Import/export GLTF extras to node->meta
This is useful for custom tagging of objects with properties (for example in Blender) and having this available in the editor for scripting. - Adds import logic to propagate the parsed GLTF extras all the way to the resulting Node->meta - Adds export logic to save Godot Object meta into GLTF extras - Supports `nodes`, `meshes` and `materials` (in GLTF sense of the words)
This commit is contained in:
parent
fd7239cfab
commit
c409e6d722
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@ -1023,6 +1023,14 @@ void Object::remove_meta(const StringName &p_name) {
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set_meta(p_name, Variant());
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}
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void Object::merge_meta_from(const Object *p_src) {
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List<StringName> meta_keys;
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p_src->get_meta_list(&meta_keys);
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for (const StringName &key : meta_keys) {
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set_meta(key, p_src->get_meta(key));
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}
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}
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TypedArray<Dictionary> Object::_get_property_list_bind() const {
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List<PropertyInfo> lpi;
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get_property_list(&lpi);
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@ -895,6 +895,7 @@ public:
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MTVIRTUAL void remove_meta(const StringName &p_name);
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MTVIRTUAL Variant get_meta(const StringName &p_name, const Variant &p_default = Variant()) const;
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MTVIRTUAL void get_meta_list(List<StringName> *p_list) const;
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MTVIRTUAL void merge_meta_from(const Object *p_src);
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#ifdef TOOLS_ENABLED
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void set_edited(bool p_edited);
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@ -4949,7 +4949,9 @@ bool EditorNode::is_object_of_custom_type(const Object *p_object, const StringNa
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}
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void EditorNode::progress_add_task(const String &p_task, const String &p_label, int p_steps, bool p_can_cancel) {
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if (singleton->cmdline_export_mode) {
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if (!singleton) {
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return;
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} else if (singleton->cmdline_export_mode) {
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print_line(p_task + ": begin: " + p_label + " steps: " + itos(p_steps));
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} else if (singleton->progress_dialog) {
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singleton->progress_dialog->add_task(p_task, p_label, p_steps, p_can_cancel);
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@ -4957,7 +4959,9 @@ void EditorNode::progress_add_task(const String &p_task, const String &p_label,
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}
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bool EditorNode::progress_task_step(const String &p_task, const String &p_state, int p_step, bool p_force_refresh) {
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if (singleton->cmdline_export_mode) {
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if (!singleton) {
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return false;
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} else if (singleton->cmdline_export_mode) {
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print_line("\t" + p_task + ": step " + itos(p_step) + ": " + p_state);
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return false;
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} else if (singleton->progress_dialog) {
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@ -4968,7 +4972,9 @@ bool EditorNode::progress_task_step(const String &p_task, const String &p_state,
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}
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void EditorNode::progress_end_task(const String &p_task) {
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if (singleton->cmdline_export_mode) {
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if (!singleton) {
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return;
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} else if (singleton->cmdline_export_mode) {
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print_line(p_task + ": end");
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} else if (singleton->progress_dialog) {
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singleton->progress_dialog->end_task(p_task);
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@ -649,6 +649,9 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, HashMap<R
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String name = p_node->get_name();
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NodePath original_path = p_root->get_path_to(p_node); // Used to detect renames due to import hints.
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Ref<Resource> original_meta = memnew(Resource); // Create temp resource to hold original meta
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original_meta->merge_meta_from(p_node);
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bool isroot = p_node == p_root;
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if (!isroot && _teststr(name, "noimp")) {
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@ -1022,6 +1025,8 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, HashMap<R
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print_verbose(vformat("Fix: Renamed %s to %s", original_path, new_path));
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r_node_renames.push_back({ original_path, p_node });
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}
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// If we created new node instead, merge meta values from the original node.
