Fix rounding error in Clip Content
Rounds the position and size of the final clip rect to avoid flickering issues. Fixes https://github.com/godotengine/godot/issues/46493
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@ -148,6 +148,8 @@ void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2
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} else {
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ci->final_clip_rect = global_rect;
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}
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ci->final_clip_rect.position = ci->final_clip_rect.position.round();
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ci->final_clip_rect.size = ci->final_clip_rect.size.round();
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ci->final_clip_owner = ci;
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} else {
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