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+ }
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+ }
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+
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+ //separate from everything else, in x axis
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+ for (int i = 0; i < 3; i++) {
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+
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+ base[i].x -= min_x;
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+ base[i].x += max_x + 10.0;
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+ }
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+
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+ for (int i = 0; i < 3; i++) {
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+ Vertex *v = new Vertex(m_vertexArray.size());
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+ v->pos = base[i];
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+ v->nor = m_vertexArray[ids[i]]->nor,
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+ v->tex = m_vertexArray[ids[i]]->tex,
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+
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+ v->original_id = ids[i];
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+ m_vertexArray.push_back(v);
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+ }
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+
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+ uint32_t indexArray[3];
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+ indexArray[0] = base_vertex + 0;
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+ indexArray[1] = base_vertex + 1;
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+ indexArray[2] = base_vertex + 2;
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+ return addFace(indexArray, 3, 0, 3);
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+ }
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+ // -- GODOT end --
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+
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// These functions disconnect the given element from the mesh and delete it.
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// @@ We must always disconnect edge pairs simultaneously.
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@@ -2915,6 +2979,14 @@ Mesh *triangulate(const Mesh *inputMesh)
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Vector2 p0 = polygonPoints[i0];
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Vector2 p1 = polygonPoints[i1];
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Vector2 p2 = polygonPoints[i2];
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+
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+ // -- GODOT start --
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+ bool degenerate = distance(p0, p1) < NV_EPSILON || distance(p0, p2) < NV_EPSILON || distance(p1, p2) < NV_EPSILON;
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+ if (degenerate) {
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+ continue;
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+ }
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+ // -- GODOT end --
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+
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float d = clamp(dot(p0 - p1, p2 - p1) / (length(p0 - p1) * length(p2 - p1)), -1.0f, 1.0f);
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float angle = acosf(d);
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float area = triangleArea(p0, p1, p2);
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@@ -2938,6 +3010,11 @@ Mesh *triangulate(const Mesh *inputMesh)
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}
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}
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}
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+ // -- GODOT start --
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+ if (!bestIsValid)
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+ break;
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+ // -- GODOT end --
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+
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xaDebugAssert(minAngle <= 2 * PI);
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// Clip best ear:
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uint32_t i0 = (bestEar + size - 1) % size;
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@@ -5606,7 +5683,10 @@ public:
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}
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if (chartMeshIndices[vertex->id] == ~0) {
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chartMeshIndices[vertex->id] = m_chartMesh->vertexCount();
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- m_chartToOriginalMap.push_back(vertex->id);
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+ // -- GODOT start --
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+ //m_chartToOriginalMap.push_back(vertex->id);
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+ m_chartToOriginalMap.push_back(vertex->original_id);
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+ // -- GODOT end --
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m_chartToUnifiedMap.push_back(unifiedMeshIndices[unifiedVertex->id]);
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halfedge::Vertex *v = m_chartMesh->addVertex(vertex->pos);
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v->nor = vertex->nor;
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@@ -5699,7 +5779,10 @@ public:
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const halfedge::Vertex *vertex = it.current()->vertex;
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if (chartMeshIndices[vertex->id] == ~0) {
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chartMeshIndices[vertex->id] = m_chartMesh->vertexCount();
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- m_chartToOriginalMap.push_back(vertex->id);
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+ // -- GODOT start --
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+ //m_chartToOriginalMap.push_back(vertex->id);
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+ m_chartToOriginalMap.push_back(vertex->original_id);
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+ // -- GODOT end --
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halfedge::Vertex *v = m_chartMesh->addVertex(vertex->pos);
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v->nor = vertex->nor;
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v->tex = vertex->tex; // @@ Not necessary.