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p_node->merge_meta_from(*original_meta);
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}
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return p_node;
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@ -2452,6 +2457,8 @@ Node *ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_
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mesh_node->set_transform(src_mesh_node->get_transform());
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mesh_node->set_skin(src_mesh_node->get_skin());
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mesh_node->set_skeleton_path(src_mesh_node->get_skeleton_path());
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mesh_node->merge_meta_from(src_mesh_node);
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if (src_mesh_node->get_mesh().is_valid()) {
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Ref<ArrayMesh> mesh;
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if (!src_mesh_node->get_mesh()->has_mesh()) {
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@ -2599,6 +2606,7 @@ Node *ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_
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for (int i = 0; i < mesh->get_surface_count(); i++) {
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mesh_node->set_surface_override_material(i, src_mesh_node->get_surface_material(i));
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}
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mesh->merge_meta_from(*src_mesh_node->get_mesh());
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}
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}
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@ -3114,7 +3122,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
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progress.step(TTR("Saving..."), 104);
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int flags = 0;
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if (EDITOR_GET("filesystem/on_save/compress_binary_resources")) {
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if (EditorSettings::get_singleton() && EDITOR_GET("filesystem/on_save/compress_binary_resources")) {
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flags |= ResourceSaver::FLAG_COMPRESS;
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}
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@ -69,6 +69,24 @@
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#include <stdlib.h>
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#include <cstdint>
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static void _attach_extras_to_meta(const Dictionary &p_extras, Ref<Resource> p_node) {
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if (!p_extras.is_empty()) {
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p_node->set_meta("extras", p_extras);
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}
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}
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static void _attach_meta_to_extras(Ref<Resource> p_node, Dictionary &p_json) {
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if (p_node->has_meta("extras")) {
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Dictionary node_extras = p_node->get_meta("extras");
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if (p_json.has("extras")) {
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Dictionary extras = p_json["extras"];
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extras.merge(node_extras);
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} else {
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p_json["extras"] = node_extras;
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}
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}
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}
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static Ref<ImporterMesh> _mesh_to_importer_mesh(Ref<Mesh> p_mesh) {
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Ref<ImporterMesh> importer_mesh;
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importer_mesh.instantiate();
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@ -101,6 +119,7 @@ static Ref<ImporterMesh> _mesh_to_importer_mesh(Ref<Mesh> p_mesh) {
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array, p_mesh->surface_get_blend_shape_arrays(surface_i), p_mesh->surface_get_lods(surface_i), mat,
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mat_name, p_mesh->surface_get_format(surface_i));
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}
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importer_mesh->merge_meta_from(*p_mesh);
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return importer_mesh;
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}
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@ -458,7 +477,7 @@ Error GLTFDocument::_serialize_nodes(Ref<GLTFState> p_state) {
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if (extensions.is_empty()) {
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node.erase("extensions");
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}
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_attach_meta_to_extras(gltf_node, node);
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nodes.push_back(node);
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}
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if (!nodes.is_empty()) {
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@ -624,6 +643,10 @@ Error GLTFDocument::_parse_nodes(Ref<GLTFState> p_state) {
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}
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}
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if (n.has("extras")) {
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_attach_extras_to_meta(n["extras"], node);
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}
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if (n.has("children")) {
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const Array &children = n["children"];
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for (int j = 0; j < children.size(); j++) {
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@ -2727,6 +2750,8 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> p_state) {
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Dictionary e;
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e["targetNames"] = target_names;
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gltf_mesh["extras"] = e;
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_attach_meta_to_extras(import_mesh, gltf_mesh);
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weights.resize(target_names.size());
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for (int name_i = 0; name_i < target_names.size(); name_i++) {
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@ -2742,8 +2767,6 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> p_state) {
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ERR_FAIL_COND_V(target_names.size() != weights.size(), FAILED);
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gltf_mesh["extras"] = e;
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gltf_mesh["primitives"] = primitives;
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meshes.push_back(gltf_mesh);
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@ -2776,6 +2799,7 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> p_state) {
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Array primitives = d["primitives"];
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const Dictionary &extras = d.has("extras") ? (Dictionary)d["extras"] : Dictionary();
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_attach_extras_to_meta(extras, mesh);
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Ref<ImporterMesh> import_mesh;
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import_mesh.instantiate();
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String mesh_name = "mesh";
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@ -4170,6 +4194,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> p_state) {
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}
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d["extensions"] = extensions;
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_attach_meta_to_extras(material, d);
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materials.push_back(d);
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}
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if (!materials.size()) {
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@ -4372,6 +4397,10 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> p_state) {
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}
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}
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}
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if (material_dict.has("extras")) {
