Fix project manager window position when editor scale is above 100%

This backports a fix from `master` to `3.x` (with simplified code).
This commit is contained in:
Hugo Locurcio 2022-04-15 17:58:28 +02:00
parent b6968ab060
commit c3da5228a3
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GPG Key ID: 39E8F8BE30B0A49C
1 changed files with 15 additions and 8 deletions

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@ -2386,7 +2386,6 @@ ProjectManager::ProjectManager() {
{
int display_scale = EditorSettings::get_singleton()->get("interface/editor/display_scale");
float custom_display_scale = EditorSettings::get_singleton()->get("interface/editor/custom_display_scale");
switch (display_scale) {
case 0:
@ -2412,15 +2411,9 @@ ProjectManager::ProjectManager() {
editor_set_scale(2.0);
break;
default:
editor_set_scale(custom_display_scale);
editor_set_scale(EditorSettings::get_singleton()->get("interface/editor/custom_display_scale"));
break;
}
// Define a minimum window size to prevent UI elements from overlapping or being cut off
OS::get_singleton()->set_min_window_size(Size2(750, 420) * EDSCALE);
// TODO: Resize windows on hiDPI displays on Windows and Linux and remove the line below
OS::get_singleton()->set_window_size(OS::get_singleton()->get_window_size() * MAX(1, EDSCALE));
}
FileDialog::set_default_show_hidden_files(EditorSettings::get_singleton()->get("filesystem/file_dialog/show_hidden_files"));
@ -2704,6 +2697,20 @@ ProjectManager::ProjectManager() {
ask_update_settings->get_ok()->connect("pressed", this, "_confirm_update_settings");
gui_base->add_child(ask_update_settings);
// Define a minimum window size to prevent UI elements from overlapping or being cut off.
OS::get_singleton()->set_min_window_size(Size2(750, 420) * EDSCALE);
// Resize the bootsplash window based on editor display scale.
const float scale_factor = MAX(1, EDSCALE);
if (scale_factor > 1.0 + CMP_EPSILON) {
const Vector2 window_size = OS::get_singleton()->get_window_size() * scale_factor;
const Vector2 screen_size = OS::get_singleton()->get_screen_size();
const Vector2 window_position = Vector2(screen_size.x - window_size.x, screen_size.y - window_size.y) * 0.5;
// Handle multi-monitor setups correctly by moving the window relative to the current screen.
OS::get_singleton()->set_window_position(OS::get_singleton()->get_screen_position() + window_position);
OS::get_singleton()->set_window_size(window_size);
}
OS::get_singleton()->set_low_processor_usage_mode(true);
npdialog = memnew(ProjectDialog);