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@@ -7573,6 +7656,14 @@ AddMeshError AddMesh(Atlas *atlas, const InputMesh &mesh, bool useColocalVertice
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}
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}
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internal::halfedge::Face *face = heMesh->addFace(tri[0], tri[1], tri[2]);
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+
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+ // -- GODOT start --
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+ if (!face && heMesh->errorCode == internal::halfedge::Mesh::ErrorCode::AlreadyAddedEdge) {
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+ //there is still hope for this, no reason to not add, at least add as separate
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+ face = heMesh->addUniqueFace(tri[0], tri[1], tri[2]);
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+ }
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+ // -- GODOT end --
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+
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if (!face) {
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if (heMesh->errorCode == internal::halfedge::Mesh::ErrorCode::AlreadyAddedEdge)
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error.code = AddMeshErrorCode::AlreadyAddedEdge;
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@ -1,14 +0,0 @@
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diff --git a/thirdparty/xatlas/xatlas.h b/thirdparty/xatlas/xatlas.h
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index 7e556c6c3..dbf8ca08c 100644
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--- a/thirdparty/xatlas/xatlas.h
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+++ b/thirdparty/xatlas/xatlas.h
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@@ -3,6 +3,9 @@
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#ifndef XATLAS_H
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#define XATLAS_H
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#include <float.h> // FLT_MAX
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+// -- GODOT start --
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+#include <limits.h> // INT_MAX, UINT_MAX
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+// -- GODOT end --
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namespace xatlas {
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File diff suppressed because it is too large
Load Diff
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@ -48,8 +48,8 @@ struct Chart
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{
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uint32_t atlasIndex; // Sub-atlas index.
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uint32_t flags;
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uint32_t *indexArray;
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uint32_t indexCount;
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uint32_t *faceArray;
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uint32_t faceCount;
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uint32_t material;
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};
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@ -73,9 +73,10 @@ struct Mesh
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uint32_t vertexCount;
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};
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static const uint32_t kImageChartIndexMask = 0x3FFFFFFF;
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static const uint32_t kImageHasChartIndexBit = 0x40000000;
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static const uint32_t kImageIsPaddingBit = 0x80000000;
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static const uint32_t kImageChartIndexMask = 0x1FFFFFFF;
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static const uint32_t kImageHasChartIndexBit = 0x80000000;
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static const uint32_t kImageIsBilinearBit = 0x40000000;
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static const uint32_t kImageIsPaddingBit = 0x20000000;
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// Empty on creation. Populated after charts are packed.
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struct Atlas
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@ -173,7 +174,6 @@ struct ChartOptions
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float textureSeamMetricWeight = 0.5f;
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float maxThreshold = 2.0f; // If total of all metrics * weights > maxThreshold, don't grow chart. Lower values result in more charts.
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uint32_t growFaceCount = 32; // Grow this many faces at a time.
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uint32_t maxIterations = 1; // Number of iterations of the chart growing and seeding phases. Higher values result in better charts.
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};
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@ -188,12 +188,24 @@ void ParameterizeCharts(Atlas *atlas, ParameterizeFunc func = nullptr);
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struct PackOptions
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{
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// Leave space around charts for texels that would be sampled by bilinear filtering.
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bool bilinear = true;
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// Align charts to 4x4 blocks. Also improves packing speed, since there are fewer possible chart locations to consider.
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bool blockAlign = false;
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// Slower, but gives the best result. If false, use random chart placement.
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bool bruteForce = false;
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// Create Atlas::image
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bool createImage = false;
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// Charts larger than this will be scaled down. 0 means no limit.
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uint32_t maxChartSize = 0;
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// Number of pixels to pad charts with.
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uint32_t padding = 0;
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// Unit to texel scale. e.g. a 1x1 quad with texelsPerUnit of 32 will take up approximately 32x32 texels in the atlas.
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// If 0, an estimated value will be calculated to approximately match the given resolution.
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// If resolution is also 0, the estimated value will approximately match a 1024x1024 atlas.
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// If not 0, and texelsPerUnit is not 0, generate one or more atlases with that exact resolution.
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// If not 0, and texelsPerUnit is 0, texelsPerUnit is estimated to approximately match the resolution.
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uint32_t resolution = 0;
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// Charts larger than this will be scaled down.
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uint32_t maxChartSize = 1024;
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// Align charts to 4x4 blocks. Also improves packing speed, since there are fewer possible chart locations to consider.
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bool blockAlign = false;
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// Number of pixels to pad charts with.
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uint32_t padding = 0;
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};
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// Call after ParameterizeCharts. Can be called multiple times to re-pack charts with different options.
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@ -240,7 +243,8 @@ void SetProgressCallback(Atlas *atlas, ProgressFunc progressFunc = nullptr, void
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// Custom memory allocation.
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typedef void *(*ReallocFunc)(void *, size_t);
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void SetRealloc(ReallocFunc reallocFunc);
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typedef void (*FreeFunc)(void *);
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void SetAlloc(ReallocFunc reallocFunc, FreeFunc freeFunc = nullptr);
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// Custom print function.
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typedef int (*PrintFunc)(const char *, ...);
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