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_attach_extras_to_meta(material_dict["extras"], material);
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}
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p_state->materials.push_back(material);
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}
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@ -5161,6 +5190,7 @@ ImporterMeshInstance3D *GLTFDocument::_generate_mesh_instance(Ref<GLTFState> p_s
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return mi;
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}
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mi->set_mesh(import_mesh);
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import_mesh->merge_meta_from(*mesh);
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return mi;
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}
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@ -5285,6 +5315,7 @@ void GLTFDocument::_convert_scene_node(Ref<GLTFState> p_state, Node *p_current,
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gltf_root = current_node_i;
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p_state->root_nodes.push_back(gltf_root);
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}
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gltf_node->merge_meta_from(p_current);
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_create_gltf_node(p_state, p_current, current_node_i, p_gltf_parent, gltf_root, gltf_node);
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for (int node_i = 0; node_i < p_current->get_child_count(); node_i++) {
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_convert_scene_node(p_state, p_current->get_child(node_i), current_node_i, gltf_root);
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@ -5676,6 +5707,8 @@ void GLTFDocument::_generate_scene_node(Ref<GLTFState> p_state, const GLTFNodeIn
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current_node->set_transform(gltf_node->transform);
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}
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current_node->merge_meta_from(*gltf_node);
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p_state->scene_nodes.insert(p_node_index, current_node);
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for (int i = 0; i < gltf_node->children.size(); ++i) {
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_generate_scene_node(p_state, gltf_node->children[i], current_node, p_scene_root);
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@ -0,0 +1,165 @@
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/**************************************************************************/
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/* test_gltf_extras.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TEST_GLTF_EXTRAS_H
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#define TEST_GLTF_EXTRAS_H
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#include "tests/test_macros.h"
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#ifdef TOOLS_ENABLED
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#include "core/os/os.h"
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#include "editor/import/3d/resource_importer_scene.h"
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#include "modules/gltf/editor/editor_scene_importer_gltf.h"
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#include "modules/gltf/gltf_document.h"
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#include "modules/gltf/gltf_state.h"
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#include "scene/3d/mesh_instance_3d.h"
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#include "scene/main/window.h"
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#include "scene/resources/3d/primitive_meshes.h"
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#include "scene/resources/material.h"
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#include "scene/resources/packed_scene.h"
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namespace TestGltfExtras {
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static Node *_gltf_export_then_import(Node *p_root, String &p_tempfilebase) {
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Ref<GLTFDocument> doc;
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doc.instantiate();
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Ref<GLTFState> state;
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state.instantiate();
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Error err = doc->append_from_scene(p_root, state, EditorSceneFormatImporter::IMPORT_USE_NAMED_SKIN_BINDS);
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CHECK_MESSAGE(err == OK, "GLTF state generation failed.");
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err = doc->write_to_filesystem(state, p_tempfilebase + ".gltf");
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CHECK_MESSAGE(err == OK, "Writing GLTF to cache dir failed.");
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// Setting up importers.
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Ref<ResourceImporterScene> import_scene = memnew(ResourceImporterScene("PackedScene", true));
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ResourceFormatImporter::get_singleton()->add_importer(import_scene);
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Ref<EditorSceneFormatImporterGLTF> import_gltf;
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import_gltf.instantiate();
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ResourceImporterScene::add_scene_importer(import_gltf);
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// GTLF importer behaves differently outside of editor, it's too late to modify Engine::get_editor_hint
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// as the registration of runtime extensions already happened, so remove them. See modules/gltf/register_types.cpp
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GLTFDocument::unregister_all_gltf_document_extensions();
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HashMap<StringName, Variant> options(20);
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options["nodes/root_type"] = "";
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options["nodes/root_name"] = "";
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options["nodes/apply_root_scale"] = true;
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options["nodes/root_scale"] = 1.0;
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options["meshes/ensure_tangents"] = true;
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options["meshes/generate_lods"] = false;
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options["meshes/create_shadow_meshes"] = true;
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options["meshes/light_baking"] = 1;
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options["meshes/lightmap_texel_size"] = 0.2;
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options["meshes/force_disable_compression"] = false;
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options["skins/use_named_skins"] = true;
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options["animation/import"] = true;
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options["animation/fps"] = 30;
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options["animation/trimming"] = false;
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options["animation/remove_immutable_tracks"] = true;
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options["import_script/path"] = "";
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options["_subresources"] = Dictionary();
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options["gltf/naming_version"] = 1;
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// Process gltf file, note that this generates `.scn` resource from the 2nd argument.
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err = import_scene->import(p_tempfilebase + ".gltf", p_tempfilebase, options, nullptr, nullptr, nullptr);
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CHECK_MESSAGE(err == OK, "GLTF import failed.");
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ResourceImporterScene::remove_scene_importer(import_gltf);
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Ref<PackedScene> packed_scene = ResourceLoader::load(p_tempfilebase + ".scn", "", ResourceFormatLoader::CACHE_MODE_REPLACE, &err);
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CHECK_MESSAGE(err == OK, "Loading scene failed.");
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Node *p_scene = packed_scene->instantiate();
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return p_scene;
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}
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TEST_CASE("[SceneTree][Node] GLTF test mesh and material meta export and import") {
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// Setup scene.
