Batching - fix custom MODULATE shader applying modulate twice

One of the new fvf types (FVF_MODULATED) allows batching custom shaders that use modulate. The only slight oversight is that there is a special define when MODULATE is used in a custom shader, called MODULATE_USED, that is checked, and if set it does NOT apply final_modulate as part of canvas.glsl.

This MODULATE_USED define wasn't checked when the new FVF was used and modulate was passed in an attribute.

This PR moves the application of the final_modulate into the #ifndef MODULATE_USED section.
This commit is contained in:
lawnjelly 2021-03-04 20:28:57 +00:00
parent 60f1219897
commit c401960634

View File

@ -480,10 +480,10 @@ FRAGMENT_SHADER_CODE
#endif
}
#if !defined(MODULATE_USED)
#ifdef USE_ATTRIB_MODULATE
color *= modulate_interp;
#else
#if !defined(MODULATE_USED)
color *= final_modulate;
#endif
#endif