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Ref<StandardMaterial3D> original_material = memnew(StandardMaterial3D);
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original_material->set_albedo(Color(1.0, .0, .0));
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original_material->set_name("material");
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Dictionary material_dict;
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material_dict["node_type"] = "material";
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original_material->set_meta("extras", material_dict);
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Ref<PlaneMesh> original_meshdata = memnew(PlaneMesh);
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original_meshdata->set_name("planemesh");
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Dictionary meshdata_dict;
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meshdata_dict["node_type"] = "planemesh";
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original_meshdata->set_meta("extras", meshdata_dict);
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original_meshdata->surface_set_material(0, original_material);
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MeshInstance3D *original_mesh_instance = memnew(MeshInstance3D);
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original_mesh_instance->set_mesh(original_meshdata);
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original_mesh_instance->set_name("mesh_instance_3d");
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Dictionary mesh_instance_dict;
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mesh_instance_dict["node_type"] = "mesh_instance_3d";
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original_mesh_instance->set_meta("extras", mesh_instance_dict);
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Node3D *original = memnew(Node3D);
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SceneTree::get_singleton()->get_root()->add_child(original);
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original->add_child(original_mesh_instance);
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original->set_name("node3d");
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Dictionary node_dict;
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node_dict["node_type"] = "node3d";
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original->set_meta("extras", node_dict);
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original->set_meta("meta_not_nested_under_extras", "should not propagate");
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// Convert to GLFT and back.
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String tempfile = OS::get_singleton()->get_cache_path().path_join("gltf_extras");
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Node *loaded = _gltf_export_then_import(original, tempfile);
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// Compare the results.
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CHECK(loaded->get_name() == "node3d");
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CHECK(Dictionary(loaded->get_meta("extras")).size() == 1);
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CHECK(Dictionary(loaded->get_meta("extras"))["node_type"] == "node3d");
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CHECK_FALSE(loaded->has_meta("meta_not_nested_under_extras"));
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CHECK_FALSE(Dictionary(loaded->get_meta("extras")).has("meta_not_nested_under_extras"));
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MeshInstance3D *mesh_instance_3d = Object::cast_to<MeshInstance3D>(loaded->find_child("mesh_instance_3d", false, true));
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CHECK(mesh_instance_3d->get_name() == "mesh_instance_3d");
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CHECK(Dictionary(mesh_instance_3d->get_meta("extras"))["node_type"] == "mesh_instance_3d");
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Ref<Mesh> mesh = mesh_instance_3d->get_mesh();
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CHECK(Dictionary(mesh->get_meta("extras"))["node_type"] == "planemesh");
|
||||
|
||||
Ref<Material> material = mesh->surface_get_material(0);
|
||||
CHECK(material->get_name() == "material");
|
||||
CHECK(Dictionary(material->get_meta("extras"))["node_type"] == "material");
|
||||
|
||||
memdelete(original_mesh_instance);
|
||||
memdelete(original);
|
||||
memdelete(loaded);
|
||||
}
|
||||
} // namespace TestGltfExtras
|
||||
|
||||
#endif // TOOLS_ENABLED
|
||||
|
||||
#endif // TEST_GLTF_EXTRAS_H
|
|
@ -174,6 +174,31 @@ TEST_CASE("[Object] Metadata") {
|
|||
CHECK_MESSAGE(
|
||||
meta_list2.size() == 0,
|
||||
"The metadata list should contain 0 items after removing all metadata items.");
|
||||
|
||||
Object other;
|
||||
object.set_meta("conflicting_meta", "string");
|
||||
object.set_meta("not_conflicting_meta", 123);
|
||||
other.set_meta("conflicting_meta", Color(0, 1, 0));
|
||||
other.set_meta("other_meta", "other");
|
||||
object.merge_meta_from(&other);
|
||||
|
||||
CHECK_MESSAGE(
|
||||
Color(object.get_meta("conflicting_meta")).is_equal_approx(Color(0, 1, 0)),
|
||||
"String meta should be overwritten with Color after merging.");
|
||||
|
||||
CHECK_MESSAGE(
|
||||
int(object.get_meta("not_conflicting_meta")) == 123,
|
||||
"Not conflicting meta on destination should be kept intact.");
|
||||
|
||||
CHECK_MESSAGE(
|
||||
object.get_meta("other_meta", String()) == "other",
|
||||
"Not conflicting meta name on source should merged.");
|
||||
|
||||
List<StringName> meta_list3;
|
||||
object.get_meta_list(&meta_list3);
|
||||
CHECK_MESSAGE(
|
||||
meta_list3.size() == 3,
|
||||
"The metadata list should contain 3 items after merging meta from two objects.");
|
||||
}
|
||||
|
||||
TEST_CASE("[Object] Construction") {
|
||||
|
|
Loading…
Reference in New Issue